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Karranthain

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Everything posted by Karranthain

  1. It's been mentioned before - since the game's isometric a great deal of detail isn't required; all the same, I'd be great if what we can see looked good
  2. IE games had "utility" slots for potions and the like - pistols could perhaps be put there (should PE have such funcionality, of course). That way the player would have to sacrifice easy access to healing potions, for an instance.
  3. Have the playable classes been confirmed or is that just conjecture? Thanks for creating the wiki, Ausir!
  4. As I've mentioned before, the LotR movies, I reckon, had a nice balance between realism & practicality and fantasy look.
  5. Aye, stagger would be a good idea. But that description is more of an example, with some the numbers chosen arbitrarily - just wanted to provide an example with various mechanics involved. As for the longbows - definitely, that's the way bows worked in IE games. I'll be adding some thoughts on shields tomorrow.
  6. Expanding on the idea, here's an example of a full weapon description (it's mainly abstract) : Claymore of Eír Glanfath Type : Greatsword. Training required : Yes. Damage type : Slashing and Crushing. Damage dealt : 10 + 2d10. Speed : Slow. Reach : Moderate. Critical Effect : 200% more damage on critical hits and a 5% chance to dismember the foe, resulting in an instant death. Armour Boni : +5 against cloth, leather and chain armour. Armour Mali : None. Perks : a) Harder to parry against. b) Tiring to use. Attack chains : a) Parry - Disarm. b) Pommel Strike - Eviscerate. Just an example of different weapon statistics that could be used in PE.
  7. Is this : http://forums.obsidian.net/topic/60371-narrated-sequences-instead-of-cutscenes-lets-use-our-imagination-again/page__st__60#entry1199801 worth it in your opinion?
  8. Any more feedback on that? http://forums.obsidian.net/topic/60371-narrated-sequences-instead-of-cutscenes-lets-use-our-imagination-again/page__st__60#entry1199801
  9. Or better yet, release a mockup showing people what their vision for the game is. Shadow Returns developers did that :
  10. I'd love it if they got Rodger Bumpass (Kelemvor and the Narrator in MotB) - he probably isn't that expensive too.
  11. I agree, I really like those designs. It's fantasy, but at the same time it looks fairly practical.
  12. If W2's development history is anything to go by, we could see first (very early) screenshots of PE in a few months.
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