Jump to content

Mister Holdout

Members
  • Posts

    36
  • Joined

  • Last visited

Everything posted by Mister Holdout

  1. I'm not surprised by the game's success. Obsidian really knows how to deliver RPGs. I just hope that if there's a next installment for TOW, the devs produce a lengthier game with more content.
  2. A fulfilling play through is usually 30-40+ hours. Not to mention, the game is designed to be played over again multiple times. That said, the amount of content available is rather lacking. The content we did get is quite good, but I understand why people are disappointed. I would like to have seen more than what was released, but look on the bright side: This game has high replay value and there's still room for dlc and mods.
  3. Sounds good. I'm sure the console players will be very pleased with the text size changes.
  4. Science weapons are actually very strong. Keep in mind that you can level them up five levels higher than your own character level. Which means you can level them up into the 30s. Also, you can give them to your companions. When I beat the last mission, I did so with the mind control ray without leveling it up. All my enemies killed each other so there wasn't much effort on my end. I also used the shrink ray to clear out the sulfur pits on Monarch. And if I remember correctly, FudgeMuppet did a video where he showed how the hammer weapon is one of the highest damage dealing weapons in the game. Meaning, you could just smash all your enemies with relative ease. So yeah, the science weapons are definitely fun and helpful. Although, you might argue that they are overpowered when utilized to their full potential.
  5. Huh, that's interesting. Kinda sucks that it's a tier 3 perk though. Would be especially helpful during the early levels. I'm playing on supernova right now and so far I have chosen to leave my companions behind for the most part. It's just easier that way I think. But I may pick up this perk later on depending on if I get some extra perk slots through flaws. Do you know if this perk has limitations? Because I fell like there's a catch to this.
  6. This topic boils down to what many players have already been saying. This game could use more content (not just for enemy types).
  7. This is hard for me to understand since I play on PC. But if the text size issue is as bad as I've been hearing, Obsidian really needs to release a hot fix soon.
  8. The game is good no doubt. I just wish there was more content. Although, having high replay value is not so bad. I'm on my second play through right now (supernova difficulty) and I can already see myself doing another play through.
  9. I'm sure some of it will become available at some point.
  10. More customization for housing is always nice. Definitely a possibility in the future.
  11. This doesn't really seem like an issue to me. Yes, sometimes things are easy and straight forward. And sometimes they're not.
  12. Stealth builds tend to be the safest way to play in most RPGs. I set out to create a super soldier/tank character who is proficient in heavy and long range weapons. Early on, my build was working out pretty well. When I got to monarch I started encountering some issues. I had to beef up my weapons to take out the tougher enemies. The sulfur pits was the first really hard place I encountered. It was absolutely crawling with boss monsters. Eventually, I cleared it out with the use of my shrink ray. That weapon allowed me to shrink the tough enemies while my companions finished them off. I couldn't rely on my normal weapons because those creatures would absolutely murder you if they got close enough. Keep in mind, my approach to combat was to go in guns blazing. The best weapon I ever got was the mind control ray/rifle. I had both science weapon perks, so the weapon was extra effective. Basically, you can make enemies fight each other and if there are no more hostiles around, your target simply will not attack.
  13. TOW is on the short side, but it's still a good game. I'm already planning my next character.
  14. Yeah, stealth seems like the safe way to play. Anyway, I couldn't find a way to talk Sophia down (even though Rockwell was on my side). I guess I was so hated by the board that the only way to save Phineas was to kill everyone. Perhaps I chose the wrong dialogue options, who knows? All I know is those soldiers hit like a truck. I was wearing level 26 heavy armor with all the armor perks and they still melted me. My normal weapons couldn't kill them quick enough, so I had to rely on my mind control rifle to cheese them. That weapon is overpowered by the way. These guards were obviously a lot stronger than me but I beat them by making them fight each other. Pretty funny actually. I did however find a high level flamethrower which was strong enough to melt the guards faster than they could melt me. When I fought the final boss, I just used the mind control rifle to slowly whittle his health down. As long as you hold the trigger on the mind control ray, the targeted enemy will not attack you. And when ever the drones came after me, I just used the mind control gun on them. Eventually, I won after a few minutes. I was level 25 I think when I beat the game.
