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uuuhhii

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Everything posted by uuuhhii

  1. barbarian level 8 and 9 skill are not very interesting just make barbarian better at slaughtering minions but multi barbarian give good support for all melee build and rogue plus barbarian suit pirate rp
  2. just don't bring maia and pellagina tekehu can be convince to stay even choose assassinate the queen only maia and pellagina have problem with huana vtc and rdc final quest
  3. Man that guy's a ****. Aeldys gets so upset when you kill him just because he's a brother-in-arms, so to speak, and he repays that loyalty pretty much exactly how you'd expect. the saddest part are in aeldys memory if she been captured by benweth then killed
  4. You can do most, if not all their quests on the same playthrough. I don't know how many of the faction quests you've covered on the Huana route, but quite a few of them actually intertwine, so you'll have to deal with both factions anyway. Same goes for locations. As for NPC, Principi have their two leaders, Benweth, Mad Morena, and Dereo, all of whom are more or less interesting (except maybe Morena). VTC have Castol, Alvari, Flaune Elette aka the chief animancer, and a bunch of dukes and princes from the Republics whose names I don't even remember since they only appear in one single scene. So I guess Principi win in terms of numbers. But again, you can get to deal with both sides' characters regardless of who you support. I might actually not kill Benweth this time, since I don't need Miscreant's Leathers for this build anyway. doesn't kill benweth save a lot time in honor among thieves
  5. never understand why there are 4 skills(Sleight of Hand Stealth Mechanics Explosives) condense into 2 will be fine passives are even worse
  6. still no iron gut bug fix but killable furrante are nice Saint's War Armor bug been fixed wondering will Watershaper's Focus get fix
  7. always consider it to be worst plate was hoping for the return of abydon hammer and Argwes Adra
  8. unlike other two faction Principi and vtc offer two different style of ending alvari are obvious evil ceo have no real personality costal are refreshingly lack of generic “authority of charismatic leader” furrante have exile noble kind of entitled messiah complex aeldys are generic charismatic leader of outlaw but have some good writing
  9. was expecting more portrait for player so few aumaua portrait
  10. tried twice release the prisoner than sneak out talk to kua(slavers all turn hostile so didn't end up talking) talk with prisoner than sneak out talk to kua maybe need to talk to wahaki first to get convince kua leave dialogue
  11. Hey man, Blessed Harvest is almost worth all of your patron spells being awful! I mean it isn't, to be clear. But almost! if it was level 2 spell maybe but level 1 means it have to fight the most basic support spell
  12. eder bug are worst when game first release much better after first patch
  13. never understand the per rest design in poe2 it just pointless everyone can just rest after each encounter
  14. It's actually very straightforward about who shows up at Ukaizo if we're talking about the 'enemy faction'; it's just hella opaque. Most, if not all, of the faction quests have something like the following in their code: "Data": { "FullName": "Void IncrementGlobalValue(String, Int32)", "Parameters": [ "n_Faction_Strength_VTC", "1" ], With each faction having a different variable. As faction quests are done, that variable will go up for the relevant faction. The game will check which is the highest faction strength when it is time to go to Ukaizo and make that your enemy. I haven't actually tested to see what happens if they're all at zero (i.e. if you do NO quests for ANY faction). Been thinking of going through the game code and collating all of the quests and increases of Faction Strength and putting into a chart for people to reference. Might end up dong that in the next few days and throwing it into the Character Builds and Strategies forum, since it seems most appropriate there. If someone hasn't already done it, that is. that will be great testing each quest variable are really painful
  15. principi one are similar tekehu ask watcher if the principi will leave the ukaizo to huana once they done pillaging it
  16. yes a chart shows how the final rival are calculated will be very useful
  17. with +2 relationship tekehu can be convince to stay even choose assassin queen
  18. aeldys have the same problem can not be recognize dead by ending slide after killing both during Honor Among Thieves the game recognize Furrante's death in a vote of no confidence but not in ending slide and A Dance with Death doesn't fail when kill the remaining captain after complete Honor Among Thieves couldn't get two eyed pim ending no matter kill Aeldys and Furrante during Honor Among Thieves or A Dance with Death
  19. I have no data on this, but I get the feeling that most people want to do the "good" or "right" thing and there is no faction that complies with that. So I think that is why the loner ending got big numbers this time around really. Just speculation though. I went with the loner ending, and it definitely was not because of inertia or cuz I didn't care about what happened to the people there. I think the game just did a really bad job of convincing people that we should side with one of the factions. Without meta knowledge, how would my character know that going alone will descend the entire region into chaos? And without that knowledge, how can I justify my neutral good character becoming an assassin/terrorist for factions I think are bad? VTC wants to strip mine natural resources and snort souls, the RDC are imperialists who want to assimilate everyone, and the Huana treat their people like ****. I cant diplomatically come up with a peaceful solution between the three, and I cant butcher all of VTC/RDC and change the entire Huana culture either. The game basically forced me into the lone path because it gave me zero reason to hand over the lost city to any of the three factions*. As far as my Watcher is concerned, she is only going to talk to Eothas. What happens after is on them, not me. (*I admit that this could be just cuz of the broken quest lines. From the comments in the forums, it seems like I missed a bunch of stuff due to doing things out of order. because that is the state deadfire currently in
  20. community-voted items? most likely more sword and sabre
  21. will there be more small patch before 2.0? was hoping for iron gut bug fix
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