Everything posted by Karranthain
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The community spellbook
Karranthain replied to general_azure's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Law of Gold Hex Target is silenced for 10 seconds. The hex can be broken prematurely by the afflicted, but it deals severe damage in such case.
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Doing shields right in the game, bigger = better? No.
Some thoughts on shield mechanics : http://forums.obsidian.net/topic/60205-weapon-mechanics/page__st__40#entry1203272
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What do you wish not to see in PE
Karranthain replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)How about narrated sequences instead? http://forums.obsidian.net/topic/60371-narrated-sequences-instead-of-cutscenes-lets-use-our-imagination-again/page__view__findpost__p__1196013
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What types of weapons would you like to see in game?
Some ideas in this post : http://forums.obsidi...60#entry1189497 Personally, I'd like to see Rapiers, Halberds and Claymores the most.
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What do you wish not to see in PE
Karranthain replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I hate quest markers as well, especially because games tend to be designed around them - even if you can usually disable them, you'll get no directions from the NPC (as the developers didn't bother including them due to the said quest markers).
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Just how Easy will Easy be?
And one more quote : source : http://forums.obsidi...60#entry1210644 (Emphasis mine).
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Narrated sequences instead of cutscenes (let's use our imagination again).
source : http://gamasutra.com...hp#.UGV_qa6GXQ0
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Just how Easy will Easy be?
source : http://gamasutra.com...hp#.UGV_qa6GXQ0
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Armour and weapon designs - a plea.
Good idea, I could definitely see Wizards inscribing various runes or sigils on their armour. Easiest way to do it is to have various advantages and disadvantages for using armour. For an instance, war mages could fight in full plate, but their magical ability would suffer. Some would eschew armour completely - their magical power would be immense, but they'd really vulnerable to firearms. That'd open up interesting possibilities for the player. I don't like class weapon restrictions myself, I'd rather see them removed (that said, some weapons would suit specific playstyles more); on the topic of wizards, however, I just think that a rapier would fit them pretty well, being a very elegant weapon. It'd definitely look unique, I reckon.
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PA Report about Eternity and Brennecke - new concept art
Edair has the same, actually. Did people notice it before? Is it maybe something intentional? Yeah, it's much more noticable in Cadegund's case though. Maybe it is, but I suspect it might be the artist's idea of a chainmail
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PA Report about Eternity and Brennecke - new concept art
That could be a blunderbuss. Also, please fix that chainmail
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What do you wish not to see in PE
Karranthain replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Level scaling - unless it works like in BG games - i.e. actually makes the encounters harder as you level up. Trash combat - see: Deep Roads. Persuasive lines that aren't actually persuasive. Fake choices in dialogues - kill it with fire. Random (and level scaled) loot in the Skyrim fashion. Cooldowns. MMO-like mechanics - DPS meters, aforementioned cooldowns etc.
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Talking to people with your companions
I prefer the alternative solution you have proposed i.e. companion interjections. Or, allowing them to speak for you in certain circumstances. I'd imagine it was also done because of the balance issues - e.g. in a game with 5 companion characters you could (most likely) easily master each and every non-combat skill, which in turn would maky any skillchecks in the game trivial. That said, it does make perfect sense (after all, that's what the companions are for, to provide expertise in their respective fields) - but it reduces the replayability. It could be solved by having a very large number of non-combat skills though.
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Just how Easy will Easy be?
I don't see a problem here, just use cheatcodes No need for a separate mode.
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Update #10: Characteriztion with Chris Avellone
Happy birthday Chris! So it's 402 already? Must be the fish oil.
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PA Report about Eternity and Brennecke - new concept art
If we're nitpicking, I'd also like to point out that the chainmail underneath the plate looks really off - as in not like chainmail at all I like the edit more, though.
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Challenging lockpicking process
Indeed. That's what cRPGs are meant to be, after all.
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PA Report about Eternity and Brennecke - new concept art
That's a musket or a blunderbuss (possibly the second)
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PA Report about Eternity and Brennecke - new concept art
Also, I'm guessing Cadegund's influenced by the Germanic name Kunigunde? Kuni (of noble birth) Gunde (combat).
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PA Report about Eternity and Brennecke - new concept art
Well, this looks better to me :
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Armour and weapon designs - a plea.
Especially because, as you've mentioned, they'd come in handy against rival mages. This is how spell battles could be resolved : http://www.youtube.com/watch?v=4DzcOCyHDqc
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Armour and weapon designs - a plea.
I pretty much never play as a mage, but having a brace of pistols and a rapier would change my mind quickly And that's a good idea, when the spells fail, there's always a trusty wheellock.
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PA Report about Eternity and Brennecke - new concept art
Here's hoping we'll see that soon Not a big fan of the concept art though, I must say I've liked the previous better.
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Wizards. Why do the wear dressing gowns and dunce caps?
As long as he is strong enough to wear it Thought it'd be a good fit for wizards - doesn't restrict movement much and offers decent protection against firearms (their main worry apparently).
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Wizards. Why do the wear dressing gowns and dunce caps?
Good points.