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Loog

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About Loog

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  1. Hi ! I'd like to build a "swashbuckler" ripost tank. However, I'm not sure about which subclasses to pick. For the fighter part, should I go with the unbroken or is the "standard" fighter better for what I am trying to achieve ? And for the "rogue part": Tricksters for some deflection buff ? With Last Word as a weapon for the +1 engagement slot Streetfighter for all the bonuses while flanked ? This means no Kapana Taga for flanking immunity (and thus -10 deflection / - 1 armor) Any other suggestion ? Regarding the equipment I mentioned the weapons, what about
  2. Hey ! Thanks a lot for all you replies ! You rock ! I went helwalker / ancient in the end, gonna try this build. Does this means that spells like Venombloom (or Wall of Thorns) will be affected by the "Poison master" upgrade of the Spider Silk Robe (+2 poison PL) ? Or only that ennemies immune to poison won't be affected by this ability while you can't use +poison PL to boost it ? This would be so unfair .... I would, however "Relentless Storm" for example is on the same tier than Plague of Insect ... tough choice. One question though, are each pulses from p
  3. I'd interested in playing a "DoT based character" melting hordes of ennemies with powerful debuff / persistent AoE. The idea would be to use a build with an emphasis on AoE damage over time which I believe would exclude most of the martial classes (like rogue with their single target DoTs) and martial skills (like the axe modal). I'd also like to avoid wizard (SC or Multi). Bonus point if foe only. I was thinking that Ancient Druid (Insect Swarm, Plague of Insect, etc.) or Priest (Shining Beacon, Cleansing Fame, Symbol of X) may be part of the answer but I don't know where to go from there.
  4. I'm planning a new playthrough (RTwP) and was thinking of running the following custom party. I'm not too sure about some choices (marked with "?") : every advice is welcome ! Paladin (?) / Troubadour (Main tank / healer) Race : ? high might / int high history Weapon : Sasha's Singing Scimitar + Lethandria's Devotion Helmet : Amulet : Bone Setter's Torc Cloak : The Giftbearer's Cloth (?) Gloves :Engwithan Bracers (?) Ring : Entonia Signet Ring Ring : Belt : Physicker's Belt Boots : Footprints of Ahu Taka Key abi
  5. I encourage Xoti to follow the "dark path" : I tried "releasing the souls" or "keeping the souls" but both options gave me the "Light of the Dawnstar" enchant ... is it bugged ?
  6. Hi ! I choose to add Pallegina to my party. Unfortunately I picked her as a Paladin and she's kind of useless for now ... Playing on potd, party is lvl 7 with : - Eder as a Swashbuckler (dual saber) - Xoti as a Contemplative (fist) - Teheku as druid - Watcher as an Herald (saber + shield) How should I build Pallegina ? She's doing almost no damage for the moment and I don't really need her to tank. Should I switch from 2H to dual ? Is so, with which weapons ? bonus question : what do you think of Xoti as a contemplative ? Thanks !
  7. I agree that this spell is really really good. However, if you nerf it I honestly don't know why you would bother to bring a priest : - other class have better healing (life giver / paladin+chanter ...) - other buff are not that impactful , at least no enough to justify 1 character slot - they damage is subpart (if not multi classed)
  8. in my opinion res is way better than cons for "non-tank". It's simple : the AI won't bother targeting your backline / squishy if they have enough deflection. Equipped my priest with a small shield, average res, dump cons : nobody cares about him.
  9. I'm guessing caster are not that popular What do you think about something along those lines : - might 10 - cons 6 - dex 18 - per 18 - int 18 - res 5 ? Also, regarding power level vs might. It appears that the damage bonus from power level is equal to ([power level] - [spell level]) * 10% aka at lvl 10 (PL 5 for a pure caster) - lvl 1 spells get 40% dmg bonus from power level - lvl 2 spells get 30% dmg bonus from power level - lvl 3 spells get 20% ... and so on. duration bonus from PL seems similar : ([power level] - [spell level]) * 5% The more I play the mo
  10. Hi ! I'm browsing this forum a lot but it seems most of the post are dedicated to melee multiclass. I'd really like to have your opinion on how to build a caster. I'm trying to build a caster druid (with, if possible some melee potential : I loved the "thundercat" from POE1). However with the new mechanisms introduced in deadfire, I believe that we have to rethink entirely how we build such characters ... How would you do it ? In POE1, might was (in my opinion) very useful for caster due to, for example, how damage reduction worked : - if your relentless storm was hitting f
  11. Hi, thanks to both of you for your help I did reach lvl 9 with the 2 chanters, you were right, it's almost a whole different class I still got a few question, in no particular order ^^ - do buff like paladin aura / blessing / inspiring radiance etc buff spell accuracy ? - Is a "real" tank needed for potd ? By real I mean a watcher paladin with Outworn Buckler. Or are chanters enought ? - A more "caster" oriented druid seems like a good idea. However, a part from the "storm" spells, what should I do ? I don't see that many nuke / cc like on a wizzard. - Which spell mastery do
  12. Hey guys, I'm just start playing PoE after a looooooong break (since release, never finished it) and... well, a lot have change. I'm playing on normal mod and thing are going ok-ish. Started WM1 yesterday and the party is around lvl 8. Now I'd like to try to play on higher difficulty, maybe restart however I have some serious doubt regarding my party comp : - 2 tanky chanters => I believed having 2 "bards" would be fun with a lot of buff & debuf by in practice the combat end before they can cast "invocation" (or maybe just 1). Damage is crazy low and... well they're not
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