Everything posted by Karranthain
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Update #14: The Music of Project Eternity
One more thing I'd like to add, it's fairly obvious, but cannot be overstated : Combat themes, even if they're masterfully composed usually get old really quick; I thought MotB handled this issue just about perfect, with a new combat theme for every major area. While that might prove to be impossible for a game of this scope, it's worth a try. On that note, I love this battle theme : http://www.youtube.com/watch?v=jvlXWSZyODg
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[Merged] Please make a console version!
Please don't. I'd like to actully see a functional UI, more than three responses in a dialogue, etc.
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Don't make the game too human-centric, town-centric and faction-centric. Keep it balanced.
While I enjoy plots full of political intrue greatly, I, too, remember fondly the classic : a band of adventurers exploring ancient forests, or delving into long-forgotten dungeons. Either can become monotonous, so, as the OP suggested, Obsidian should try to find balance.
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Armour and weapon designs - a plea.
I like it too, was just being facetious Do you think those two new characters (the monk and the wizard) are actually companions?
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Don't make the game too human-centric, town-centric and faction-centric. Keep it balanced.
Balance in All Things.
- The Monk Class
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Armour and weapon designs - a plea.
She shot it, player hit spacebar, and ordered her to cast a spell :3 By the way, the artist who created this painting noticed that the draped cloth she has could be a liability
- The Monk Class
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Cipher Class
I was commencting on the sound of it. Cipher sounds less modern than psionic. I guess they could have gone with something like "Mentalist" or what not. But cipher sounds good to me. Cipher sounds like something that could fit right in the Cyberpunk setting, for an instance. Well, at least to me It's just a name though.
- The Monk Class
- The Monk Class
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Update #15: PayPal, Polish and Russian support, $2.5M/$2.6M stretch goals, new reddit Q&A, classes, and art!
That's simply great, excellent design decision. Adventure halls are a great addition as well. Best update yet, the pledges have really soared again. Also, dare I say it - RAPIERS! Excellent. The only thing I didn't like were the monks, but that's personal preference.
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[Merged] George Ziets as as the 2.8 million stretch goal
Ah, it's a shame; as you can guess, one of my favourite characters. But if Chris created Dak'kon, I'm hoping for some companion of similar quality
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Paladins and Bards
I'll just add this to the topic : I'd also add a Skald class - a warrior poet; a bard who can fight well. Various songs - of course, summoning mythical creatures, using war horns and greatswords. At least that's how I'd picture them.
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[Merged] George Ziets as as the 2.8 million stretch goal
Colin McComb wrote Dak'kon? STRETCH GOAL!
- Bring Back Cool Incantations for Spells a la BG/IWD
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Critical hits, misses and additional effects
A multitude of effects for both hits and misses is a very nice way to spice combat up. As for the critical hits, here's one idea (from this topic : http://forums.obsidi...ost__p__1190501) : 2) Critical hit effects are different for each weapon type. E.g. : a) Greatswords would deal 200% more damage on critical hits and have a 5% chance to dismember the foe, resulting in an instant death. b) Rapiers would deal 100% more damage on critical hits and apply a bleeding effect. c) Hammers would deal 150% more more damage on critical hits and stun the target. I'm also very much in favour of implementing critical misses, just think of the interesting opportunities to be had with it, some examples : 1) Training could reduce the likelihood of a critical miss, or remove the most severe effects of scoring one (e.g. stun). 2) Conversely, trained fighters could increase their opponents' chance to critically miss. Mages/priests/ciphers could have spells that do just that. 3) Various weapons could have different effects for critical misses as well : e.g. firearms would misfire. 4) Should a morale system be implemented, high spirits in the team would increase the likelihood of a critical hit (or reduce the likelihood of a critical miss). Low morale would result in the opposite.
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PE already inspiring others
Pretty much. And a second game as a kickstarter goal? That's a genuinely puzzling decision. That said, I'm glad we're seeing a resurgence of classic cRPGs, I just hope we won't see an implosion.
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Cipher Class
I was commencting on the sound of it.
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Cipher Class
I like the class concept, but I'm not particularly fond of the name. I don't know, maybe it sounds too modern?
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The Monk Class
You mean these fine genlemen? I'd be very much in support of this. Personally, I find Kung-Fu monks rather boring and cliché, and I admit I'm not particularly fond of the Jade Empire style monk in the concept art. But that's an opinion, Shadenauts concern is more valid - even if fighters or rangers etc. are very much in the realm of cliché, there's at least a large degree of what they can do - for an instance, a greatsword wielding fighter in plate is very much different than his lightly armoured spear and shield equivalent. As for the flagellants themselves : I think they'd really make for an interesting class, it's not something you see in every cRPG. Here's the Warhammer's rendition : Basically, they're utterly fearless zealots, somewhat similar to berserkers, only much, much more dangerous In combat terms, they could be immune to psychlogical effects and somewhat resistant to magic; and while their frenzy is very powerful, you'd better not be standing anywhere close to them...Flagellants could also fill the role of a martyr - protecting others with their bodies etc. I'd also think that a flagellant could make for a very, very interesting companion. Containing these living weapons - and perhaps helping them overcome their horrors could be provide some very interesting story opportunities. This would probably warrant a new topic in itself, even if the monks are (most likely) very much set in stone.
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Armour and weapon designs - a plea.
And with another piece of art released, we have new things to discuss : 1280x1024 | 1650x1050 | 1920x1080 | 1920x1200 | 2048x1536 Looks like Cadegund, Edair and the Boreal Dwarf are all included. The monk and the mage are in all likelyhood another potential companions. So, as for the designs (if we're to assume that this painting is indeed an accurate representation of the game's aesthetic; but it seems the case with all three previously shown characters present) - it would appear that Wizards' weapon of choice is indeed a rapier and that they prefer practical garments. I must say that I really like this direction. The Boreal Dwarf (sorry, that's the best I could come up with right now) is one we've seen before, but it looks really good in greater detail; I like the tracker look, with the fur armour. The only design I'm not particularly fond of is the Kung-Fu monk, looks like a character from Jade Empire. I'd personally prefer something else, like flagellants, for an instance : But that's a topic for another discussion. P.S. What's Cadegund doing with that musket?
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Getting Drunk in-game
PE : The Drinking Game. Whenever soul is mentioned, down an entire fifth of vodka.
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Stretch Goal - hire Justin Sweet to make portraits.
Indeed, they tell a story, but one that leaves a lot to our imaginantion - and this, I think, is really important for portraits. I personally didn't mind if my characters used different weapons than the ones that were on the display, but I can see why someone would. But what do you think about this piece? There's a sword visible, but it isn't pronounced; adds a bit of flavour to the character but isn't very restrictive. What do you think?
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[Merged] George Ziets as as the 2.8 million stretch goal
And Kaelyn's voice actress fit the character well, don't you think?