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Found 13 results

  1. I'm excited about the new patch and want to do the ultimate challenge. What do I need to do ensure that my attempt is verified? Is the savefile enough or do I need to record the many hours of play? If recording all the gameplay is necessary, is there a recommended software to use? I can't wait to attempt this. I want one of those 50 boss patches!
  2. I started a new game to check Hylea's challenge and here are some interesting things: - Vela is not on the deck during the first fight (against Benweth's crew) - She joins when you are free to move on the beach - You can't control her (to move her away or reposition her during combat) and she doesn't show up in the formation editor - She will follow the Watcher but she alternates between brief moments of moving and standing still (you can keep her far from combat by moving the Watcher) - She enters stealth mode when the Watcher does, but I'm not sure if she has a stealth skill lev
  3. Some of you might remember me from the good old Level-1-Noober-Challenge or the Naked-Challenge in PoE 1 so a warm "hello again" to all stumbling into this post! First i must admit that i love PoE 2 after starting it two weeks ago but - on the same hand - it starts to bore me again and again so i did not completed a single run even though i have created dozens of characters now - mostly using TCS settings. I started the game completly blind using Monks and Druids as i played them the most in PoE 1. The problem was: They lacked the easy escape buttons and died many times due to ambushes
  4. Short: POTD, direct route to Gorecci street after clearing the beach. No spending gold (except crafting), no free bonuses, no cheese. BIG HEAD MODE MANDATORY! Complex rules: - POTD , upscaling only - NO BLESSINGS! NO DLC items / Collectors Edition / Console command pets (only the astral pig is okay for roleplaying reasons!). - benevolent backstory! but DO NOT USE HYLEAS BOUNTY! - pick up Eder and Xoti whenever you like! - (allowed to) full clear everything on the beach! (including the cave) - Stay on the route to port maje, you are only allowed to take what you can see
  5. I'd love it if the design team could address this question at some point. I'm not in the habit of using message boards, so apologies if I'm missing some of the etiquette or if this is addressed elsewhere (But I don't think it has been). If a veteran of RPGs plays PoE 1 with all the latest updates and expansions on the highest difficulty level, its entirely possible for them to advance levels very quickly relative to the core game content, particularly if they seek out and pursue lots of challenging side content. This is paradoxically offset by the frustration of *not getting XP* for kills,
  6. Hello, I think the latest update might have broken completing challenges. I completed my challenge earlier today (5/5 Allies Acquired - A Friend Indeed). It shows completed, and has the checkbox checked. The Happy Holidays tracker now shows 1/4. However the "Pickup Rewards" section for the Challenges does not contain anything for me to pick-up. Sad day. Just wanted to mention it in case this is a new issue and others encounter the same problem. I'm on the phone version of the game if that helps. Thanks
  7. Intro Greetings, all! I'm doing a Spotty run - solo Path of the Damned (SPOTD). Why? Because I think I've found a winning formula! The short answer? Bide my time with super high defenses then summon disposable minions and traps - repeatedly! (I call it "Stalling for summoning!" or SFS for short!) Having soloed Baldur's Gate Enhanced Edition, Icewind Dale Enhanced Edition, and much of Baldur's Gate II, I learned the best way to solo any game is to make your one unit have the strength of many via mind control, crowd control, and summoning. (Alternatively, just slaughter everything so wel
  8. This would be more a question for developers, but due to time constrains I've not been reading everything they've said and I have missed something others haven't and can actually shed some light on. I just saw the post about different stages in the life of a dragon in PoE from wurm to adult dragon, and had to ask if Pillars of Eternity will have high challenge-high reward optional areas/encounters. Normally very large, dangerous encounters/enemies that really have no major impact on the storyline but those who seek to test their party to the limits can try to tackle for the thrill of chall
  9. Hey guys, by now you have probably noticed my tendency to sporadically put up very generalized polls, and this is my latest effort. Essentially, I'm asking everyone to think very hard about why fantasy appeals to us, being fully honest with ourselves in the process. I think that we often tend to fall prey to the allure of crusading under the "fantasy" banner, without really considering what it is about fantasy that specifically appeals to us. There are many potential answers for this, and I believe that they have different implications for design philosophy, so I think it's important that this
  10. A friendly match, Community vs Developers. I challenged Adam jokingly on Twitter and he said "Sure. I'd be down". So who's interested? The current [Team 1] in D&D terms: Ranger: .Leif. Priest: Osvir Wizard: -Open Slot- (Can also be Cipher, Ninja) Fighter: -Open Slot- (Can also be Paladin, Barbarian) Rogue: -Open Slot- (Can also be Fighter, Assassin, Cipher) In League of Legends terms: ADC: .Leif. Support: Osvir Mid Lane, AP: -Open Slot- Top Lane, Tank: -Open Slot- Jungle: -Open Slot- I live in CET (Central European Time), that is 9 hours ahead of California and 6 hours ahead
  11. What does that mean? The player is given specific abilities to deal with situations. Then, the developer designs a level and realizes a player ability may trivialize whatever silly challenge they came up with. So, they weasel out that player ability by bypassing it in code or putting in some invisible trigger to shut it off. Example: The player is given a levitate spell, you hover a few feet off the ground and damage breaks the spell. Later, a level is designed with pits of fire. In testing levitate makes it a cake-walk. Now you could have fire fall from the sky in a patten that will break
  12. I've always liked some good puzzles (such as choosing the right combination to unlock a door), mini challenges (such as selecting one of your characters to beat a series of foes in a sequence of rooms) and labyrinths (both spacial and temporal) inside cRPG's, specially inside dungeons, castles, etc.
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