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Everything posted by giftmefood
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I played around with this and your assessment is correct. Really fun and easy early game but then yeah as enemy stats get bloated it gets quite hard. I'm talking about bosses and megabosses is where you'll struggle. That's too bad because single target, boss lock down seems like exactly what this combo was meant to do. The problem with it is with bosses it's VERY hard to apply affliction on them thus rendering steel garotte passive useless. Forbidden fist get's the helwalker problem late game, yes you do more damage than standard monk but the hit to survivability offsets it. So either you use FF and die faster or you don't use FF and run out of wounds. I feel like FF is really under-tuned right now but it's a fine line to balance. Also even if you have a tank and have FF just for damage, you'll be better off with Helwaker as you'll do more damage with Helwaker DPS than FF DPS.
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Posting this from my other thread. I got a build that can 2v1 Dorudugan easily. It can also solo Dorudugan for a respectably long time but it will still die in the end. The most success I've had to facetanking Dorudugan is bloodmage/nalpazca monk (sage). 205 deflection + blade turning (redirects Dordugan's attacks back to him) + enduring dance (even blood sacrifice and dordugan's attacks are not enough to refill the wounds to reliably keep using blade turning) The problem with this is you will last LOOOONG and deal 1 bar of dordugan's HP (just off of the redirected attacks) but you will still die in the end. His cleave attack goes through 205 deflection like butter as well as his cleave attack for some stupid reason does not get redirected to him. His cleave attack does ALOT too even with 20 armor. However, if you have a herald as a 2nd character it is able to heal all the damage sustained by my blood mage deflection monk build. So you can 2v1 Dorudugan but not solo.
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I tried that to Dorudugan. I have 205 deflection and I still get hit... His cleave attack always rolls at high 90's so it will always hit you. The most success I've had to facetanking Dorudugan is bloodmage/nalpazca monk (sage). 205 deflection + blade turning (redirects Dordugan's attacks back to him) + enduring dance (even blood sacrifice and dordugan's attacks are not enough to refill the wounds to reliably keep using blade turning) The problem with this is you will last LOOOONG and deal 1 bar of dordugan's HP (just off of the redirected attacks) but you will still die in the end. His cleave attack goes through 205 deflection like butter as well as his cleave attack for some stupid reason does not get redirected to him. His cleave attack does ALOT too even with 20 armor. However, if you have a herald as a 2nd character it is able to heal all the damage sustained by my blood mage deflection monk build. So you can 2v1 Dorudugan but not solo.
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You won't be able to affect him with chilfog as he has sky high fortitude. You want spells that target reflex/deflection but even then it will miss a lot. He has immunity to mind afflictions. He can't be interrupted and as he has resistance to bodily afflictions (afflictions get put a tier below) so hobble would go to none. He is also immune to interruption attacks. TLDR: He is a walking bloated stat machine. You won't be able to facetank him. So yeah, you need to take inspiration from Kaylon's and use summons to endlessly die to Dorudugan while you pelt him from afar.
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I've tried out the herald and min maxed it to hell. I know what works and what doesn't work as I've sinked alot of hours searching the forums and wiki and in-game testing to develop an optimal build. In a melee fight, the herald dies. So I'm waiting for Kaylon now who apparently knows a build that can facetank Dordugan solo without killing Dordugan. I'm skeptical but I'm giving him the benefit of the doubt.
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This is wrong for Dorudugan. Even a highly min maxed herald will die to Dordugan in a solo melee fight. You can cheese it by distracting him with skeleton summon chant while you poke him at range for 28 minutes straight. But no you can't go toe to toe meleeing Dorudugan. The herald can tank Dorudugan with the right build, however most of his fireballs will land near and heal him - that's why it's better to stay at range. Wait, have you tested this? I would love to know that build actually! Also, I just realized you are the guy on youtube I watched fight Dorudugan. Wow! haha Also will that tank herald build be able to kill Dorudugan or is it just a case of not dying but unable to kill Dorudugan either?
