Verde
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Everything posted by Verde
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I'm sure it's only women who use that word in the wrong way. Because we all know that only men are the masters of linguistics, right. I'm still in shock that women now have voting rights when they still can't speak properly, jeez... What's next? Employment laws for child labor? Pfff!I can't change my experiences Boeroer! And honestly, who uses that term in the right way?!
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God Challenges Feedback!
Verde replied to Aarik D's topic in Pillars of Eternity II: Deadfire Announcements & News
Really wish we could mix and max the challenges on any difficulty with Berath Blessings. -
If the mod is causing problems then disabling the narrator is not as simple as it seems. I don't mind listening to the narrator, but if I did I wouldn't risk using that mod either. My understanding of the existing mod is that they replaced the existing sound files with null placeholders. Another approach would be to edit all the relevant conversation files to set each and every one of the VO values to false. So yeah, it is complicated. As stated above the mod doesn't work, so it's not a viable option.
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What does it matter why? People want an option to turn off the narrator but not voice overs. It's that simple. Wanting it is simple. Implementing it is not. You have options, but rather than actually utilize any of them, you prefer to complain. You sure do make it a pt to attack others when your argument gets debunked. There is no option to just turn off the narrator and not the VOs. Fact. So you are indeed 100% wrong.
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You do realize that, if you’re going to be even the tiniest bit consistent, that’s a valid argument for every line of dialogue in the whole game? In which case they’ve already provided a solution via the aforementioned volume slider. Problem solved!I was referring more how the narrator speaks- slow and matter a fact like a presentation. What you're saying is true except people may prefer to hear char voices and not the boring narrator's. Is there a way to allow dialogue to flow without having to press 1. Continue? That would make the VOs more bearable.
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Ship combat is awesome and so is the VO - the problems are minor and the game breaking ones are often fixed rather quickly (in most cases) - funny though I started reading the forums for POE2 awhile back and got the sense that the game really wouldn't be finished until after all the DLC's came out - but I can see if you didn't get that sense from the plethora of comments about how Obsidian often updates and tweaks the game someone would get frustrated. My problem is I really like Obsidian games over all others too so I don't really have a choice. I played POE1 first time years after its release, and the experience was seamless from start to finish, so I am guessing that after all is said and done, so will this game. Ugh!! Off-topic ... my best bet is the DLC and update get slightly delayed but in the meantime they do a 2.1.1 - I will put 5 dollars on it ... If I can't fight the last boss or he doesn't show up (happens 3 outta 5 time games) Obsidian has failed. I don't care how great the journey is. It's like the Mass Effect 3 ending. I had zero closure my first playthrough bc he didn't show up and had to look everything up. I know it's harsh. But with limited play time I'm not gonna invest into a game with major immersion breaking issues.