
uuuhhii
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It's actually very straightforward about who shows up at Ukaizo if we're talking about the 'enemy faction'; it's just hella opaque. Most, if not all, of the faction quests have something like the following in their code: "Data": { "FullName": "Void IncrementGlobalValue(String, Int32)", "Parameters": [ "n_Faction_Strength_VTC", "1" ], With each faction having a different variable. As faction quests are done, that variable will go up for the relevant faction. The game will check which is the highest faction strength when it is time to go to Ukaizo and make that your enemy. I haven't actually tested to see what happens if they're all at zero (i.e. if you do NO quests for ANY faction). Been thinking of going through the game code and collating all of the quests and increases of Faction Strength and putting into a chart for people to reference. Might end up dong that in the next few days and throwing it into the Character Builds and Strategies forum, since it seems most appropriate there. If someone hasn't already done it, that is. that will be great testing each quest variable are really painful
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aeldys have the same problem can not be recognize dead by ending slide after killing both during Honor Among Thieves the game recognize Furrante's death in a vote of no confidence but not in ending slide and A Dance with Death doesn't fail when kill the remaining captain after complete Honor Among Thieves couldn't get two eyed pim ending no matter kill Aeldys and Furrante during Honor Among Thieves or A Dance with Death
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I have no data on this, but I get the feeling that most people want to do the "good" or "right" thing and there is no faction that complies with that. So I think that is why the loner ending got big numbers this time around really. Just speculation though. I went with the loner ending, and it definitely was not because of inertia or cuz I didn't care about what happened to the people there. I think the game just did a really bad job of convincing people that we should side with one of the factions. Without meta knowledge, how would my character know that going alone will descend the entire region into chaos? And without that knowledge, how can I justify my neutral good character becoming an assassin/terrorist for factions I think are bad? VTC wants to strip mine natural resources and snort souls, the RDC are imperialists who want to assimilate everyone, and the Huana treat their people like ****. I cant diplomatically come up with a peaceful solution between the three, and I cant butcher all of VTC/RDC and change the entire Huana culture either. The game basically forced me into the lone path because it gave me zero reason to hand over the lost city to any of the three factions*. As far as my Watcher is concerned, she is only going to talk to Eothas. What happens after is on them, not me. (*I admit that this could be just cuz of the broken quest lines. From the comments in the forums, it seems like I missed a bunch of stuff due to doing things out of order. because that is the state deadfire currently in
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Update #52 - Beast of Winter Preview
uuuhhii replied to a topic in Pillars of Eternity II: Deadfire Announcements & News
community-voted items? most likely more sword and sabre -
this subclass doesn't make sense at all maybe change into something more like xoti’s monk subclass killing give rage
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been wondering if the tablet and chart to ukaizo has any effect hoping someone can find the relative data so player can calculate how to get their favorite ending never get rival other than pirate since 1.1 support alvari get teleport to powder house and ukaizo all the same but get the worst faction ending
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Well, at least that's how the Engwithans saw it - but then, a cursory glance through Engwithan ruins and the Endless Paths is more than enough to suggest that the Engwithans were violent, abusive monsters with little or not regard for the value of life. And while Thaos went on about the horrors perpetrated by people who had religious views different then his, he seemed remarkably disinterested in the atrocities committed by people with the same views (read: Thaos was a psychopathic cultural imperialist, an intellectually dishonest apologist, and one of the least reliable narrators imaginable with regards to value judgments). We also know that the Engwithans were technologically backwards in a number of respects (hence why their animats were basically decked out in garbage), and were mainly ahead of their time in the study of animancy. od nua are clearly unpopular among engwithan and likely decades or centuries before gods creation unlikely be recognized as example of engwithan by thaos but fall of ukaizo are the same era