Everything posted by Chaospread
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Heavy lag spikes at Hasongo
Chaospread replied to SirGreasyFrog's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No, because many people play with "outdated" hardware and issues come for "newer" devices... I'm sad I can't give you further help.
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Heavy lag spikes at Hasongo
Chaospread replied to SirGreasyFrog's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think it is related to AMD CPU/GPU. Have you tried to disable all graphic enhancements in settings and / or set graphic level to low?
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Questions about 3 chants: Sure Handed Ila and Lo; Their Endless Host; Come Soft Winds of Death
Yes. EVERY effect that shortens action time and/or increases speed action is ALWAYS convenient. It should be so. Thus, a normal duration of 6 seconds and linger of 3 seconds is 9 seconds and give 3 hits, anyway IIRC there is always an "added" tick and therefore it should hit 4 times. It is good also if you have 2 (or 3, or 4, or...) chanters, with effects applied on damage and on DoT (i.e. Combusting Wounds) and if you have some effects such as heal on damage dealt etc... In Deadfire it is far better because heal is "incorporated" Too good early levels, it's a pity it doesn't scale the following levels.
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[COMPANION BUILD] Kana Ranged Arbalest
Hi, I'm a little late but I agree that chanters can be played as tanker, off-tank, ranged, healer, buffer and in a loto of other ways Kana Rua lends himself to be played as ranged, but you can find Kana's builds as melee tanker and the popular way to build a chanter in PoE1 is the tank /off-tank with low/min DEX. In both ways, ranged or tanker/off-tank, Kana is viable, effective and feasible. No issues as you build a companion, until he perform as you wish and you have fun
- [CHEESE] An indirect and hard way to get gouging strike
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[CHEESE] An indirect and hard way to get gouging strike
Aren't you a rogue? Do you wanna kill a megaboss via cheese? Do you wanna rid of Guardian of Ukaizo but you don't start combat in stealth mode? Here I am! This is a way to get Gouging Strike even if you aren't a rogue and you haven't a rogue in your party The procedure is not very difficult to reproduce but the odds it can happen are very very little, to be truth and honest. But it has happened to me just against Guardian of Ukaizo battle and I wanna let you know First of all: equip the Charm of Bones amulet. This amulet has the follow enchantment: Call the Restless which summons a random vessel. Among the random vessel it can summon, there is also this one: Risen Armsman. If you manage to summon exactly this monster, it has indeed Gouging Strike among its abilities, and it can use it against you enemy! It seems, since Rise Armsman is above all a ranged entity and that gounging strike is used particularly and mostly in melee by this monster, that it would be better summon the vessel close the foe you wanna kill in order to maximize the chances that gouging strike will be used... but these are my guess assumptions and maybe Rises Armsman can use Gouging Strike also ranged... or not using it also melee... who knows... Anyway, Charm of Bones has 10 uses and the total number of summoned vessels should be 13, so how much are the odds you can summon a Risen Arsman? If i am right, this is a typical Bernoulli Process, so with 1/13 single chance probability (about 0.0769) and 10 trials you end up with 0.383, thus almost 40%!!! But then you have to hope Risen Arsman uses Gounging Strike... not so unbelievable at the end If you manage to try this approach let us know how many times you can get a Gounging Strike without a rogue, thanks!
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[COMPANION BUILD] Hiravias Firebrand
Yep, but you should cast IoM as the last spell
- [COMPANION BUILD] Aloth Scepter, Secrets of Rime
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Looking for some weapons advice for act 2 of Pillars 1 (POTD)
Follow Boeroer's advices, after then in act 2 with Defiance Bay, Endless Path, Dyrford Crossing encounters and mercants a world opens to you In early game you can also give some normal weapons slaying enchantments (i.e. slaying kiths); it is +5 acc and +25% base damage, it helps in some encounters and you don't waste enchantments points on unique ones 😉
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Party build advice for Pillars 1 POTD run
Totally agree. The others are occasionally, if you encounter resisting foe and/or you have some ranger characters (or one very strong ranged) the second choice is Sure-Handed Ila Nocked Her Arrows with Speed. Someone says Rime and Frost Followed the Footfalls of Karth can be good, but it is uncomfortable as it needs some micro etc.
