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uuuhhii

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Everything posted by uuuhhii

  1. But how would you swap them with Porokoa when his fight comes after the part where you talk to Whehami? If you want Muatu to become the Faces, then you need to empower him before talking to Whehami. If you want the Porokoa to become the Faces, you need Whehami's axe/to be the Champion of the Slayer. Though, in either case the outcome is quite bad (random corpses). Thanks. I did Seeker instead. Does that mean for things to just continue as they are you need to talk down Whehami rather than fight him? You can fight Whehami and the outcome will be reasonably decent. I've never managed to talk him down, because of the requirements (to be his chosen and to have Intimidate 16, maybe something else), so not sure, if it changes much. There was another thread about endings for SSS with more information (https://forums.obsidian.net/topic/106399-seeker-slayer-survivor-ending-question-spoiler/). Yeah I read that thread before posting this one, but they don't actually say if the ending is any different that way. Did you get: The Faces of the Hunt continue to rule the Crucible in Galawain's or rather Toamowhai's name... Also trying to figure out if it changes anything if you sacrifice the souls to the crucible. Yes, I got that ending. I guess (haven't checked), if you didn't destroy Cignath Mor (the underwater facility) and sacrificed the souls to the Crucible, Galawain is less hostile (?). before fight crocodile the galawain talk have two version one is more angry one is less and say the connection with arena has restored but not the same latter can be triggered by deal with the faces more peacefully such as convince slayer to give up give essence to the island seems to have no effect other than +2 accuracy
  2. pirates have fun and indeed are interestingly written which was surprisingly hard base on other pirate theme game hope all the effort put in vailian will pay off if poe3 are set in old vailia
  3. There are checks that go over 16, but I get the idea not for skill check but total 16 for +6 party support main character need 18 or 20 with party support for some check
  4. everyone need a few athletics and alchemy one arcana 15 use the scroll the companion passive total 16 in each one will be enough
  5. the three pirate ship appear near the starting island only give few loot and no equipment after boarding fight
  6. So do you mean complete her quest and then after joining the Principi don't talk to her again? don't complete her quest will be simpler
  7. don't talk to her at all will get the good ending don't convince her to stay after complete her quest will avoid dishonorable discharge ending
  8. the same refuse assassin queen trick work on vtc too and castol are the only ending choice can compare with huana but the sell soul thing and the fact castol are not one of the big shareholder make this choice very unstable
  9. personal stake doesn't work at all in poe1 it was the worst part of the game poe2 choose a adra giant walk around atleast make some player interested disposition system in poe may somewhat better than paragon renegade in me or karma in fallout but weirdly have very little to no effect on ending gods or thaos doesn't care about player's disposition and have no effect on ending slide and some part of poe's setting are overly complicated like how to pronounce sc in aedyran names
  10. really no point to single paladin immolation are too weak and can even be access by multi paladin
  11. Not really in my opinion. With a rogue, you can get it pretty early, if you buy two death wardstones at the orlan peddler in neketaka. You can lure the mobs away with sparkcrackers and to be safe, get the leap boots. You can always use smoke veil to get out, if they see you. With 8 diplomatic you can be friends with nemnok. The downside is, you miss out the blue items, because the enemies vanish i believe. that merchant didn't sell any wardstone since 4.0 not sure if it was by design or luck or bug
  12. only thing priest missing are penetration chanter have 3 pen spell and 1 pen chant cipher give 8 pen to one team member druid and wizard can lower enemy ar which was less reliable and priest have one spell give one team member 2 pen
  13. go through stair in first person are a nightmare third person perspective are necessary
  14. the developer made bound by flame? that game has a great ending scene when the ash dragon fly over can't get into technomancer though tried mace and failed

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