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giftmefood

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Everything posted by giftmefood

  1. Obsidian has moved on with this game. Even if they want to make changes based off this survey, it won't be profitable for them to do so. It's unlikely for this game to receive further support.
  2. yeah, that's the question I want to ask OP. When he said solo the game does he mean just the base game or base game + megabosses? Because for me soloing the game means doing everything including megabosses
  3. I'm going to be honest with you on here but I don't see this build working against the Megabosses. Maybe the base game but Megabosses, unlikely. Especially Dorudugan.
  4. pro tip: it's more efficient to just use lay on hands over greater lay on hands. Even with robust, 2 casts of 1 zeal loh gives more healing than 1 cast of 2 zeal gloh. lay on hands healing doesn't stack with itself, so if you need to heal a lot very quickly, then greater lay on hands can save your bacon in a way that 2x lay on hands cannot (especially since robust gives +2 AR and can potentially give you huge damage reduction boost). yeah, my primary use case for greater lay on hands is: on someone who is weakened/enfeebled, or someone who needs emergency help stat. you are correct, if you need on demand healing for a squishy target then gloh is better. but i have a tanky duo character so I only need loh on him even with megabosses.
  5. pro tip: it's more efficient to just use lay on hands over greater lay on hands. Even with robust, 2 casts of 1 zeal loh gives more healing than 1 cast of 2 zeal gloh.
  6. This pretty much sums up my opinion. Deadfire has the better body but POE has the better soul.
  7. I think you both are arguing about a redundant thing. Loot is not the problem. Encounter design is as I've said previously. "The equipment in this game is so well-balanced that everything just feels samey. There's no true stand-out equipment that really amazes you. Now it's up to people to perceive whether if this is a good thing or not. For me, I prefer the balanced route while I do miss the 1.0 patch days where some equipment were hilariously broken and fun. Pre-nerfed frostseeker, wahai poraga, those pre nerfed on crit gear effects, those pre nerfed gear that gave huge crit chance... That was really fun but then the game was easy enough as is. I wish Obsidian went the more funner route of balancing. Rather than nerf the items, they should have made the encounters harder. That would have been the ideal but that route would have cost them alot more resources and time which they couldn't afford or aren't willing to pay for. I mean they are a business afterall so profit comes first. That said OP, I'm pretty sure there's a mod on nexus where the game is played at patch pre 1.1. You could get that and have a lot of fun with the really good items. But the bad thing is it will be very easy. Because even now with the nerfed items, the game is still pissy easy on potd."
  8. Actually, OP has a point. The equipment in this game is so well-balanced that everything just feels samey. There's no true stand-out equipment that really amazes you. Now it's up to people to perceive whether if this is a good thing or not. For me, I prefer the balanced route while I do miss the 1.0 patch days where some equipment were hilariously broken and fun. Pre-nerfed frostseeker, wahai poraga, those pre nerfed on crit gear effects, those pre nerfed gear that gave huge crit chance... That was really fun but then the game was easy enough as is. I wish Obsidian went the more funner route of balancing. Rather than nerf the items, they should have made the encounters harder. That would have been the ideal but that route would have cost them alot more resources and time which they couldn't afford or aren't willing to pay for. I mean they are a business afterall so profit comes first. That said OP, I'm pretty sure there's a mod on nexus where the game is played at patch pre 1.1. You could get that and have a lot of fun with the really good items. But the bad thing is it will be very easy. Because even now with the nerfed items, the game is still pissy easy on potd.
  9. Potd upscaled can definitely be soloed by quite a few class combinations. You just need more knowledge and experience.
  10. Yes, it's very easy to do it through the console command but you do lose achievement for it. You can try out the unity console (mod) on modb though but it is not patched to the current poe2 update so I'm not sure if it will still work. You can check the moddb page and see if it still works. It functions like an easier version of console command as well as you DO keep achievements despite it.
  11. when do i cast arcane dampener? can i cast it pre emptively? so meaning can i cast arcane dampener on it before its globe of invulnerability goes down? You have to cast it when the globe of invulnerability goes down. IIRC, there's usually a delay between when the globe of invulnerability goes down and when the sigil starts using its abilities. Yeah that's what I'm trying to figure out but I keep timing it wrong. It's either I do it just a little bit too early or too late.
  12. Can I hit the sigil while it still has the globe of invulnerability up? Because I wanna shut it down before it even opens because once it's open it cleanses me immediately,
  13. when do i cast arcane dampener? can i cast it pre emptively? so meaning can i cast arcane dampener on it before its globe of invulnerability goes down?