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Good job, I also think that this fight viable with no poisons for melee, because Ukaizo boss specially designed for melee DW characters :D I'm also found Wizard + Street fighter with same setup more viable, because of additional accuracy, dexterity, int buffs, at the end Wizard has pull of Eora + Spirit Lance (Free AOE + Interrupt stunlock everyone for 30Sec), that automatically win most of the fights without invise (that is my idea about 2H weapon). You also can drop this potion that give you AS and use Scordeo, hit Ukaizo 4 - 5 time give you ~ 40% recovery speed for 30 - 60sec Mantsi, I'm looking forward to that build. It sounds very interesting! I haven't seen any build yet that uses pull of Eora and spirit lance together. Please upload a vid as soon as you can so I can see how awesome that is :D
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Are you going to play this in a party? If so, Helwaker is the best option even beating Nalpazca. If you are going to play solo, then no subclass monk is best if you can't Nalpazca
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HAHAHAHAHA. No your build is just boring and it's been done before. It will take a loooooong time for brand enemy to kill enemies while you are stealthed and hiding somewhere. Dunehunter here suggested before to actually use more damage over time abilities that last for the whole combat. I forgot exactly what abilities he suggested using but if you want to optimize your build, go talk to him.
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But then, that would not be your build anymore because you are copying mine. It's good we are having this discussion though because I'm helping you optimize your build to a higher level. Even with nerfed Arcana, I would still do more damage than you but we will see. I will do an updated video once they nerf Arcana. It will not be 14 minutes long and I will also only use 3 health potions rather than 5 health potions + luminous adra potion.
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Like any other monk you gain wounds when you get hit. The benefit of Nalpazca is you get a steady rate of wound generation if high on top of that. That's why its so good.
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You have base of 147 + 20 (borrowed instinct) for reflex while I have 162 base + 20 (determination) so I have more reflex. I don't even use a shield yet. Disintegration does a lot but Guardian has high fortitude that is why I see a lot of it miss in your video. That is why yours took 14 minutes to kill the boss and mine 8 minutes. Pain Link is just okay but it does add up to your damage so that's good. Penetration is only good if you can double it twice the enemy's armor (to get overpen which gives you +30% damage) otherwise there is no point. My character has 2 less accuracy than yours. Also I am right when I said that your build is very squishy because you drank a lot of potions. Any build can solo the Ukaizo Guardian if they too drink as much potions as you did. You right I can't kill Ukaizo without healing potions, but I didn't know that you have problem with Healing Potions, maybe you have some checklist :D > Also I am right when I said that your build is very squishy because you drank a lot of potions. Any build can solo... Only If your build can do that boss with 5 healing potions and 1 adra, without arcana and drugs, but it can't You use 3 Moowell scrolls, with your int this is 1800 - 2700HP > You have base of 147 I can take snake reflexes this will give me +10 passive reflex (Instead of Pain Link) + 15 Defensive bound (Instead of Sacred Horrors and Mark of the Hunt ) vs all AOE attack and end with 172 base for AOE attack and 192 with Borrowed instinct > That is why yours took 14 minutes to kill the boss and mine 8 minutes. In real fight with minions, I kill him faster than you > I don't use shield yet, > My character has 2 less accuracy than yours. If you take shield you will lose -20 accuracy, and 20% hit to crit chance If you drop your drug you will lose -10 accuracy My companion allow me to switch between Shield <-> DW scordeo with Modwyr with disabled modal I will get +23 accuracy and +20 fire lash I can kill Queen and get 5 more accuracy from her hat After that I can drop penetration potion, because with that setup I have (125 + 28) ~72% crit chance for weapon and ~150 for will spells I simple to lazy to record all that things My build should be able to do it with just 3 healing potions. 3 moonwell scrolls are actually an overkill because it heals me to full hp and still continuing to do so even If I don't need it anymore. Whereas with potions, I just use it with when I'm low. 2-3 should be more than enough for me. It's good we have this discussion because it helped you optimize your build better. Yeah higher reflex defense is better than having pain link, sacred horrors and mark of the hunt. Nope. Even with mobs, my build will kill faster than yours. Mine hits the boss for 100 per shot, yours at 33 per shot + disintegration damage if it manages to land. With mobs it would be even worse because you will have to rely on charm alot + you will need more focus to do damage on them otherwise your 33 damage per shot + extra 33 dmg to another target (from driving flight) is not enough. Mine deals 100 per shots + extra 100 to another target (from bounce). Just look at my demo video. Yours will be a lot slower because you just do lower damage overall. Yeah that's why I don't take shield because the increased reflex it gives is not enough to offset the penalty I will get. I won't drop drugs because that is part of being a Nalpazca.
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You have base of 147 + 20 (borrowed instinct) for reflex while I have 162 base + 20 (determination) so I have more reflex. I don't even use a shield yet. Disintegration does a lot but Guardian has high fortitude that is why I see a lot of it miss in your video. That is why yours took 14 minutes to kill the boss and mine 8 minutes. Pain Link is just okay but it does add up to your damage so that's good. Penetration is only good if you can double it twice the enemy's armor (to get overpen which gives you +30% damage) otherwise there is no point. My character has 2 less accuracy than yours. Also I am right when I said that your build is very squishy because you drank a lot of potions. Any build can solo the Ukaizo Guardian if they too drink as much potions as you did.
