I'm two hours in with Katarina and while the controls are not that bad now that it is possible to use WASD and control the camera with right mouse button, a pause function would've been welcome for those moments when you don't know what the hell is going on because the camera is all over the place.
I can't even imagine having to play a melee character with a camera like that.
If this is anything like Eye of the Beholder, all it takes to win is move left/right after attacking, then move back and attack, etc. The good old side step tactic that elegantly bypassed the horrors of real-time combat.
Last time I played I couldn't get past Black Mountain mines. Most boring dungeons and worst combat in a RPG ever. The setting alone was also not compelling enough to suffer through the whole ordeal. Pity, since the mage is pretty interesting to play.
As for Victorian RPGs, maybe Larian will churn one out after they are finished with Divinity series.
They should have made a game based on Berserk and it would've totally blown away that overrated turd Twitcher 2. This looks as bland and generic as Kingdoms of Amalur, and the art style is even less to my liking.
Well if you pick the blue ending, you can at least let the Reapers rebuild everything. You could even install them all in a EDI-like body, to accomodate all the Vrolik syndrome patients in the universe.
Each time I want to replay Twitcher 2, I remind myself of that horrible dream battle sequence when you suddenly have to play as a random soldier or supposed hero who can't handle a sword. And I'm sure this horrible crap happens no matter whether you choose Roche or Irileth.
Some questions after finishing the game twice:
- when and how does Conrad Verner show up? Never saw him.
- when and how does Kelly Chambers show up? Never saw her.
- who is "Paul Grayson"?
- anyone seriously managed to destroy a Phantom's sword?
- where are my blue babies?