Verde
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It also has some other glaring issues that are hard to argue against. Has serious bugs, both mechanically, in dialogue, and quest breaking/wonkiness. I mean if it resonates w someone, sure they think it's a 10. But if it was a more serious review, trying to be objective, it's hard to consider it a 10.
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You have a major choice on how to handle the DLC's antagonist. And there is def no hand holding in the various puzzles. Did you play the DLC?! There are several threads asking for help re: draining the water and the bridges ablaze. There is nothing remotely this stimulating in the vanilla game. Nor is there anywhere near the quality storytelling, which is quite subpar in the maingame.
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BoW not as good as White March 0_o? I will have to vehemently disagree with you there. White March was just a hodgepodge of random content jammed together with wayyyy too much fighting. It was disjointed imho. BoW on the other hand is one of the best narrative pieces Obsidian has done in either game. And instead of just throwing tons of random enemies at you, BoW provides backstory and puzzles. And don't even get me started on White March II. That was just an overall terrible expansion and had no business being made.
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Dumbed down compared to what? I agree, that sometimes the multitude of possible ways of approaching a quest can be delivered in a hamfisted way. Is there any point in BG2 or PoE where one had to think on how to resolve a quest? Deadfire delivers a much more complex and flexible quests than both of those games. I do agree that they way some of the soluti9ns are presented could be better handled. But it is hardly handholding or “dumbing down”. How are the quests flexible? I find them rigid and nonsensical. Poko Horo for example. You can't give the notes to the Chief if you disable the adra?! What?! That's the one person I DO want to give it to! Another example is finding the mosaic in the underground. Why is the only option to tell you know who where it is?! I only went down there to loot and Tekehu doesn't want me to tell! There are some good pts later on I will say, depending on which side you choose. But most quests have randomly rigid circumstances.
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I have seen one puzzle, and there are no intellectually challenging quests, simply because answers and solutions are handed to you in a way which makes it almost impossible to fail. For example: in one room, there is a piece of clothing. How convenient, then, that next to this piece of clothing is a diary entry saying "If I wear this piece of clothing, certain critters will mistake me for someone else". Sheesh, I thought. Also: who writes down stuff like this? That bit is flawed in two ways: 1) you are given the answer before you even knew there was a question, and 2) the answer is handed to you in a way that makes a character in the game look completely fake and artificial. (Of course that person IS artificial, but it shouldn't be stressed like this.) @Tagaziel: We're talking about different things, yes. Agreed xzar they dumbed the quests down in the main game.
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Best roleplay builds
Verde replied to Zaris's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I can't imagine a Death Godlike growing up kind and loving haha. -
Well, I may change my mind, but I don't want the AI having my buffs like it always did in PoE 1 when they reverted back to being bad. But I may get a single target ones first to experiment.I dont think I've ever run into this in PoE2 and the durations are sufficient. Ok, I am going to try; and I will cast Disintegrate on you if you are wrong! If you don't kill your foes while they are Dominated, I'm reflecting that Disengration back at you.