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Verde

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Everything posted by Verde

  1. The graphics, music, and animations. The Clever dialogue options. Unique enchantments. Rogues. Multiclassing. I wish the stories and writing and characters were as quality as the gameplay. Alas I feel like Deadfire is more Diablo-cRPG than Baldur's Gate. Everything is a vehicle for leveling your character and getting your gear - I barely feel invested in anything other than the factions.
  2. Everything you say is on point except the last. The F and C dispositions is part of playing a Paladin. It’s part of being in a warrior society/group. I was in the Marines for 8 years you were expected to act a certain way. Granted you don’t all of the sudden become terrible at shooting because you conduct yourself in an unbecoming way. It’s the same type of idea for Paladins. Their power is based on acting a certain way. It's really unfortunate that dispositions seem so random or hard to manage organically in PoE2. Could be because not all convos have all choices, but why would they? Thanks for your service btw.
  3. So correct me if I'm wrong, but build like this looks to be demanding as you level, getting all the right gear, etc. How do you create it with the console? On a late game char in current playthrough or do you start a new one?
  4. The power source of magic in PoE2 is "Arcane" and is governed by Might and *Intellect* attributes. Outside of the game telling us Phys and Spell damage is determined by the same attribute, there is nothing else lore wise dictating so. It's simply a mechanic created by the Devs to change things up and remove "dump" stats, to which they have not succeeded.
  5. Judging by constant complaints about early game difficulty vs late, I'd say "we" didn't;)
  6. TlDr - No pt in debating fantasy or fiction because anything can be done and words are all made up. In that case I'm going to write a short story where everyone had tentacles heads, has eyes on their toes and talk out their anal cavities. I'll call talking "clacking" and fornicating "knuckling". It's fantasy and anything can be done. Or maybe fantasy is an extension of reality, where words have meaning, and naturally people make linkages? This allows us to escape because there is some semblance of realism. If this wasn't the case, then RPGs wouldn't be copying each other since they began and there wouldn't be standards of in all forms of fiction and fantasy. Try this - suggest a change to form where Dragons are actually the weakest enemies within a fantasy universe, and the strongest are Kobolds. You can do anything right? Yeah but no one is going to buy it.
  7. Chill out ace. One game doesn't have to follow the lead of all others. I don't understand how this is a point. Also might is not only bodily strength. There are many great dictionaries you can check out and personally I recommend a quick browse. Might is also power and force to do something. Its literally a definition of the word. This easily explains the effectiness, power and force, of spells. Sorry. You may not like it but that doesn't mean it can't be used to explain damage and healing power. And actually, yes, I've heard the word mighty to describe a person's spirit as in its a strong spirit. That person has a lot of fight in them. It's used like this Because it's a thing. Plus, it's more balanced and good for the game. Why have meaningless stats for certain classes? Character creation in poe2 is great since every stat helps every class. Well there you're wrong bucko. Check out the builds section...how many dump Resolve? It's a classic dump stat despite Obs best efforts. Back on topic - so you're saying that spell casters use spirit as a power source? Last time I checked it was arcane or intellect. So spirit has nothing to do with it. So even in you're own example you're wrong. 99% of RPGs separate physical and spell damage stats. It's an industry standard for a reason.
  8. Swashy is great from a RP perspective and quite frankly feels slightly OP - tanky and damage. Go for it
  9. I'll vote Cipher/Priest from both a gameplay and RP perspective. I just don't see it working.
  10. Also the non triggering of companion dialogue really hurts...but you wouldn't know it unless you played through it a few more times. I still have issues and it's one a few reasons why I've shelved it. For Serafan not to chime in after the initial acquisition of all the slaver quests, well it breaks immersion for me. Same with Palle during VTC quests.
  11. If you're wondering because of Fampyrs, you can just buy Wael's Wind if you don't have the ingredients.
  12. Well I can attest to the beastliness of a Marauder, for sure. Do you think your Marauder has more survivability than a Trickster/Unbroken? Or CC than a Trickster/Beguiler. Different flavors, both subclasses are strong. So you can amend my initial statement
  13. Eh Streetfighter is a one trick pony. Sure it's powerful but it *requires* the use of the Blunderbuss. Doing that every fight is tedious. Maybe for power gamers it's the best for DPS but for those looking for more versatility and less redundancy, Trickster is def better. Plus you still have to deal with then negative penalties of Flanked. And maintaining Bloodied is a whole 'nother beast.
  14. He's a cool char but the absolute worst combat prowress. I never use him unless it's his personal quest.
  15. Thanks all I'll def be on the lookout for these items. Sceptars you say? Which ones do you suggest?
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