Everything posted by Karranthain
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Armour and weapon designs - a plea.
As I've mentioned before, the LotR movies, I reckon, had a nice balance between realism & practicality and fantasy look.
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Weapon mechanics
Aye, stagger would be a good idea. But that description is more of an example, with some the numbers chosen arbitrarily - just wanted to provide an example with various mechanics involved. As for the longbows - definitely, that's the way bows worked in IE games. I'll be adding some thoughts on shields tomorrow.
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Armour and weapon designs - a plea.
Realistic doesn't exclude cool looking though
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Narrated sequences instead of cutscenes (let's use our imagination again).
I thought was a nice touch, yeah.
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Weapon mechanics
Expanding on the idea, here's an example of a full weapon description (it's mainly abstract) : Claymore of Eír Glanfath Type : Greatsword. Training required : Yes. Damage type : Slashing and Crushing. Damage dealt : 10 + 2d10. Speed : Slow. Reach : Moderate. Critical Effect : 200% more damage on critical hits and a 5% chance to dismember the foe, resulting in an instant death. Armour Boni : +5 against cloth, leather and chain armour. Armour Mali : None. Perks : a) Harder to parry against. b) Tiring to use. Attack chains : a) Parry - Disarm. b) Pommel Strike - Eviscerate. Just an example of different weapon statistics that could be used in PE.
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New interview with Chris Avellone on VG 24/7
That was a good read, thanks. Some interesting details about combat.
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Armour and weapon designs - a plea.
You mean something like this?
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Stretch Goal - hire Justin Sweet to make portraits.
Big thanks for the support to everyone!
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Narrated sequences instead of cutscenes (let's use our imagination again).
Is this : http://forums.obsidian.net/topic/60371-narrated-sequences-instead-of-cutscenes-lets-use-our-imagination-again/page__st__60#entry1199801 worth it in your opinion?
- The Obsidian Order of Eternity wants YOU!
- The Obsidian Order of Eternity wants YOU!
- The Obsidian Order of Eternity wants YOU!
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Narrated sequences instead of cutscenes (let's use our imagination again).
Any more feedback on that? http://forums.obsidian.net/topic/60371-narrated-sequences-instead-of-cutscenes-lets-use-our-imagination-again/page__st__60#entry1199801
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Thanks for the confirmation, that should help.
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Stretch Goal - hire Justin Sweet to make portraits.
Adding some more for the undecided :
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Or better yet, release a mockup showing people what their vision for the game is. Shadow Returns developers did that :
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Narrated sequences instead of cutscenes (let's use our imagination again).
I'd love it if they got Rodger Bumpass (Kelemvor and the Narrator in MotB) - he probably isn't that expensive too.
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Yeah and they can achieve that with Unity.
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Yes, it can. They can make it look like this, for an instance :
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Armour and weapon designs - a plea.
I agree, I really like those designs. It's fantasy, but at the same time it looks fairly practical.
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Possibly, yeah.
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
If W2's development history is anything to go by, we could see first (very early) screenshots of PE in a few months.
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Narrated sequences instead of cutscenes (let's use our imagination again).
Any thoughts on the narrated sequences for regions I've described in my previous post?
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Then only problem with Unity that I can see is that I don't think any "major" game was done with it. But if Obsidian programmers feel that it offers everything they need and can get the job done, no reason to doubt them. And I'm guessing W2 and PE teams will help each other out, so that's a big bonus - I intend to play both
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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]
Um, that's what Wasteland 2 look like. PE will look like however Obsidian decides they want it to look like. Yeah, as I understand it PE can look dramatically different, to a point it won't resemble that W2 video at all.