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Everything posted by TwinkieGorilla
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Tropes vs Women
TwinkieGorilla replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes. Whenever videogames attempt serious contemporary issues it usually comes across as transparent. I think a sprinkling here and there of social, economic, racial, etc issues is a great thing for an RPG but I'd rather they reflect the world of the game I'm playing, not my own. Let the developers show some creativity not just reactivity. I seriously do not want an "Earth 2012" cRPG. -
Rarity of magic items?
TwinkieGorilla replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I personally prefer ALL items to be more on the rare side. I absolutely loved MCA's approach to Dead Money for exactly this reason. -
Well, outside this official forum we're probably the biggest Obsidian fanboys&girls collected in one spot so yeah...there's going to be members here. And since most of us hate what next-gen games have done to the legacy of classic cRPGs you can take a wild guess what sort of things we might end up posting for or against. That said, we ain't all the same. Beyond our love for MCA and hatred for most modern gaming there's not a whole lot we tend to agree on...about anything. Oh for petes sake. I use it all the time for anything which fits the description. Like your analysis of its use for instance.
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Stealth Killing
TwinkieGorilla replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I know Cain was very vehement with his vision for Fallout that there are different paths for solving quests, including sneaky ones, so I'm not too worried about paths per se (though ideas like you mentioned are very important to think about). I just want to see more attention paid to these sorts of things: * poisons (vials, capsules, pills, etc) which, when tainting food or drink, act as lethal weapons * stealthy placement of poisons (like reverse pickpocketing or the super stimpack exploit) * non-alerted npcs that are nowhere near the incident * disguises coupled with stealth/sneak checks which enhance assassin abilities -
Stealth Killing
TwinkieGorilla replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Again, I know nothing about coding or the complexity of game-making (other than I know it is complex). I was just hoping to see some creative solutions and/or brainstorming in here. -
Yo Backseat Moderator, I’m really happy for you. Imma Let you finish, but Obsidian's moderators are the best Obsidian moderators of all time. OF ALL TIME! Something which is unarguably true? Correct. Seems we've got a contingent of next-gen'ers here who really do believe this. Hehe. Well, much as I laughed at this and mostly agree...I guarantee you I'd not continue drinking that beer while the game (including useless, embarrassing romantic nonsense) would, at worst, make me groan, roll my eyes or laugh derisively. Still, that IS about the equivalent analogy regarding taste.
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Stealth Killing
TwinkieGorilla replied to TwinkieGorilla's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So maybe a death in an actual settlement like a town house has attached to it a counter wherein suspicion arises after a few days even if you've successfully rolled getting in and out of the house and you're tracked down. This is where skills like speech, bluff, charisma, etc might come into play? I dunno. Just shootin' off the hip.