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Everything posted by TwinkieGorilla
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Oooh, have I bothered you enough that you're gearing up for the personal attacks? Interesting. Games. These are games. Mmmkay? But for those of you who really want to huggy-kissy your companions, tell me why. What do you get out of it? How does it help your classic cRPG gaming experience? You feel more complete if the pixelated sprite which represents you is imagined to be holding hands with the pixelated sprite which represents somebody you love because...yeah, see...that's another good one. You "love" your companion(s)? Really? Hehe. Ok.
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TwinkieGorilla replied to kmelt93's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nothing living should be exempt from dying (unless in some special, specific, elixir of life sort of explanation). I remember in an early play of Fallout 2 when I was less than careful in The Den and suddenly I had "Child Killer" listed in my stats. I had done quite a lot since my last save and had to live with that unfortunate title. Was a bummer on one hand, but on the other the game's reactivity was appropriate and important.- 117 replies
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S'why I put the word in quotes. I hate to do this since you seem so proud of your response, but I already responded to that bit of point-missing here: http://forums.obsidian.net/topic/60404-merged-gods-save-us-another-romance-thread/page__st__80#entry1198013 and in greater detail here: http://forums.obsidian.net/topic/60404-merged-gods-save-us-another-romance-thread/page__st__80#entry1198048
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I know this may be a bit audacious, but I believe that, in this open and civilized 21st century, we should no longer hide behind musicianphobia and discrimination. Therefore, it is my highest hope that the development team will consider including some Captain Beefheart characters within their game. I know that the majority of the gaming community may find this controversial, or even distasteful, especially since most of them were raised in a rather supressed, conservative environment, but I think that at least a lone voice should be heard. Captain Beefheart characters would go a long way towards enriching a game universe. That is my opinion.
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If there is an actual utility for it like in the example I just gave and it is not a clumsy, embarrassing, overtly serious "I talk to you now we love" attempt like every other attempt in a game which has ever been made, fine. But I'm against companion relationships and any even slight focus on the subject. I want to play a game not seduce pixels and sprites. Romance, in my opinion, has no place as an RPG trait.
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There's a big difference between plot devices or themes and frivolous, tacked-on relationship-simulating. Hey, yo. Wassup. Name's Shepard. Hey, um...I have this pretty important mission which is like, something about saving a whole bunch of living things, but like while I'm here I just wanted to say, um, Hi. Hi! Um, also I noticed you have holes...and I...well, I'd really like to find my way into those holes. What? Oh, no...it won't really help my mission. Yeah, I guess it seems kind of silly. I just, you know, care about my crew. And their holes.
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You're missing the point here. Nobody is asking Obsidian to remove that which made classic cRPGs classic cRPGs in the first place. We're asking for the exclusion of that which has no real relevance or importance in the context classic cRPGs. A classic cRPG without romance would not suddenly be "a bad one".