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Karranthain

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Everything posted by Karranthain

  1. Then only problem with Unity that I can see is that I don't think any "major" game was done with it. But if Obsidian programmers feel that it offers everything they need and can get the job done, no reason to doubt them. And I'm guessing W2 and PE teams will help each other out, so that's a big bonus - I intend to play both
  2. Um, that's what Wasteland 2 look like. PE will look like however Obsidian decides they want it to look like. Yeah, as I understand it PE can look dramatically different, to a point it won't resemble that W2 video at all.
  3. I don't know much about engines, but aren't graphics basically a completely seperate matter? I.e. engine doesn't directly dictate the graphics style.
  4. Yes, yes, yes. Well, actually I would care a lot more if this was a third person/action RPG. For an isometric/axonometric game it isn't *that* important. Still, it would be a nice touch to see people extracting their weapons/changing their stance when a combat starts and reversing to a more relaxed pose at the end of it. Running through peaceful villages with greatsword raised is how the heroes roll. Yeah, a relaxed stance would be great if that isn't possible. Though that certainly isn't a priority.
  5. I would also like to see weapons sheathed when not in combat. Scabbards would be great to have as well. That said, I'm aware it's probably too much work to have that. But all the same...
  6. It could be a new reward tier (8k perhaps?). I'd image there'd be a lot of people interested in having a custom portrait in the game. All the same, I think hiring Justin as a stretch goal would mean a serious funding increase.
  7. Expansion packs please. They usually expanded the story and introduced new mechanics at a scope far bigger than what DLCs can offer.
  8. I like that idea. Plate armour wearers usually wore some leather underneath it.
  9. Expanding on the idea of small narrated sequences for every (major) area, I prepared this small example (excuse my poor writing skills, but it's just for the sake of a presentation) : Each sequence would feature concept art of the area and just a few sentences describing its general feel, while plays in the background. It could also be used as a vehicle for sneaking in some lore bits. What do you think?
  10. Glad you liked it! Since we're discussing orchestral music, I thought I'd link this marvelous classical piece (which you probably know, but it's always worth listening to :
  11. Character backgrounds in Arcanum were great, I'd love to have them back in Project Eternity.
  12. The funding has now slowed down to a crawl We need a big jolt!
  13. Lightning bolt! Lightning bolt! Lightning bolt! Sorry, had to. I'd guess something that'd cause the gun to misfire - summon rain perhaps?
  14. That was a nice update (they're getting better and better). Also, enemy adventuring companies? Great! I've always thought that it's a wasted opportunity to not include them. On that note, I've always wanted to play an cRPG in which you'd directly compete with another adventuring party throughout the whole game (I think Wizardry games had those). Maybe for the sequel? P.S. Looks like the firearms will be really interesting to use. P.S. II Is that a rapier behind you, Josh?
  15. Attack chains are a pretty good idea, I like it. Fighters are usually fairly boring to play, so this would definitely spice things up. I'd avoid making them mechanics too "gamey" though - the chains, I feel, should feel like a natural progression - like in your example, riposte could only be used after a successful parry for an instance.
  16. Moving this discussion here : http://forums.obsidi...cs/page__st__20 to not derail the topic
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