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uuuhhii

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Everything posted by uuuhhii

  1. it was suppose to be a test so other archmage likely won't use their full capacity most likely fight everyone is meant to give every archmage a chance to evaluate new recruit on their own so no one will reject a new archmage they didn't get a chance to judge
  2. prevent stupid people do stupid things doesn't require banning anything
  3. pirate themed rpg looks like it should be easy and popular but no risen somehow messed it up twice the biggest problem of poe probably are how impenetrable it can be to new player deadfire are much easier to understand for old player but equally impenetrable for new player hard to imagine how obsidian could change this in a sequel
  4. this challenge hardly could have any pr effect at all anyone who know or care are most likely already a poe player just a little bait for the most hardcore nutters
  5. just lower expectation nekataka are the best main city in rpgs personally played the huana and vailia culture are excellently constructed and expressed it is impossible to exceed for a sequel that are unlikely to have a much higher budget
  6. throw dice in skill check was such a obvious mistake how can it possibly be repeated after fallout3 why owlcat choose to design the game in this way is beyond reasoning
  7. pfk are filled of decades old flaw of old rpgs but most likely not by the choice of owlcat the developer but the requirement of the theme too many player vocally demand things in pathfinder rulebook so owlcat waste all the time and effort translate many of it into the game but don't have the time to make these things actually work in a video game
  8. hard to say how reincarnation work 2000 years ago presumably engwithan build the machine in ukaizo to give gods total control over reincarnation rymrgand make each generation of pale elf reincarnate to the same tribe galawain guide the warrior to the arena and maybe woedica keep thaos's memory using such control over reincarnation
  9. looks like paladin and monk can choose devote to a deity like those ondrite in white march
  10. overwhelming quantity of fantasy cliche was the point of pathfinder everything have a piece in it so player can start a game in whatever setting they want and it was also the setting's most obvious weakness as for roleplay as a more consistent character it was not very well constructed worst part are the dialogue option block by alignment the game play system are so ancient even compare to poe and wasteland2 it just doesn't work at all the strength of pfk certainly didn't penetrate it's many flaws player have to fight every single one of it to get to the good stuff usually the short story piece together by items scatter around
  11. the dialogue required for maia to leave player have a little strange to trigger not sure if 5.0 changed any of it but it was avoidable for some faction choice
  12. been asking that for month it depend on what faction quest player did and how such as adra pillar of poko kohara destroy it strengthen rdc restore it strengthen vtc doesn't kill benweth strengthen principi the strongest faction among those player doesn't choose become the final enemy faction
  13. worst part of serafen's quest are there is nothing after killing malnaj the nemesis of serafen past and present no dialogue no special item just very anticlimatically leave the ship boarding scene only put in a few line about it in second dlc who thought it was a good idea? maia pellagina aloth all feels wasted or underdeveloped in different ways vatnir obviously should be a full companion the whole sidekick thing doesn't exactly work out
  14. that is a very weak conjecture about correlation between event even if it is a direct response to what the director says the interpretation of "it was the game director intended to make,not necessarily all the other devs(personal)"are still more logical then "because the director intended to make are not what the same as other devs,we intend not to do the job(professional)" it reads like a disclaimer
  15. of course the boss doesn't represent the collective view of their employees and the rest of the sentence are talking about personal ideology why would the intent means anything professional rather than personal?
  16. how is saying that other devs have their own ideology that doesn't necessarily the exact same with the director means they are not intending to hold up the their director's vision? everyone have different ideology it was just stating the obvious have nothing to do with if the devs try to make the game exactly as director's vision or not
  17. the little head all grown up line when meeting concelhaut again and the joke at start the game when player ask who am i
  18. so why not post this on story spoiler section? deadfire is a miracle of rpg like witcher1 it was everything poe was trying to be and for the most part succeeded eothas stood against volcano and tsunami are the best moment in the main story deadfire have the best faction and major city in recent years there are some bad idea in deadfire of course such as sidekick,hunting season quest,ship to ship combat,higher ar and pen in higher difficulty,weird new skill system and bounty the lower level of Pahowane are accessed by vtc quest after ashen maw
  19. chanter monk and wizard need only minimal attention to be overpowered single class berserker are strong enough but a little simple and barbarian have only two special line dialogue with one npc
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