-
Posts
946 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by TwinkieGorilla
-
I always feel better after taking a grasp. Anyway, no. My point(s) as follows: 1) Videogames are a poor medium to tackle the subject. 2) When it happens, its usually embarrassing, juvenile or clumsy. 3) The people really up in arms are, most likely, the type who want the BioWarian version of this. 4) That said, the casual take on the subject is frivolous enough that it needn't be utilized in the first place especially since: see 1 & 2.
-
Is it hostile if I mention that I read your post while 'Tain't No Sin by Tom Waits and sung by William S. Burroughs is playing on my work speakers and the absurdity of the situation made me giggle like a fool? Cheer up, Merin. It's a beautiful day. Just not a beautiful day to suggest romance in a classic cRPG, y'know?
-
Stealth Killing
TwinkieGorilla replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Could a possible solution be a stealth roll upon entering a location, during the act, and then again upon leaving? -
Stealth Killing
TwinkieGorilla replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not sure how you got that from what I was suggesting but ok. -
Why is that sad? I'm an adult and feel completely comfortable calling videogames one of my guilty juvenile pleasures. I don't look to them to fulfil me the same way an Ingmar Bergman film or T.S. Eliot poem would. I play videogames to play games. To have fun using strategy, solving puzzles and hopefully get entertained with some fresh, interesting and well-implemented stories and ideas. But even the most well-written games (PS:T for instance) do not come anywhere near the most well-written films, books or poems. It is what it is. UH OH CUE VIDEOGAMES VS ART CONVERSATION IN 3...2...1...
-
Stealth Killing
TwinkieGorilla replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am admittedly completely naive about the degree of difficulty in implementing such a thing. All I know is that its something I've always wanted and have never quite got, though some games have had one or two aspects. Dialogue options are fine (and certainly better than nothing) but wouldn't, for me at least, satisfy the urge of using poisons as lethal weapons. Or simply the desire I have for fixing the situation where a game's npcs are suddenly all alerted to something they'd really have no way of being alerted of. Keeping in mind my game-making naivete, what things do you think might help this sort of thing? What is it which alerts npcs to a situation? I can't imagine at the very least that this couldn't be tweaked, right? Problem I have with this though...is that if you really were a trained assassin or bad ass ninja (bear with me here) you would absolutely be able to kill somebody in one silent blow (if we're talking weapons) or with a single cyanide capsule (if we're talking poisons). -
Stealth Killing
TwinkieGorilla replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hehe. I'm not talking about putting a bucket over somebody's head here. The first thing I mentioned was being in a completely secluded environment. EDIT: re-read my op and maybe I didn't make that clear. So, yes, secluded. Like in a dark alley or room with closed door, etc. -
Even if I agreed with your point (which I understand but still disagree with) there is still the remaining issue that it's the sort of thing which has never really been done well in the format of videogames and when people are clamoring for "romance" what is most likely happening is not a MotB reference but BioWare fans who want to have videogame secks.
-
Stealth Killing
TwinkieGorilla replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ok, I realize my desire for a lack of "Holy **** the entire town knows how could they possibly know?!" ala most games is getting meta because I'm asking for a more realistic approach. But you're getting maybe too meta? Even still, I could see "bluff/lie/charisma" skills/traits allowing a player to talk their way out of getting caught or high solo sneak skills allowing paths into, I don't know, back windows for instance...without being seen. -
Stealth Killing
TwinkieGorilla replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ah, yes! That is something I've rallied for years for (disguises). New Vegas touched on it a little (and AoD looks to have an interesting take as well) bit but I'd love that to be a fully implemented game mechanic. I do realize that this may be asking too much but these are two things which no game has ever satisfied me with. Hehe, yes but actually implemented by the devs instead of exploited by the player. -
Stealth Killing
TwinkieGorilla replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In some party-based rpgs you can select one character and go off on your own, no? -
I've always been a fan of the idea that once your pc is alone, in a closed room, or far enough away from other npcs, that a murder can take place without the entire town (or a single other person, for that matter) becoming alerted. Whether due to sneaking skill-checks, poisons, or silent throat-slitting I'd love the game to give some focus to this. Funny. This is something I've discussed so often throughout the years and I'm coming up a little empty with all the ideas I'd like to elaborate on. Maybe anybody else interested in playing a ninja-like character can come in and bounce some ideas off each other? For instance, one thing I've always wanted is something like cyanide capsules or poison vials which can be used as viable fatal weapons and not simply small health-drains. Maybe the npc has a drink in their inventory and a sneak skill-check coupled with a special "Silent Killer" trait/perk/ability allows the pc to successfully taint the drink? Yay, nay? EDIT: somebody suggested I make a poll. Let me know if I could rearrange the poll in a more constructive way.