1. Since this is a direct sequel to the first PoE, while controlling the same protagonist, why was the game not designed to import your character from PoE1 and start the game at Level 20? Baldur's Gate I & II did it last time. This would make the efforts in PoE1 carry more weight, and PoE2 won't feel like a mere reset button. Yes, I'm aware the mechanics and skills have changed, but there are many ways to get around that. Nobody bothered thinking of a way.
2. I am personally not in favour of this game becoming (to a partial extent) a Pirates Simulation Game. All I wanna do is get from city to city to buy new weapons and armour, but I have to now worry about sailing mechanics - thunder storms, text-based ship battles, ship inventory, crew management, food, drink, medicine etc. etc.....not to mention the land exploring system, which reinforces the Pirates Simulation feel. Has Obsidian learned nothing from Neverwinter Nights 2: Storm of Zehir? NEVER turn a traditional D&D-esque CRPG into a Sim Tycoon game. This game is heading towards Pirates Tycoon.
3. The journal could be made better. Unlike PoE1, there are many more small towns in this game. It's hard to keep track of the quests which has to be turned in. The best example is the Bounties. The quest giver might be in Neketaka, and the bounty is in Dunnage. It'll be good to have a more streamlined system to keep track of all the things i need to do in say.....Dunnage, and finally, all the quests I need to turn in, in say....Neketaka. It is not uncommon to have 1 bounty, 1 Vailian Trading Company quest and 1 Royal Deadfire Company quest which I have to turn in, in Neketaka, while at the same time having 2 bounties i need to kill in Neketaka. But the journal scrambles all of these quests all over the place, and I have to scan through the entire journal manually.
4. The game is too easy at classic difficulty. Most of my battles involve sending my fighters forward to tank a crowd, while my range characters fire from the back. I'll win the battle regardless of whether I use any skill or spells. As such, I am heavily inclined towards passive skills. There's no point choosing all these active skills since I don't need to use them to win any battle. Why would I need to choose a second Knockdown Power Slash instead of say.....a 10% Critical Damage boost? Even when I tried fighting the dragon below the Watershaper's Guild, it was painfully easy. Won 1st try, and zero casualties. Never had a total wipe yet.