Everything posted by Karranthain
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What kind of Player House would you like to see?
Karranthain replied to veryblackraven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)That's unfortunate, thanks for the quotes.
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What kind of Player House would you like to see?
Karranthain replied to veryblackraven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Can you describe it a bit? Why do you feel it would be beyond the scope of PE? New mechanics were introduced into the game (recruiting troops, solving problems, financing various improvements), it was also central to the storyline.
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What kind of Player House would you like to see?
Karranthain replied to veryblackraven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I hope that's not the case, that'd be pretty disappointing (at least for me).
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What kind of Player House would you like to see?
Karranthain replied to veryblackraven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I liked the NWN2 fortress, but I'm guessing the scope of it is too large for this project. BG2 strongholds are the next best thing, so there goes my vote.
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Licensing an Engine or build tools/engine inhouse?
Could Onyx be a stretch goal, would that be feasible? Or perhaps way too costly to even consider that? Though I guess this stance is most sensible.
- A thought on PE's graphics
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Captain Beefheart in Project Eternity
Karranthain replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
- Traps: do we have to have them?
When thinking of adventuring traps immediately come to mind. I'd love it if one class, say a ranger (if it's in the game, that is), could plant them too.- Weapon mechanics
Stamina would probably the best way to go about it. If it isn't implemented in the game, the old-fashioned dexterity (and possibly perception) and to-hit penalties. Not being able to use a shield in full plate (as you've suggested) is another. In any case, full plate shouldn't be "the armour to end all armours". It should have its niche.- Armour and weapon designs - a plea.
I approve of your ideas and wish to subscribe to your news letter. How about some weapon related feats as well? Spend a skill point or whatever and certain axes/pole-arms could have a "hooking" effect, allowing you to temporarily negate the enemy's shield or parry? I'll be exapanding that topic soon, that's a good idea One way to do that would be to open up new attacks with increased weapon proficiency (or just making them harder to perform without it).- Dialogues, should they be tied to your stats?
Yeah, after all it's the whole point of roleplaying games - roleplaying a certain character. That's where stats come in.- Narrated sequences instead of cutscenes (let's use our imagination again).
I was thinking it would be pretty nice if major characters in the game (including the companions) had a small narrated sequence of their own, which would describe them in a few sentences (while their portrait would be displayed in the background).- Stretch Goal - hire Justin Sweet to make portraits.
Sorry, not a fan. They do have that 80s' charm though- Armour and weapon designs - a plea.
Some ideas here : http://forums.obsidian.net/topic/60205-weapon-mechanics/#entry1190501- Stretch Goal - hire Justin Sweet to make portraits.
- A thought on PE's graphics
- Project Eternity Composer: In-house or External
I'll add some of my favourites as well : http://www.youtube.com/watch?v=I6LO1ZSzdmQ&feature=relmfu http://www.youtube.com/watch?v=fmCwz9zf01I&feature=relmfu- Minigames
No minigames please. Unless, it's something like Arcomage in Might & Magic, I suppose. But still probably a waste of resources.- [Merged] Gods save us another romance thread
Just about anything is a drain on the resources. So if we could have, for an instance, a more complex character system, or maybe more quests, I'm in favour of skipping romances.- Armour and weapon designs - a plea.
Quite true, and that should be taken account in world building, I agree. However there is much more the the aesthetics of a culture than the basic weapon and armor designs. I'm saying that just because you have guns does not necessarily mean you also have powdered wigs, clothes with frills, and a dueling culture. If you enjoy renaissance or age of sail aesthetics then it's simply a matter of preference, of course. Fair enough, that makes sense.- Armour and weapon designs - a plea.
That's because weapon advances generally influenced the armour design as well. It simply makes sense. That said, I'm not heavily against that. It can work, case in point : http://www.youtube.com/watch?v=F9VqO-sbphE I think it's a very interesting aesthetic- Armour and weapon designs - a plea.
Because it'd would give them a unique and consistent look. Different cultures with varrying aesthetics provide a more interesting gameworld, I feel.- Please, bring back weapon description and story like Cera sumat
While you're at it, let's bring back item sketches as well :- Armour and weapon designs - a plea.
The culture that has developed firearms could use that aesthetic.- Multiplayer?
Adding multiplayer is more work that it would seem. I feel that their resources would be better spent developing the singleplayer portion of the game. - Traps: do we have to have them?