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Everything posted by Karranthain
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	  The community spellbookKarranthain replied to general_azure's topic in Pillars of Eternity: General Discussion (NO SPOILERS) Law of Gold Hex Target is silenced for 10 seconds. The hex can be broken prematurely by the afflicted, but it deals severe damage in such case.
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	  Just how Easy will Easy be?Karranthain replied to jtav's topic in Pillars of Eternity: General Discussion (NO SPOILERS) And one more quote : source : http://forums.obsidi...60#entry1210644 (Emphasis mine).
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	  Just how Easy will Easy be?Karranthain replied to jtav's topic in Pillars of Eternity: General Discussion (NO SPOILERS) source : http://gamasutra.com...hp#.UGV_qa6GXQ0
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	Good idea, I could definitely see Wizards inscribing various runes or sigils on their armour. Easiest way to do it is to have various advantages and disadvantages for using armour. For an instance, war mages could fight in full plate, but their magical ability would suffer. Some would eschew armour completely - their magical power would be immense, but they'd really vulnerable to firearms. That'd open up interesting possibilities for the player. I don't like class weapon restrictions myself, I'd rather see them removed (that said, some weapons would suit specific playstyles more); on the topic of wizards, however, I just think that a rapier would fit them pretty well, being a very elegant weapon. It'd definitely look unique, I reckon.
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	Level scaling - unless it works like in BG games - i.e. actually makes the encounters harder as you level up. Trash combat - see: Deep Roads. Persuasive lines that aren't actually persuasive. Fake choices in dialogues - kill it with fire. Random (and level scaled) loot in the Skyrim fashion. Cooldowns. MMO-like mechanics - DPS meters, aforementioned cooldowns etc.
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	I prefer the alternative solution you have proposed i.e. companion interjections. Or, allowing them to speak for you in certain circumstances. I'd imagine it was also done because of the balance issues - e.g. in a game with 5 companion characters you could (most likely) easily master each and every non-combat skill, which in turn would maky any skillchecks in the game trivial. That said, it does make perfect sense (after all, that's what the companions are for, to provide expertise in their respective fields) - but it reduces the replayability. It could be solved by having a very large number of non-combat skills though.
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	  Just how Easy will Easy be?Karranthain replied to jtav's topic in Pillars of Eternity: General Discussion (NO SPOILERS) I don't see a problem here, just use cheatcodes No need for a separate mode.
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	Especially because, as you've mentioned, they'd come in handy against rival mages. This is how spell battles could be resolved : http://www.youtube.com/watch?v=4DzcOCyHDqc
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	I pretty much never play as a mage, but having a brace of pistols and a rapier would change my mind quickly And that's a good idea, when the spells fail, there's always a trusty wheellock.

 
			
				 
         
                