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Everything posted by wingedchocolatecake
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As of right now, POE was the first and only RPG I have ever played. As a new player, I did not think it 'impenetrable,' rather it was incredibly lore heavy and almost dumps its entire narrative on the player at once. For me, that was part of what made me keep playing, I wanted to understand this world and its various myths and histories. I think Deadfire does alleviate this problem somewhat with the pop-up explanations of the gods, cities and historical events. What I don't understand is how players of the first game didn't pick up the sequel. I think I would chalk it up to poor marketing, setting-as Boeroer said, and a less impressive story. One way Obsidian could change this would be to have a new protagonist, a fresh start, so to speak. Perhaps you could import your Deadfire save into POE3 or have choices available and have the decisions you made as Watcher of Caed Nua directly affect this new protagonist. This would make the game a little more welcoming to outsiders and new players. Or, they could have a completely new story and just mention the Watcher here and there. I don't think this will happen because of the cliffhanger ending and all.
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Hmm. If you want something without a lot of micro managing, maybe try a more melee-oriented class, like paladin, fighter or barbarian. In my experience, spell-casters are usually better single-classed, especially wizards. SOLO play on Normal/ Relaxed will be a breeze with a melee wizard. Pick high Perception and Intellect, slap Llengrath's Martial Mastery on them and they'll be good to go. (Micro managing is limited with AI. I really like Sin tee's build: Chanters are another viable option, as they're a kind of Jack-of-all-trades class.
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I'm certainly no expert on Fighters, but I'll do my best. Devoted: Increased Pen and Crit damage at the cost of Accuracy when not using chosen weapon. Since you mentioned dual wielding sabres, I'm going to go with that (Also, there are like, so many sabres in Deadfire, so you'll have plenty to choose). For a Devoted/Streetfighter you would want to wear less armour (preferably lighter) and invest lots of skill points into both Alchemy and Stealth as you're going to "Bloody" a lot. Devoted/Beserker: I would pick Might, Intellect and Constitution. Might and Constitution because you want your watcher to stay alive and hit like a truck. Intellect because it affects the range of Carnage. You might want to choose 2h specialisation because the great sword Sanguine Harvest can do wonders. If dual wielding, go for Kapana Taga. I would also advise regenerative items because Beserkers take constant damage. Devoted/Monk: Honestly, monks are fun and easy to multi class with, so pick whatever sounds fun. Build-wise, check out this one out: https://forums.obsidian.net/topic/100743-build-the-tornado-fightermonk/ You can also scour the build forum. They have plenty of people who have well-constructed builds. Hope this helps!
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Hmm. Looks like it might be bugged? Otherwise, did you make sure Xoti and Maia aren't in a relationship with each other? When in the party together, they will flirt if not in a relationship and reference one another in a romantic way if they are. Another possibility is your reputation with Maia. She will only approach you if you are 1+ (I think) and have completed her quest. The only other problem I think could prevent Maia initiating romance is if you sacrificed Kana or have an bad reputation with the RDC (though I'm not sure if this matters).
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I honestly enjoyed the combat in PoE2 more. I prefer having more spells than constantly resting due to the lack of abilities. Deadfire's combat was, in my opinion, more fluid and fun. There is one major disadvantage to PoE2's combat: You can easily fall into a rhythm of just using the same spells every encounter, but still — better than micromanaging and timidly casting spells/ abilities only a few times.
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Generally speaking, unless the DLC specifically states which companions to bring along, all of them have about equal amounts of dialogue. For example: In FS, Aloth and Fassina are recommended and all the other companions chip in here and there. Sidekicks usually don't say much, but I seem to remeber Ydwin commenting a lot in FS.
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I would say that I slightly prefer PoE I. It just felt much more like a compact story, whereas Deadfire is a huge, sprawling mass of a game with a lot of exploration. I think PoE I had better writing snd the companions had more depth and feel to them. Mechanically speaking, Deadfire is much better in almost all aspects.