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HoonDing

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Everything posted by HoonDing

  1. I'm playing with my Paragon now and every moment with that stupid kid is painful to go through again. As bad as the last 5 minutes of the ending were, what bothers me most about the entire London mission is
  2. This John Carter talk reminded me that recently "At the mountains of madness" was canceled by Universal Pictures. Now that was a movie I'd want to see.
  3. Pretty much what Gorth said. It's a competently made, great looking game, but incredibly boring. Takes itself way too seriously (which shouldn't be a surprise, considering how full of themselves the CDPR devs are).
  4. What makes the ME3 ending even worse is that BioWare cut 50% of the final dialogue with Anderson (it was recently unearthed) just to tag on that horrible final sequence for incomprehensible reasons. And actually, they cut a lot of other stuff that was in the leak as well. In other games with similar ****storms about the ending (which were later "fixed"), the major gripe was either that players wanted to continue playing but couldn't (Fallout 3) or the game was cut short artificially because the developers were forced to get the game out of the door prematurely and had to conjure something up (Divinity 2: Ego Draconis).
  5. My soldier had most use for Liara and Javik, but they made the game too easy so occasionally I used EDI for the lulz. Kaidan is utterly useless, Garrus is great too. Tali... as usual was only useful against Geth. Never used Vega after Mars, he turned me off with his "Lola" bs.
  6. Any self-respecting power gamer actually should at the very minimum double the 567 armour rating, since enemies wielding blunt weapons have the perk that reduces your armour rating by 50%.
  7. Are you kidding? Javik should be brought along in every main mission...
  8. The scale of the universe interactive
  9. If there's a kick button, it's a first day buy.
  10. I tried to save numerous times during the London part and couldn't. Even in the area where you have the final talk with your squad. I assumed it was BioWare being silly in its design decisions, but maybe it was a bug? I couldn't save anywhere in London either.
  11. It works when it is executed to perfection, as in Call of Cthulhu: Dark Corners of the Earth and Amnesia.
  12. Something I don't get about the last mission. Also I did every sidequest (I only missed the one on Eden Prime), took full Renegade decisions through the three games and got 6246 war assets with 50% galactic readiness. So the cake is definitely a lie.
  13. Renegade playthrough is brutal. My Shepard was forced to kill her two favourite (ex) squadmates, and the bodycount would've been even greater if she hadn't chickened out and paragon interrupted a couple of other times.
  14. Romero looks like a bloated Itagaki.
  15. Speaking of Batman... Kai Leng: Nightwing:
  16. Yeah, Mjoll Facelift mod
  17. Doubt they're more difficult than Severance: Blade of Darkness and Die by the sword.
  18. Civilizations could get up and running again by reverse engineering tech from Reaper corpses on their planet. Reapers don't use eezo for space travel. So there's definitely enough leeway for sequels. The ME universe could easily be transformed into Warhammer/Fading Suns/Dune knockoff which would be preferable over the Babylon 5/Red Dwarf/Battlestar Galactica knockoff we got to experience.
  19. What were the limits of FTL travel in ME universe again? 12-30 lightyears/day? This would mean that if the fuel problem (eezo) was solved, one could cross the entire galaxy in 27-10 years. Not a problem for certain long-lived races. Even then, Arcturus cluster/Exodus cluster is only around 40 lightyears from Earth. Not exactly a problem for humans to reach their nearest colonies. The theme of civilizations of past cycles always relying on ancient technology to drag themselves from their home systems, rather than advancing on their own terms, and their civilizations consequently being reduced to stagnation and henceforth ultimate destruction, is almost Dune-like. That said, the nature and origin of the Reapers plus their way of defeat could've/should've been handled better. BioWare could've taken a lot of cues from the Butlerian Jihad (Battle of Corrin) books (as mediocre as they were) and Heechee chronicles.
  20. The only glitch that bothered me so far was Balak being alive even though my Renegade had killed him. Then again, at least it meant some extra war assets.
  21. BioWare should be commended for at least trying with the C&C. The entire Tuchanka mission was masterful. It also seems if ME2 crew members didn't survive the suicide mission, there's a nice amount of content you miss out on. Even if they're probably replaced by boring placeholder NPCs.
  22. Dungeon Siege 4 Space Siege 2
  23. Best parts of the game are the moments with your (old) crew members and the main story missions. "Radiant" fetch quests are tedious; I went back to the Citadel after a main mission and after visiting all areas suddenly I had fifteen of them. Galaxy travel and scanning is boring, and since I'm skipping MP I'm forced to grind every war asset I can find. Main side missions feel like they all take place on multiplayer maps. Combat is more involving with enemies being more active and trying to flush you out of cover, still unless you leave your biotic at the ship you can kill everything in seconds with either singularity or stasis (with really low cooldowns). Combat is even more broken than ME1, but at least less tedious than ME2's basic cover shooting. My biggest gripe is the "one button to rule them all" control design, I died a couple of times because I rolled when I wanted to take cover, and took cover when I wanted to roll.
  24. Do war assets carry over in NG+? If not, the only option for anyone not touching MP to gain enough war assets for the "best" ending is editing coalesced.bin or a save editor.

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