-
Posts
1211 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Blogs
Everything posted by Karranthain
-
Weapon mechanics
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Good points, friend. Would love to see the half-sword technique in the game. As for the damage - Warhammer also had an interesting mechanic for the great weapons, you'd roll the dice twice and select the best result. I've always felt that archers had too small range in IE games - so definitely agreed here. The nice thing about wheellock pistols was that you could keep them loaded and ready to fire; you could essentially keep a couple and pick a new one after you've fired. -
Am I glad to hear that Thanks for the great news! P.S. Consider adding the "Spongy Mjolnir" reward tier I really like this one! I found Justin Sweet's rendition of that armour too :
-
But all the modding tools were developed by the community I believe. I think the best way to go for OE is to develop the game in a way that is easily moddable. For instance, Paradox tends to do their games where most of their scripts and events and game settings, etc. are stored in .txt files. So all one has to do to mod the game is to open them up and change some settings, or look at examples of events or how countries are put in the game, etc. and copy them with their own changes. If Obsidian could do something similar, then they wouldn't even need to release any sort of tools and could just rely on the community to do what they want. Yeah, another example of that is Total War : Medieval II - they didn't provide the tools per se, but just made modding really easy and most files editable. And there were plenty of mods, even total conversions. Hell, there are still mods under development.
-
A thought on PE's graphics
Karranthain replied to Posbi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Temple of Elemental Evil had that and it's 9 years old. I think it's very possible.- 22 replies
-
A thought on PE's graphics
Karranthain replied to Posbi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's been 12 years since Icewind Dale was released and the graphics haven't aged one bit, as evidenced by that marvelously detailed background.- 22 replies
-
A thought on PE's graphics
Karranthain replied to Posbi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Don't kill me for posting such a large picture, but I simply had to : That's pure artistry. That's Wyrm's Tooth, an area from Icewind Dale. Here's hoping we'll be seeing such amazing vistas in PE too. The level of detail is quite amazing, have a look at the enlarged version.- 22 replies
-
- 3
-
Yeah, the plate armour of Gondor troops was a bit jarring, but it did look pretty nice if you disregard that.
-
Project Eternity: Wiki
Karranthain replied to Tigranes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah, I guess you have to start somewhere