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uuuhhii

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Everything posted by uuuhhii

  1. archive can consume hours for player who have read some of the books before only problem in this dlc is that player have to steal too many staff the experience all the content
  2. mostly not very difficult but the hp of those spider feels too high
  3. anyone know what the big ball of vines before entrance of contaminated section of archive do? can only strike it and have no effect
  4. so stealing the contract can peacefully deal with vithrak and that fertilizer in basement are likely allow peacefully deal with mushroom llengrath wonder if there is a way to not fight overseer in basement too
  5. don't need equip the head to trigger those conversation bring it in the bag would be enough
  6. a 23 diplomacy a 17 and a 19 metaphysics(and one skill check that didn't succeed) 18 history and 15 streetwise seeker slayer survivor have a 20 diplomacy and 18 insight is there any other new high skill check in dlcs?
  7. didn't get the one with llengrath before go to the isle where can it be triggered?
  8. just add a option to skip ship combat entirely go straight to boarding fight will be enough
  9. maybe the trinket ability should be per encounter
  10. add a few swamp themed massive aoe ability at powerlevel 8 or 9 will be nice since pl are almost useless for summons
  11. it listed on other patch note before hope this time it work
  12. constantly increase level cap are awful behavior 20 are perfect but powerlevel are confusing sometimes maybe total 10 level of ability will be better
  13. never get how blood thirst work kill with skill doesn't clear cooldown kill with spell sometimes do kill with auto attack seems to always work
  14. should arcane archer have animal companions? and arcana add accuracy looks really strong does it stack with spearcaster? do ancient get ordinary animal shift like other druid? was hoping for shift into a tree veteran get weird ai buff too? was hoping for a non buff version of potd
  15. the sss trailer end with fire titan are actually not bad but there are no need for 10 second trailer
  16. torchlight are loud and colorful but can put you to sleep just like transformer movies not sure why anyone like this kind of game
  17. almost everyone want to know but unlikely they just tell player right now more likely in a beta 4.0
  18. abydon hammer are relatively small and possible and maybe a easier way to tell what will effect the ending
  19. Why? The sub-classes of wizards are bad. You lose access to 2 schools for 2 power levels. If it were +10 PL, i would say ok, but +2 is not enough. That needs a complete rework. +10 PL is way too obscene. The subclasses aren't really that bad. They are more niche. If all you do is focus in on your specialized school, you are strictly better than a normal wizard in every way possible. Try rolling an evoker, transmute, or illusionist. Conjurers and enchanters need some help because PL scaling is really bad for buffs and summons. I haven't tried them personally, but I would think that Illusionists suffer more than Conjurers. The vast majority of illusions just get duration and (for the debuffs) tiny ACC boosts from a higher PL. Conjurers at least have some staple spells that benefit from the PL scaling on Damage and Penetration (NecLance, NoxBurst, the Walls, etc.). Are there even Illusions that do direct damage besides Wall of Many Colors? (That said, the non-spell specialization benefit and excluded schools probably both favor Illusionists.) Concelhaut's Crushing Doom are illusion spell
  20. and maybe a difficulty setting with the same enemy number and ai of potd but no 2 pen 2 ar buff?
  21. 12.13 was earlier than expected 11 new sub class? will ranger finally get insect companion? or druid spiritshift to plant? only generic ship will respawn right? so will the major factions finally getting map full of generic ships? it was weird only slavers get them

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