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Everything posted by Karranthain
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Then only problem with Unity that I can see is that I don't think any "major" game was done with it. But if Obsidian programmers feel that it offers everything they need and can get the job done, no reason to doubt them. And I'm guessing W2 and PE teams will help each other out, so that's a big bonus - I intend to play both
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Yes, yes, yes. Well, actually I would care a lot more if this was a third person/action RPG. For an isometric/axonometric game it isn't *that* important. Still, it would be a nice touch to see people extracting their weapons/changing their stance when a combat starts and reversing to a more relaxed pose at the end of it. Running through peaceful villages with greatsword raised is how the heroes roll. Yeah, a relaxed stance would be great if that isn't possible. Though that certainly isn't a priority.
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I would also like to see weapons sheathed when not in combat. Scabbards would be great to have as well. That said, I'm aware it's probably too much work to have that. But all the same...
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Expansion packs please. They usually expanded the story and introduced new mechanics at a scope far bigger than what DLCs can offer.
- 139 replies
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- DLC
- Expansion packs
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Expanding on the idea of small narrated sequences for every (major) area, I prepared this small example (excuse my poor writing skills, but it's just for the sake of a presentation) : Each sequence would feature concept art of the area and just a few sentences describing its general feel, while plays in the background. It could also be used as a vehicle for sneaking in some lore bits. What do you think?
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Character backgrounds in Arcanum were great, I'd love to have them back in Project Eternity.
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Stretch goal thoughts
Karranthain replied to phimseto's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The funding has now slowed down to a crawl We need a big jolt! -
Magic vs. Firearms
Karranthain replied to Kopi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That always livens up the party. -
Magic vs. Firearms
Karranthain replied to Kopi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Lightning bolt! Lightning bolt! Lightning bolt! Sorry, had to. I'd guess something that'd cause the gun to misfire - summon rain perhaps? -
That was a nice update (they're getting better and better). Also, enemy adventuring companies? Great! I've always thought that it's a wasted opportunity to not include them. On that note, I've always wanted to play an cRPG in which you'd directly compete with another adventuring party throughout the whole game (I think Wizardry games had those). Maybe for the sequel? P.S. Looks like the firearms will be really interesting to use. P.S. II Is that a rapier behind you, Josh?
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Weapon mechanics
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Attack chains are a pretty good idea, I like it. Fighters are usually fairly boring to play, so this would definitely spice things up. I'd avoid making them mechanics too "gamey" though - the chains, I feel, should feel like a natural progression - like in your example, riposte could only be used after a successful parry for an instance. -
Moving this discussion here : http://forums.obsidi...cs/page__st__20 to not derail the topic