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Party build advice for Pillars 1 POTD run
Hi, I've missed many messages but you can have a BW in a whole party even if as Boeroer said other classes achieve the damage dealer role better (rogue, monk etc.). My consideration is mostly because in a party I like to play with different classes thus 2 paladins is a little boring, but a BW full equipped and well builded can deal good damage. For the druid and wizard, you can take them late game, in the last levels they are very powerful and a lot of fun! Druid build is quite "easy", pick Relentless Storm, Heart of the Storm, Wildstrike Shock and its upgrade, Outlander's Frenzy, Apprentice's Sneak Attack, Two Weapon Style and other spells you like. For mastery a good choose is Nature's Mark, Taste of the Hunt, Returning Storm and Moonwell (or Form of the Delemgan). Cast Nature's mark, the 4th level bonus spell, Rentless Storm (or Returning storm for easier encounter), spiritishift and start to kill enemies When spiritshift is over, you can use Gyrd Háewanes Sténes to regain spiritshift or you can cast AoE damage spells and/or utility/healing spells. Equip with Wildstrike Belt please! After Caed Nua, when you arrive in Defiance Bay, the game is easier also for mid level caster, so don't worry and hang in there!
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Blightheart is underrated
It would have been a great weapon if Living Wood had been from the hit point and if it had been upgradable beyond superb. But Healing ability can be useful also late game in some situations.
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Party build advice for Pillars 1 POTD run
Hi, PoE1 dragons is harder than boss in Deadfire but not so much. On the other side equip is stronger in Poe1, so this balance out difficulty. You can beat the game on PotD SOLO with every class, so a full party is good in any combination, more or less. I'd switch a paladin of your party with another class: maybe druid (trade of all jacks, and also a good healer if you wanna keep such role without a paladin), wizard (AoE damage and control, or a melee wizard build, and he can achieve heal with scrolls) or a damage dealer (rogue, melee or ranged, or ranger, ranged indeed). If you wish a great damage dealer a monk is actually strong, and a barb is fun and good for groups of foes. It is only to have variety in your party, you can stick to your party composition and you'll have no many troubles with a chanter, a priest and a cipher.
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Skaen pool of blood
What I'd do if I were you: do the Hiravias quest and then sacrifice him.
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Scale of bashing shields
Oh yeah, it is a bluff 😄 But I'm curious about statistics, I see quite only bashing shields used in posts in the forum. @Kaylon is right, but monk is only one of the possible classes, in SOLO I end using bashing shield and when I switch it is for specific enchantments (i.e. Shimmer Scale). Reversing the question, if a shield were a normal shield, with added damage, PEN and ACC of a weapon, I wonder which shield a character equip between a normal shield or a bashing shield... and also for a second weapon with same properties but without DEF and reflex improving and with a modal but with its drawback. In SOLO I'd use only bashing shields, a part of some particularly builds and/or encounters, in a party an off-tank would used almost ever a bashing shield. I agree that above all PEN of bashing shields is low, but it should scale less than a "normal" unique weapons in the case, and even so, they would far better than a "normal" unique shield.
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Scale of bashing shields
The builds you see in forums etc. aren't all the builds players use. If you see internal game statistics, most monks use actually Tuotilo.
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Scale of bashing shields
If a bashing shield would scale as a normal weapon, 80%/90% of equipment and build were weapon + bashing shield and two-weapons + sword and shield styles. Or you'd have to add almost one disadvantage to more PEN and more damage bashing shields.
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Scale of bashing shields
This one. I agree. And there are some synergies, i.e. with a bashing shields its easy to generate Hunter's Claw (or its upgrades) stacks with a blunderbuss, having also a good ranged (and melee... and reflex if you have the style) defense.
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Scale of bashing shields
It is intended. With the right enchantments, food, spells and abilities bashing shields are good enough. With no one of that, I hit successfully a megaboss with "the best defense" with a wildrhymers. Bashing shields are indeed good as two weapons style and two weapons speed bonus apply.
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Is a riposte berserker/trickster viable?
