Everything posted by Karranthain
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Armour and weapon designs - a plea.
Further proof that practical armour can look very appealing : It's of Byzantine design.
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Narrated sequences instead of cutscenes (let's use our imagination again).
Agreed, not all of these sequences need to be voiced.
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2D Isometric Graphics (Warning: Large Pictures)
Wyrm's Tooth from Icewind Dale : Make sure to see it enlarged, the level of detail is quite amazing.
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Stretch Goal - hire Justin Sweet to make portraits.
And yet, this thread needs more Justin Sweet!
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Armour and weapon designs - a plea.
Am I glad to hear that Thanks for the great news! P.S. Consider adding the "Spongy Mjolnir" reward tier I really like this one! I found Justin Sweet's rendition of that armour too :
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Narrated sequences instead of cutscenes (let's use our imagination again).
Absolutely. It could only be for companions or for other major characters (the villain etc.).
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How important are mod tools to you?
But all the modding tools were developed by the community I believe. I think the best way to go for OE is to develop the game in a way that is easily moddable. For instance, Paradox tends to do their games where most of their scripts and events and game settings, etc. are stored in .txt files. So all one has to do to mod the game is to open them up and change some settings, or look at examples of events or how countries are put in the game, etc. and copy them with their own changes. If Obsidian could do something similar, then they wouldn't even need to release any sort of tools and could just rely on the community to do what they want. Yeah, another example of that is Total War : Medieval II - they didn't provide the tools per se, but just made modding really easy and most files editable. And there were plenty of mods, even total conversions. Hell, there are still mods under development.
- A thought on PE's graphics
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2D Isometric Graphics (Warning: Large Pictures)
Yeah, I love good 2D background. Check this topic too : http://forums.obsidian.net/topic/60408-a-thought-on-pes-graphics/
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Armour and weapon designs - a plea.
Yeah, those looks pretty amazing! I love that helmet design.
- A thought on PE's graphics
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Narrated sequences instead of cutscenes (let's use our imagination again).
Something like that : http://forums.obsidian.net/topic/60371-narrated-sequences-instead-of-cutscenes-lets-use-our-imagination-again/page__st__60#entry1199801
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Mega dungeon (didn't see anyone make it a poll and Obsidian said it'd be a good idea to do a poll...)
Deep Roads are a useful example how NOT TO build big dungeons
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How important are mod tools to you?
Baldurs Gate 2 enjoyed a highly increased lifespan due to a large modder presence - I'd love it if PE followed that.
- A thought on PE's graphics
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Mega dungeon (didn't see anyone make it a poll and Obsidian said it'd be a good idea to do a poll...)
Yes please! Though possibly as a stretch goal, as it would most likely consume a lot of resources to construct one.
- The new Companion, give your feedback and let your voice be heard
- The new Companion, give your feedback and let your voice be heard
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Narrated sequences instead of cutscenes (let's use our imagination again).
And how about a small narrated sequence (accompanied by a concept art) describing major characters you encounter?
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Armour and weapon designs - a plea.
Yeah, the plate armour of Gondor troops was a bit jarring, but it did look pretty nice if you disregard that.
- The new Companion, give your feedback and let your voice be heard
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Project Eternity: Wiki
Yeah, I guess you have to start somewhere
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Armour and weapon designs - a plea.
It's been mentioned before - since the game's isometric a great deal of detail isn't required; all the same, I'd be great if what we can see looked good
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Weapon mechanics
IE games had "utility" slots for potions and the like - pistols could perhaps be put there (should PE have such funcionality, of course). That way the player would have to sacrifice easy access to healing potions, for an instance.
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Project Eternity: Wiki
Have the playable classes been confirmed or is that just conjecture? Thanks for creating the wiki, Ausir!