Verde
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v3.0.0 is now available on the Beta Branch
Verde replied to Cdiaz's question in Patch Beta Bugs and Support
Yeah not finding info on when the patch drops...does it drop right when the DLC is released or prior? -
‘from what I’ve read’ hahahahaha. Oh man Marvel better watch out - ‘from what I’ve read’ Aquaman is a real banger! It’s the end for Disney! Hahahaha. I didn't realize there was a parallel between a company with less than two hundred employees and the one of the biggest media empires in the world. Thanks for enlightening me! Hope you're enjoying your high quality miniatures.
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The quality is questionable and so is the business practice. Obs better get their head out of their ***** because Pathfinder Kingmaker is coming out tomorrow and from what I've read, it borrows from similiar systems but is much tighter and well written based on the beta. If the CRPG craze continues PoE may finder stiffer competition.
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v3.0.0 is now available on the Beta Branch
Verde replied to Cdiaz's question in Patch Beta Bugs and Support
Single Ascendant sure. Rogue is a no brainer. Yeah I've been rolling single Pallys need to switch it up. -
v3.0.0 is now available on the Beta Branch
Verde replied to Cdiaz's question in Patch Beta Bugs and Support
Not just ranger, There are many classes need more 8 & 9 tier abilities. But then it won't be such a no brainer to multi Rogues and Ciphers :/ -
Level cap raise
Verde replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Maybe a 125% option in that slider for Port Maje -
Ahh Rogue. Love what PoE2 has done with the Rogue. Very versatile, fun, and powerful class. First, I would focus on Mechanics. Super important skill for dungeon crawlin and lock openin. Secondly, Perception. I don't think you really need Mig, Con, or Resolve, so Dex and Int are naturally other focus areas. I'd also say dual wielding. I actually use Flails because of the new DLC Flail, but there are a ton of dual wielding options Lastly, however you play your Rogue, always try to get that Sneak Attack and then Deathblows damage.
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Level cap raise
Verde replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
An option to use challenges with all difficulty settings (as well as mods and Blessings) would be my preferred option. I've been advocating for the same even without XP in mind. Same. Honestly don't care all that much about the XP, but being able to mix blessings and challenges would be awesome and really increase the experience. -
Level cap raise
Verde replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You explore, quest, and bounty. I wouldn't say 70% is early. Pt is, is it's pretty easy to get to max level with enough game left...mix in DLCs and you have a significant amount of content. -
Level cap raise
Verde replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
The Challenges can't be used on the lower difficulty levels only PotD. And you can't mix Berath's Blessings. So a new Challenge isn't the only answer. It's easy to get max level about 70% into the game which is why there should be an option for all difficulties or a blanket nerf. -
Level cap raise
Verde replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Challenges can't be played at lower levels so it's not the only answer unless that changes. -
Level cap raise
Verde replied to aleksanderqvist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It is a bit confusing why there hasn't been a challenge yet that nerfs XP gain. But really they should prob slightly nerf XP gain as it is, maybe a blanket -10% with the DLCs coming out AND add a challenge.