I think Casita Samelia's Legacy could work with a barb/trickster. You can pump intimidate very high with barb class bonus, background bonuses, infamous captain, training, this equipment: Type Item Enchantment Modifier Cloak Frostfur Mantle [BW] Ripped from the Source +3 Gauntlets Onepahua's Strength Royal Blood +2 Ring Chameleon's Touch Versatile +1 (as Barbarian) (note that the ring give bonus exactly to barbs). So you can reach +15 intimidate, it ends in +9/+10 deflection and with Ardent you can have until +20 will. Nomad Brigadine is good but IIRC has worse recovery malus than CSL. You can use Whispers of The Endless Paths with Offensive Parry: another +4 DEF bonus an another "riposte", also good AoE damage even if IIRC it doesn't work with carnage. But I run precisely with a Barb/Priest with this setup mid game, late I switch WotEP with Aretezzo's Cane, but it was very funny to me.
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[BUG][CHEESE][STRATEGIES] Hauani O Whe - Stronger than the patch - I killed it with Essential Interruptes the "old" way ;)
@thelee you are pointing in the right direction, I have tried also with Meteor Swarm and it works too. Those scrolls/spells work also if I use them hitting Hauani during the combat and then killing it with another spells or weapon or summon, but sometimes they don't work; and that's why I guess I need to kill it with a weapon/ability never used before the first use of Essential Interrupter in this fight... but I can be wrong, as @Boeroer said this should be investigated, maybe trying also with spells that trigger Least Unstable Coil multiple times... But in my attempts I used i.e. Meteor Swarm/Storm of Holy Fire than killed Hauani with wurm or Magran's Flavor and they worked, indeed. And, as in my video, they work if I kill Hauani with Meteor Swarm/Storm of Holy Fire scrolls. I don't remember if I try to kill it without using those scrolls, I think so and actually it splits into two oozes the right way...
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[BUG][CHEESE][STRATEGIES] Hauani O Whe - Stronger than the patch - I killed it with Essential Interruptes the "old" way ;)
Oh yes, as I wrote in my previous post, and it was killed instantly by storm of fire.
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[BUG][CHEESE][STRATEGIES] Hauani O Whe - Stronger than the patch - I killed it with Essential Interruptes the "old" way ;)
In the fight against H.O.W., I'm sure because maybe I never used Storm of Holy Fire (or Magran's Favor or other weapons) during the run but fore sure I killed it with summons in one attempt and I used all chanter summons before this encounter.
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Question about Korgrak
It seems to me that this case happened in one of my run and IIRC Korgrak appeared again in the available hirelings in the keep as well as other hirelings. But it was a long time ago, I can be wrong.
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[BUG][CHEESE][STRATEGIES] Hauani O Whe - Stronger than the patch - I killed it with Essential Interruptes the "old" way ;)
I'll try to explain with some examples. Case 1. Hit H.O.W. with whatever you like, then hit it with Essential Interrupter, damage it with others weapons and/or spells and/or ability, then kill it with an arrow of Essential Interrupter --> expected behavior, a mob spawns (cause Essential Interrupter enchant), H.O.W. splits in two oozes and the combat continue. Case 2. Hit and kill H.O.W only with Essential Interrupter --> expected behavior, a mob spawns (cause Essential Interrupter enchant), H.O.W. splits in two oozes and the combat continue. Case 3. (what happens in the video) Hit H.O.W. with whatever you like, then hit it with Essential Interrupter, damage it with others weapons and/or spells and/or ability, optionally use again Essential Interrupter then kill hit with a weapon, spells, ability or a summon NEVER used BEFORE the first hit with Essential Interrupter --> bug, a mob spawns but H.O.W. doesn't splits and die, combat is over. Case 4. Hit H.O.W. with whatever you like, then hit it with Essential Interrupter, damage it with others weapons and/or spells and/or ability, optionally use again Essential Interrupter then kill hit with a weapon, spells, ability or a summon ALREADY used BEFORE the first hit with Essential Interrupter --> expected behavior, a mob spawns (cause Essential Interrupter enchant), H.O.W. splits in two oozes and the combat continue. I experimented this case when I killed H.O.W. with a shot from a wurm, a summon who hit H.O.W. before starting hitting it with Essential Interrupter. I'm not sure 100% about that, but this is what happened in my attempts, maybe the logic / bug is more complicated, but this can be a starting point to exploit it.