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Monte Carlo

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Everything posted by Monte Carlo

  1. Yes, clearly you are an internet bully misrepresenting the wonderful BSN and using rumours to hurt others. Did I get that right? I'm not sure I get your post, but then again I'm not that clever.
  2. Or better yet: Brain-toggle option: Use/Don't use the F**king exits if you want/don't want to. Perhaps, in addition to exits on every level, they could have big floating markers inside the dungeon to show you the way through. It wouldn't kill the atmosphere or anything like that, because we can simply choose to ignore them. I mean, hand-holding isn't hand-holding, right? It's just more "options". And I get accused of being rude and obtuse? Congratulations sir, please take my crown.
  3. I shall clarify. People who want romances in CRPGs: I'll never really understand you, but you don't overly bother me. Welcome, I am sure we will agree on lots of other things and find common ground. Promancers: You are squee-laden obsessives with a creepy level of interest in relationships with virtual characters that defy rational behaviour. You despoil every environment you touch. You write bad fan-fiction. You need to stay on BSN. I hope this clears up my position.
  4. Hmmm. A 'D' minus. Try again.
  5. Is it necessary to abuse people every time that you don't like their opinion? Are you saying it doesn't exist? Wow, thin-skins are another feature of the internet I can't abide.
  6. I want one in the shape of a giant heart with DA:O Alistair's face in the middle.
  7. * sighs * Toggle option - turn dungeon exits ON / OFF /end thread
  8. Let's get something straight - although I despise CRPG romances, I can live with one or two unobtrusive ones if they can be utterly avoided. What I'm more concerned about is romancers / BSN weenies starting to gather on the forum like a hormone-fuelled horde of emo-locusts.
  9. Why is it that when I see Cosplay / grown people wearing elf ears I feel the need to pull the pin from a grenade?
  10. ^ No I'm not much of a Fallout fan either. Liked NV but my favourite FO game is Tactics. My scars from flaming with FO fans healed years ago *shrugs*
  11. The term mega-dungeon originates in pen and paper gaming, specifically older iterations of D&D. The idea was that the entire campaign would take place in the dungeon. The surrounding area was more or less a support mechanism for the dungeon adventure. Within the dungeon all sorts of stuff happened: there were plots, communities, traps, puzzles, danger, history, lore, exploration. Dungeon levels were also often themed: the mad cultist level, the lizardman caves, the undead crypt etc. These tropes were adopted by many computer games, but given the limitations of technology and the way the market worked it ended up in the ARPG arena whereby the prejudice of dungeon = braindeath popped up. Meanwhile, as many RPGs turned into a more considered, story-and-setting based genre, there was a bit of a backlash (before the old-school / OSR renaissance even WotC implored us with "Back to the Dungeon!") and gamers wanted to explore the roots of D&D. Campaigns like Greyhawk and Blackmoor. So, during this period the term 'Megadungeon' came to mean a large dungeon with consistency that you would return to as an important part of your campaign, a place with a proper feel and content to it, a substantial endeavour. So I understand why some people are concerned that a megadungeon = Diablo squatting like a dog turd in the middle of their game. I ask them respectfully to reconsider, look at the bona fides of the game designers and understand what went before. Megadungeon = awesome.
  12. So contrary views not welcome. Nice to see my humorous post removed. Am loving the new, BSN-friendly moderation policy guys. Srsly.
  13. Boob plate discussion: The devs have made their stance clear --- they are achingly-PC on the matter. It troubles me not. On to weapons. The types of weapons in an RPG are there simply for flavour. Many weapons in R/L aren't suitable for fighting anywhere other than on a nice open battlefield, and in quantity. The best example might be polearms. Not much use in a dungeon. As for our old favourite, the two-handed sword... designed to allow for infantry assault on aforementioned pikemen to break up their ranks. Not much use in an enclosed space. Good weapons for small groups fighting in close combat aren't actually that big... This military hammer is a nasty SOB but pretty compact.
  14. Why are people making a drama out of this? Bobby, Josh etc are all damn good at this stuff. Look at their previous work, the levels will have lore, plotting, memorable enemies, puzzles and tons of other stuff. I have *complete* confidence in them and will the haters / story-tymers just calm down?
  15. Where should it draw inspiration from. An *excellent* question. Castle Greyhawk --- Gary Gygax's own personal dungeon and where it all more or less started. More old-school D&D goodness.
  16. Krezzie, love, I don't remember seeing you here much during the KS and now you pop up whining. At least you're consistent.
  17. Wireshark > IP bans FTW Let's clean this place up.
  18. At the bottom of the dungeon, the very bottom, in the darkest and most evil recesses of the twisted labyrinth....
  19. the way i see it you should just view firearms as an exotic weapin you see now and then. i don,t think they will be a big deal and that the setting will still feel demonstrably fantasy in the way you described. th
  20. Old-skoolers versus Romancers might be fun, or fighters versus story-tymers.
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