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Yeah I agree with you. That's why as of now I can't say to builds "that looks cool and powerful. I want to try that out!" But once Arcana/Alchemy has been nerfed then I'll finally be able to be like "oh that's a really cool and powerful build, that's a definite must try!" Or, you know. You can just learn to ignore the existence of whatever it is you don't like, especially if you're fairly certain it's not going to be around forever. To borrow from a song that was popular not so long ago, "Let it go, let it go..." Yeah, that's why I said in my previous post on here I'll be using Arcana/Alchemy while it's still strong and when it's been rightfully nerfed then I will be into the fun stuff of finding out fun builds and optimising them to be better!
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Yeah I agree with you. That's why as of now I can't say to builds "that looks cool and powerful. I want to try that out!" But once Arcana/Alchemy has been nerfed then I'll finally be able to be like "oh that's a really cool and powerful build, that's a definite must try!"
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To be honest, I was perhaps naively assuming that people tinker with builds and look for complicated synergies because they inherently enjoy doing so. That the fulfillment of the activity is its own incentive. That it is about solving a puzzle, about being creative, about discovering new things and figuring out how stuff interlocks. But this sounds like, it's just about ego. About getting the biggest numbers, about getting bigger numbers than others. I probably should have taking better note when @knownastherat suggested that this is just about some (essentially imaginary) competition. Because if it's not, if it's about the fun of the build itself, then why would it matter what other builds are possible? People keep repeating "what is the point?". If you enjoy the process, then THAT is the point. If you enjoy playing the game in new and different ways, then THAT is the point. So maybe what I should be asking is, what precisely is it that you enjoy about playing games like these? I can't speak for other people but this is more about me having the mindset of a min-maxer. This is just what I feel so you should not lump my statement to encompass other people. What I enjoy? Figuring out really fun builds. But in order to do that, nothing should stand out wayyyyyyy on top. There must be some form of balance so I actually feel rewarded with finding out builds and being amazed by it. Right now, my mindset is "oh this build is awesome! it wrecks mobs so easy!" then at the back of my mind "but... arcana/alchemy build can do this but even better..." and this really puts me off from trying out other builds. What's the point of trying to optimise builds when you have a simple arcana/alchemy build that can do whatever you want but in a more superior way.
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If the aim is to create clever builds, then what are you using Arcana and Alchemy for? Clearly, given the consensus in here on how overpowered those are, any build that relies on those isn't particularly clever. The point is a simple maxed our arcana/alchemy build which can steam roll any clever build you will ever come up with removes the incentive for you to try and think of making clever builds. Because in the end, what's the point of tinkering with builds and trying out different complicated ability synergies when you know it won't even be as half as effective as a simple maxed out arcana/alchemy build.
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yeah any level 10 build can take the boss with maxed out alchemy or arcana. they are basically godmode. To other people, it's fair game but to me i consider them cheese. That doesn't mean it isn't fun. Heck, even the solo potd build I posted uses maxed out arcana to take advantage of avenging storm. You don't even need a party for the encounters you've posted. They are just all one meteor show/great maelstrom away from dying + withdraw to keep you alive. Or since you are running an alchemy build, Handmortar + stone joint (it's the most op alchemy potion) then use invisibility potion and wham wait for them to die. I do know of a build who can solo the last boss + all the encounters you've listed without any cheese though and that's with level scaling mod from Nexus. So far no one has posted anything like it so that's good! Thinking of posting but I'm afraid it might get too popular and you know how Obsidian likes to nerf popular op stuff. That not true :D I can solo most of them with Cipher/Ranger without Arcana/Achemy/Cheesing I doubt you could. Ranger pets are too squishy. Cipher is not tanky enough either. I'd love for you to show me a vid and prove me wrong though. There we go PotD / Upscaled / Deadly Deadfire / No Alchemy / No Arcana / No Invise - Ghost Heart + Ascendant L20 | Admiral banquette (we can use any food with recovery/action speed) + Adra glow + Constantine https://youtu.be/qzXU5hRqklQ I assume I can do that fight without food and rest bonuses and may be without potions :D That's easy. It's a known fact ciphers can solo mobs easy due to their charm spell. And as I see already in your video, your pet is not lasting long + you are quite squishy. You will have troubles with single high hp high damage enemies like Guardian of Ukaizo.