  14. I tried doing writ but I can't seem to time it right against the cleansing sigil? It's either I do it too early or too late. Do you know of the exact time I should place it? Playing as a priest/wiz is such a pain against Auranic. How did you do it against him?
  15. Pets die really quick on POTD. You can try it out and see if you like it but personally I won't go for a melee ranger just for takedown combo.
  16. Yep, melee ranger is just a OK. You are far better as ranged. At POTD, pets become such a liability and die a lot. That's why Ghostheart gets chosen a lot for the posted builds on here. If you want to armor stack and have a character that will never die even against megabosses on potd upscaled, go for paladin (any subclass) and fighter (unbroken for +1 armor)
  17. Hello SChin, For auranic sigilmaster, how would I write it? LaunchRandomEncounter RE_Auranic Sigilmaster?
  18. i know how to spawn him through the spawnprefab but that's too easy because he doesn't spawn with his sigils. how do i do it so that I get to fight him in his lair?
  19. I'm planning on building a blood wiz/priest. I just want to know if Arcane Reflection will be enough against Arcane Dampener. *also would Suppress Affliction or mind immunity work against Arcane Dampener?
  20. depends on if the guns have any special passive bonuses that you can combine, but yes, in general you are correct. in fact, if you have a particular gun or one-handed ranged-weapon that you like to use a lot, it is optimal to wield it with a one-handed melee weapon instead of a lesser second gun, if no full attacks are in play. Unrelated question but I just want to get the bottom of this. Is stacking -% recovery time items and skills a good idea or does it have diminishing returns? Because based on what I read, you and MaxQuest haven't agreed on whether it has diminishing or linear returns. IIRC we actually do agree, MaxQuest has a specific definition for "intrinsic diminishing returns." This is the idea that mathematically, with linear returns you still get less relative benefit from something the more you have of it. I agree with the math, I just more disagree with the naming. Basically under a scenario with linear returns (or intrinsinc diminishing returns) you should be concerned with tradeoffs; it essentially means that if you're trading off between two sources of damage boost (e.g. might or dexterity) you should balance them out (as I've mentioned elsewhere it's for the same reason why maximizing the area of something with a fixed perimeter means creating a square instead of a rectangle). "True" diminishing returns means eventually it's just not worth investing in on its own, regardless of merit, which is not the case for something like recovery time. So does that mean stacking 4 sources of -%10 recovery will be exactly twice as strong as 2 sources of -%10 recovery? So returns are linear?
  21. Thanks for this Boeroer. What do you think is the best weapon for a monk DPS wise if I'm looking to go swift flurry and heartbeat drumming route? On the other thread, someone told me fist + scordeo's edge will offer the highest dps if you can crit most the time. Or is there anything better? ^^ for single target damage by the way. I would guess Grave Calling (with Grave Bound --> paralyze --> 25% conversion) + Scordeo's Edge (Blade Cascade + Adaptive). There may be other weapons that give you a bit more additional ACC than Grave Calling - but it comes legendary, has a lash and you can get it early. And Grave Bound is an easy enhantment and with Torment's Reach the 10 stacks are done in a breeze. And you also want to deal good damage when Swift Flurry doesn't trigger. I also like that you'll have two sabres for all slash damage and two fists for crush as alternative. Another alternative (I can imagine) is Rapier + modal (+25 ACC) & Scordeo's or Scordeo's + Azure Blade (+15 ACC). But I like that Swift Flurry + Heartbeat Drumming are more satisfying with the high dmg per proc. And that the paralyze works for Scordeo's Edge and Adaptive works for Grave Calling as well. By the way I tried a Debonaire/Helwalker Shadowdancer because of the 100% crit conversion when you attack a charmed enemy and with Swift Flurry + Heartbeat you have a 50% chance on your first attack that one of both or both proc. Sometimes you get a long chain of crits this way. Thanks for this Boeroer. What do you think about Rust Poignard? It gets mentioned a lot too on crit builds.
  22. depends on if the guns have any special passive bonuses that you can combine, but yes, in general you are correct. in fact, if you have a particular gun or one-handed ranged-weapon that you like to use a lot, it is optimal to wield it with a one-handed melee weapon instead of a lesser second gun, if no full attacks are in play. Unrelated question but I just want to get the bottom of this. Is stacking -% recovery time items and skills a good idea or does it have diminishing returns? Because based on what I read, you and MaxQuest haven't agreed on whether it has diminishing or linear returns.
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