Jump to content

Orogun01

Members
  • Posts

    3913
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Orogun01

  1. If at the end of your playthrough, you are satisfied with the character development for the NPC and the options given the PC. That doesn't sound right. I need a meter to tell me if I'm winning at love or not. Perhaps the devs could use Leisure Suit Larry for inspiration? Just out of curiosity, how do you know when people like you in RL without a meter?
  2. So I can carve a club out a tree and just scare everyone, cool.
  3. $1000 escorts and Scotch, that's how close I want to get to Nirvana.
  4. That's just creepy, I was just thinking having a bunch of chinese mages duplicate manuscripts. You know, a printing press.
  5. Do not mistake Dishonored for innovative, it's a rehash of a previous formula that has never hit the mainstream. If you ever played Dark Messiah of Might & Magic you will see the similarities, which is not a surprise since is the same developer. My experience with the game was ruined due to a few mistakes on the developer's side. First, the game favors an approach heavily while rewarding you for the opposite. What I mean is that they reward you storywise with the good ending, a higher rating and less difficulty if you choose the pacifist approach but they equip you to kill and make it easier to do the bad ending. A far cry from Thief and Bioshock which balanced both choices well in terms of gameplay. It also made the usual Bethesda blunders, they hired incredibly expensive actors for roles that are minimal, the writing is awful, 10 million of books of lore and things that have no bearing on the game, combat was a mess. You know, the usual. I seriously can't tell people to stay away from this game enough.
  6. Speak for yourself, I plan to record all my experiences with those natives and publish it.
  7. But it's actually a Thief wannabe with the worse design decision in recent history.
  8. Really? Because after 2 hours in I was hoping that I could kill everyone in the game, those people were awful.
  9. http://starwars.wikia.com/wiki/Gray_Jedi She was a Grey Jedi because she didn't believe in either side of the force, in fact she despised it.
  10. Up until this year nobody had seen anything that would prove the Higgs Boson, that didn't stop researchers from having faith in their theory. Wasn't faith for them staying the course of their theory? There is no evidence to prove or disprove God, why "rational" people seem biased towards those who who profess belief is beyond me.
  11. But they get minus Sta, Dex, and Cha (unless the NPC has the "Chubby Chaser" feat)
  12. If I drew like Prosper I probably wouldn't have any faith either.
  13. BBW FT E.R. cause she just had a heart attack
  14. Why would you be fat if you could do magic? Just make those pounds dissappear.
  15. "He" had a shining moment of brilliance and it was all downhill from there. He went from methodical calculated brilliance, your typical "whoa haha" evil mastermind.Sad really.
  16. Thank you! I never liked heroes because they were boring, stupid and only won because they were the good guys. So give me villains that are fun and fun to hate.
  17. To me this would make the skill useage mirror how it tends to work in P&P (ie you declare you're going to use a skill). I think the issue would be what happens if the need to use the speech skill comes up in the middle of speech (this could be dealt with mechanically by having the ability to toggle on/off speech skill usage, but I'm not sure that would be a prudent course). The difference between Intimidate and Bluff seems to be just for roleplaying purposes. In PS:T there was no intimidate rather it was supplanted for a Truth tag, whereas Bluff pushed your alignment towards Chaotic, the Truth made you lawful or evil/good depending on the situation. Since there is no alignment system in PE I think your take on combining both into a single skill would be rather good.
  18. It would start to feel artificial when enemies can coordinate at higher speeds than what you can humanly direct your team. Just saying.
  19. Oh, no, it's not out yet. Apologies. That must have been a typo on my part. Either that or I was thinking "the 3rd episode of ..." and the brain to finger/typing translation process became garbled. You just made someone's life a little sadder. Shame on you.
  20. On the other hand I wouldn't like it if a character starts leaning towards becoming a romance and its underdeveloped because they didn't want to have romances. I'm saying that the devs shouldn't commit strongly to either option before seeing if their characters take a life of their own.
  21. Your lack of commas confuses us, do you mean that there should be a bestiality gang rape romance or that there should be bestiality, gang rape and romance?
  22. Except that what is proposed is only an artificial random element. To keep with the Redcliff example; what the program is actually doing in your example is going over checks and basing the outcome on whether or not they are met. True randomness would be if you had no control over the factors like in game such as Mount & Blade where the situation in the kingdom changes randomly and you react accordingly.
×
×
  • Create New...