Everything posted by Karranthain
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Publishers accused of trying to exploit Kickstarter (Obsidian)
It would appear that the publishers are beginning to see a future where they aren't needed. The horror!
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Armour and weapon designs - a plea.
And as further proof that equipment can look both practical and amazing :
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Stretch goal thoughts
Some stretch goal ideas : http://forums.obsidian.net/topic/60038-george-ziets-as-a-possible-stretch-goal/page__hl__ziets http://forums.obsidian.net/topic/60122-stretch-goal-hire-justin-sweet-to-make-portraits/?do=findComment&comment=1188511
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Stretch Goal - hire Justin Sweet to make portraits.
Some more great works :
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Project Eternity Composer: In-house or External
Yeah, I agree. I got strong Warcraft vibes when listening to the soundtrack (the choir, the general "epic" feeling).
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Armour and weapon designs - a plea.
Yeah, some culture could use those, it all requires is some consistency.
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Weapon mechanics
Yeah, a truly desperate measure
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Weapon mechanics
Muskets could also be used as clubs in a pinch.
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Weapon mechanics
Yeah, or swords alternating between slashing and piercing damage.
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Do you want firearms in Project Eternity?
This is how they worked in Darklands, for the most part. You could have someone with a Brass Handgun continue to fire during combat, but typically you used them immediately as party/volley fire to mangle the most heavily armored target. The guns simply took too long to reload to use continuously, so party members would usually switch to melee immediately after. Hope it works the same way in Eternity! Makes firearms unique and opens up interesting gameplay options.
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The importance of sound (not music)
Vita Mortis Cario! Or something like that...
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Do you want firearms in Project Eternity?
Well, the poll's redundant now, since firearms are in the game. But here are a few idea on how to make them unique and interesting : http://forums.obsidi...s/#entry1193908
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Project Eternity Composer: In-house or External
http://www.youtube.com/watch?v=LXGBh_3J25g&feature=relmfu
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Weapon mechanics
Absolutely. But 10-15 seconds is a long time in a fight, so the player would have to make a decision - is it worth it? To further complicate things, it could be interruptable...
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Project Eternity Composer: In-house or External
I think they could go with Mark Morgan (not sure how he'd do with a straight fantasy though) or maybe Kai Rosenkranz of Gothic fame. Though I think Alexander Brandon would be the best. I really like his MotB soundtrack.
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The importance of sound (not music)
Agreed, I'd even argue that it's way more important than the music.
- Stretch Goal: Orchestral Score or a sound related goal
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Stretch Goal - hire Justin Sweet to make portraits.
i always liked this pic but is this book levitating cuz i can see his hands holding it also left arm is somewhat strange Yeah, the arm's slightly too long I think. Still an amazing piece of artwork, however. I particularly like the armour design. And the fact that the portrait screams "Icewind Dale".
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Composer for Eternity?
Karranthain replied to MechanicalLemon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'd be interesting to see what Mark Morgan does with a more regular fantasy. As for Justin Bell - the pitch video soundtrack started with some nice Icewind-ish inspiration, but I admit I'm not a big of Warcraft-esque choirs in the later parts.
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Stretch Goal - hire Justin Sweet to make portraits.
This topic needs more Justin Sweet :
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Weapon mechanics
That's another good idea.
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Weapon mechanics
Yeah, that's another nice thing. Weaves in nice opportunities for some not so obvious spells. True enough, but I think it'd be bring some interesting opportunities. It could be a high chance of failure instead?
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Weapon mechanics
Yeah, definitely. For an instance, rapiers wouldn't work too well with full plate armour. I agree about the armour ratings as well, that'd make no type superior to others, just different. Exactly! It's a piece of uncommon and very new technology. I've mentioned Space Hulk boardgame before, jamming mechanics brought amazing tension into the fights.
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[Merged] George Ziets as as the 2.8 million stretch goal
I really hope he's talking about ZIets (and not David Gaider). He most likely was. Ziets has strong ties with Obsidian and he has expressed his willingness to participate. Plus of course, he fits right in, with MotB being the closest thing to Torment.
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Weapon Balancing
Good topic, you might find this one interesting too : http://forums.obsidian.net/topic/60205-weapon-mechanics/ We're discussing various mechanics aiming to make each weapon unique. This, I feel, is especially important. Great post!