Verde
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I have no Idea what you mean by this. The rogue's Smoke Veil progression path is an example. The "upgraded" versions ditch invisibility in exchange for relatively mediocre AoE functionality (and the game gives zero in-text warning that players will lose the invisibility proc). Damn didn't know that!
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What did you name your ship?
Verde replied to hamskii's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Actually I renamed it back to Ghost Eye. "The Ghost Eye watches, sees right through your soul." - The Sword -
Eder Romance
Verde replied to xandercolin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Palle *was* popular. She's so completely ruined in Deadfire it makes me sad -
Meanwhile I'm of the mind that there's not really a point to making a diplomatic character in a game where diplomacy has such a small effect on the game. Yes resolve has some use, but not enough to make it worth bothering with even for diplomacy, since you're probably going to need to murder almost everything anyways.Well luckily for me not every shares the same simple-minded sentiment. Huh. How respectful of you. Glad you don't reflect the community as a whole.I wasnt asking his personal preference about dialogue and diplomacy. It's an RPG, conversations and resolving conflicts through nonviolence may be preferred approach. To say "why diplomacy, murder everyone?" deserves that type of respect in kind.
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Meanwhile I'm of the mind that there's not really a point to making a diplomatic character in a game where diplomacy has such a small effect on the game. Yes resolve has some use, but not enough to make it worth bothering with even for diplomacy, since you're probably going to need to murder almost everything anyways. Well luckily for me not every shares the same simple-minded sentiment.
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You're doing a lot of cherry picking there to prove your point. That list has a few hundred checks on it. You listed what, 4-5 checks that actually meaningfully affect the game? How many of the checks on that list aren't just for flavor text? Nobody is saying that stat checks never do anything meaningful. What we are saying is if PoE was designed with the same philosophies as former Obsidian/Black Isle RPGs then the number of checks that actually affect quest outcomes and game content would be most of the checks in the game. I made a fairly simple assertion that was blown out of proportion, evidenced by this sentiment which is not even remotely what I was saying. -> Resolve was an important stat in PoE1 for dialogue/diplomatic chars. That's it. If you don't agree, well...I wrote up a more detailed response, but don't much care at this pt ha.
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Then they missed out on all the dialogue options.I think a lot of people preferred to wreck house in combat instead.Which ppl?most of the discussion i was a part of back in the day, resolve was a dump stat. in terms of dialogue options while it did give you a few alternative quest endings, it was only in a few cases. it's nothing like charisma/speech in fallouts 1-NV. https://rpgcodex.net/forums/index.php?threads/raw-numbers-for-poes-dialogue-checks.98722/ Incorrect. Most of those are "flavor" alternate checks... like in Deadfire. Where you say something extra, or learn something extra, but nothing material changes in the dialogue tree or quest. Read the second paragraph in that link: "Mind you, the dialogue unlocked by these checks could still be ****." Meanwhile, in the Fallout series, you could literally convince the final boss to kill themselves just by being charismatic and speechful enough. Entire quest chains could be blocked off from you for having the wrong stats or saying the wrong thing. So you mean like a Resolve check to make the Magma Dragon fly away? Or the multiple checks to have the Dragon fight Rym in the BoW? Like that? You can keep trying to refute but I've provided you evidence and keep talking about Fallout. Don't care about Fallout. Just admit you are wrong- Resolve was an important dialogue attribute in PoE, it did everything you are saying above - changed quests and allowed you to take different routes.
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Then they missed out on all the dialogue options.I think a lot of people preferred to wreck house in combat instead.Which ppl? most of the discussion i was a part of back in the day, resolve was a dump stat. in terms of dialogue options while it did give you a few alternative quest endings, it was only in a few cases. it's nothing like charisma/speech in fallouts 1-NV. https://rpgcodex.net/forums/index.php?threads/raw-numbers-for-poes-dialogue-checks.98722/ Incorrect.
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But she is a conjuror and therefore useless... Not if you make her into a Sorcerer. Actually a really fun class!
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God Challenges Feedback!
Verde replied to Aarik D's topic in Pillars of Eternity II: Deadfire Announcements & News
A caring guardian would never bring his/her child along to fight -
v3.0.2 Patch Notes
Verde replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Random encounters have been working me and I started a new char after this patch.