  15. Well, there's not too much to say about my play through except that I played a character who was a super soldier with max Science and Engineering skills. For the most part, my character was quite noble, albeit a bit naive and sanctimonious sometimes. This combo lead to some interesting outcomes though. For much of the play through, characters thought I was very bizarre for not looking after my own self interests first. Often times I did and said things because they seemed morally right. It was a rather interesting dynamic because it felt like I was the only one of my kind. But, I stuck to my values and finished the game with my honor and integrity mostly intact. One particular story line that comes to mind is Ellie's personal quest. I did everything with Ellie because she is my favorite. If romance was possible in this game, I would have wooed her ASAP. Alas, I had to settle on simply traveling with her and using my imagination to fill in the blanks. Ellie's final quest involved me meeting her parents (you can imagine where my mind went with this). After meeting her parents, I discovered that they were filthy rich in addition to being terrible people. Ellie wanted me to act like savage upon meeting them, but staying true to myself I was polite. To cut the dialogue short, her parents gained their wealth by reporting her death and collecting the insurance money. Despite learning this, I stayed rather polite to avoid hurting her parents. Ellie's parents kept trying to get us to leave in order to avoid having their scam discovered. After Ellie and I left, she decided to change the insurance policy to make her the sole beneficiary. I obliged her in this request, marking one of the times when I wasn't ethical. So, I bribed the insurance rep and made Ellie the sole beneficiary. You would think that doing someone such a kindness would make us life-long friends. Welllllll, during the end credits I found out that Ellie used her new wealth to buy a ship and become a captain. Needless to say, I am heartbroken. But sometimes those things happen. Anyway, that's my story.
  16. Yeah, I was wondering how the last mission could be completed with stealth or negotiation lol. My character was a super soldier who had max Science and Engineering skills, so my only option was to go in guns blazing. I played on hard difficulty and I'll admit the combat was tough. If you let those corporation guards get close enough, they would absolutely shred you (even with good gear). I had to rely on my mind control rifle to cheese my way through some of those fights. Later on, I found a powerful flamethrower which allowed me to kill the guards faster than they could kill me.
  17. This is my understanding of companions: If you didn't put any points toward them (like me), then they weren't very helpful as back-up during difficult fights. If you did invest in them, then they were supposed to be helpful during difficult fights? I guess I need to start a companion oriented play through at some point to find out how powerful companions can get.
  18. So you're saying that combat was an absolute cake walk? There was no challenge to it whatsoever? That's pretty remarkable because I played on hard difficulty and there were moments where I got absolutely shredded, even though my build focused on combat. As for companions, there are commands and settings you can tweak. But since you were playing on supernova, I probably would have just traveled solo. That way you can explore without having to baby sit companions.
  19. Definitely agree the main quest line should have been longer. But as you said, all the content that we got is extremely good. Even though the game is somewhat on the short side, overall I enjoyed my first play through very much. Also, remember that there are a number of side quests to do. I'm sure I missed quite a few of them myself. Part of the reason I finished a bit prematurely is because I was really anxious to see the ending.
  20. I would suggest just play without companions. You can supposedly do a lot of damage with a high sneak skill, so focus on being a solo sniper. Make sure you get all the relevant perks to bolster your damage output. By being a lone wolf, you won't have to worry about companions getting in the way and making exploring more difficult. You could also invest into a Charisma build and make your companions as strong as possible. In New Vegas, your companions could do the fighting for you even on the highest difficulty setting. Not sure if the same applies with this game. Also, I agree the falling damage is a bit much. The devs should probably tone it down just a tad in an upcoming patch.
  21. Where this game really shines is in its commitment to choice. Obsidian has allowed players to create and develop characters the way they want. I don't feel like my character is an empty husk because the game allows me to make tons of choices (and a lot of these choices are complex). So when ever I explore different places I always know exactly who my character is. Could they have fleshed out some of the relationships more? Sure, there's a lot of things the devs could have done. But I've learned that you can't expect everything. Also, this game is way better than Fallout 4. TOW is an actual RPG.
  22. This is my current super soldier build with high Science and Engineering Stats: Basically, my goal is to make this guy as powerful as I can in terms of combat, while at the same time being highly knowledgeable in Science and Engineering.
  23. I'm hesitant to post my character build screenshot because I don't think we're supposed to share spoiler content in the general discussions thread (even though the images are spoiler tagged).
  24. Here's what my character looks like: Not the look I was going for at first. So I settled for this.
×
×
  • Create New...