There was Return to Krondor and Betrayal at Antara.
And as much as I love BaK I doubt you can make a remake work as modern wrpg.
It simply had no place for the choice and customization that (supposedly) are essential today.
Betrayal in Antara takes place in another world, Return to Krondor takes place in Midkemia but is not a true sequel either.
The true BaK sequel was actually in development, called "Thief of Dreams", continuing the story of Owyn. Sierra wanted to make quick money, canceled this project and went for Betrayal in Antara (a good game, but hardly a BaK). Neal Hallford and John Cutter left long before Betrayal in Antara was out.
As for Return to Krondor, same story. Sierra wanting to make a quick buck and rushed the game out of the door. Halford and Cutter actually worked as consultants for this game, but hardly any of their material was even used.
So basically, even in the "golden era of video games" publishers screwed developers over.