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giftmefood

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Everything posted by giftmefood

  1. But I would say that DM is the crucial difference there. I have never done any P&P roleplaying but I have no doubt a per-rest system can work very well in that context, because you have the DM there who's probably not going to have you take a nap after every fight (and presumably, in that sort of setting the roleplaying component will be much more pronounced so most people wouldn't want to either). But of course P&P also offers much more flexibility in getting around a fight and such. If your party is exhausted and your casters low on spells, and they spot some unfriendly ogres on their path, they can maybe just go around, or prepare an ambush, or attempt to scare them away / convince them to leave (using an illusion spell maybe, or just a really convincing / intimidating character). Hell, they could set fire to the surrounding forest and drive them off that way. And I should imagine that in P&P gaming, beating a tactical retreat is actually possible as well (realistically, having seen you off the ogres are probably not overly interested in chasing you to the ends of the earth). I would love for this to be actually possible in computer games as well. But you'd need an equivalent of a DM in the game to be able to do that, and in general an engine that allows for vastly more flexibility. That is very hard to actually do, of course. I seem to have side-tracked somewhat, but yeah... per-rest systems work just fine in that context. To me, it never felt it translated at all well to cRPG. The cost of resting and time elapsing is just too ambiguous for it to balance very well. Which isn't to say that per-encounter doesn't have flaws, it clearly does. Having longer-term tactical aspects and being incentivised not to use the same abilities every fight are certainly things I would like to see very much as well (and in general, more organic design than discrete resource pools and spell levels and power levels and such). I don't thing 'per-rest' can properly accomplish that though. Again, assertions. Ones that fly in the face of the history of the genre. How come cRPG's from Pool of Radiance, to Baldur's Gate, to even the original Pillars, all had these systems, all were praised at their time for delivering interesting, strategic combat, and some are considered among the best RPG's and video games ever made. Obviously their resting systems weren't that bad! The resting system of POE 1 was tedious as heck. That's why they changed it for POE2, and that was for the better IMO. Resting in POE1 is not strategic. It's just tedious. Nothing is stopping the player from just going back to the inn and back to the battles again. Many people did that in POE 1 and they found it tedious hence why Obsidian changed it what we now have for POE2. Also since Obsidian knows that we'll always be at max hp and max spell allowance, they can tune the game for that. Whereas in POE1, the resting system screws up the balance. There are plenty of combat which are very easy if you go back to an inn but are hard if you keep continuing with low resources. That's not strategic as well. It's just tedious work and a waste of player's time. Having an option is a good thing. So for POE2, you can limit yourself and play it like POE1. Problem Solved.
  2. The good thing about this build is that it can be very tanky with both monk/fighter combo. So for early, you can just go a tanky chracter with weapon + shield style and large shield with modal on. Focus on the tanking perks. Once you overcome that hurdle, respec your character to what's on here
  3. Nice! Do we know if you still get it if you sacrifice her to the Blood Pool? I'm not too sure actually. The critera for getting DOC is if she dies. But I don't know if sacrificing her = her dying. I mean how would she be retrieved for material if she was sacrificed to the blood pool.
  4. DOC gives you less recovery time which is good, it also gives you +2 to resources which is really good too. Believe it or not, survivability wise, DOC still comes ahead.
  5. Race: Nothing feels worse than being beaten by a cheeky Wild Orlan XD Ability: Empowered Minoletta's Missile Salvo. I'm betting it has the highest damage in-game! Passive Skill: Most useful are Diplomacy and Mechanics Active Skill: Alchemy and Arcana are both completely bonkers atm Item: Potion of Perfect Aim (45% crit) Animation: Wall of Many Colors. So pretty but deadly!
  6. Part 1 is up! Going to upload Part 2 which will pit the build against Guardian of Ukaizo. Look at the armor stat of that behemoth XD
  7. They don't stack sadly. Deflection varies but it's not too high. Reflex is the focus for this build. Hand Mortar is fun for AOE but its single target damage is lacking. I mean you can always have it in your 2nd weapon slot. How you survive fights in small/scripted areas with rogues/rangers enemies ? You can also switch your armor to Fleshmender, and get 1 additional quick slot They die quicker faster than they can damage you. :D Also, healing scrolls are really strong with maxed out Arcana. 5 quickslots is enough. Fleshmender is just ok because you lose armor when you get hit.
  8. They don't stack sadly. Deflection varies but it's not too high. Reflex is the focus for this build. Hand Mortar is fun for AOE but its single target damage is lacking. I mean you can always have it in your 2nd weapon slot.
  9. https://forums.obsidian.net/topic/102537-solo-potd-build-gypsy-thunder-ranged-brawler/?do=findComment&comment=2057559 Hello, I have a new build. "Gypsy Thunder" Subclasses: Devoted/Nalpazca Author: Giftmefood Game Version: 1.1.0.0035 Difficulty: POTD Solo: YES
  10. I haven't tried yet if it works with ranged. I also need to check if it works with Avenging Storm. If it does, then Flagellant's Path will be amazing on this build! We want to single wield the blunderbuss for the innate +12 accuracy bonus as well as to receive the +20% crit chance perk from 1H Style. Edit: Just tested it. Unfortunately they don't work like that anymore. Looks like Obsidian learnt their mistake with charge so they stopped that from happening with flagellant's path too.
  11. A frigid soul in a cold barren land. She wanders around aimlessly, unknowingly guided by the Cosmo. Always alone but determined, she gazes towards the coal-black unflinching sky, her treasured flute by her side. At a distance spanning mountains wide, there is fire and warmth. A caravan can be seen, perched upon the snow capped mountains, the smell of barley and ale, the jovial atmosphere and the loud chattering of kith resting after a long day's travel. Unmistakably, the group of kith starts hearing a faint but sonorous melody. Not a second too long, a thunderous parade of jagged streaks can be seen painting blue the once austere sky. They jolt gently like falling Sakura leaves, chaotic but peaceful. The once loud chattering of the kith folk stops abruptly as if time itself has stopped. Even the previously biting gale lays still, replaced by the thunderous echoes of a forgotten past yearning for a distant future. As abrupt as it came, the spectacle ceases to exist. The void replaced by stars, slowly forming in the sky. And just like that, this band of weary travelers have bared witness to a famous bard's tale only thought to have been a legend. 1. Watch these Gameplay Videos first before you read on https://www.youtube.com/watch?v=sSX6l2QgP2o 2. Required Mods Mod: Level Scaling Mod Why? We want the game to be harder so it will be more satisfying to beat. We want to DL the file called, "Level Scaling Mod" under the old files section. This is because the new mod file got tuned down as a response to the 1.1 patch which increased the game difficulty. We want the original file. https://www.nexusmods.com/pillarsofeternity2/mods/24?tab=files Mod: Afflictions and Inspirations Mod Why? This is just an optional mod but it really improves the UI of the game. It's much cleaner to look at and much more informative than the standard base UI the game comes with. https://www.nexusmods.com/pillarsofeternity2/mods/32 3. Character Creation Race: Pale Elf Why? I just like the way they look. Also, *whispers* Class Selection: Devoted Fighter + Nalpazca Monk Why Devoted? This build has a 46% chance to crit so having that +25% crit damage would prove useful. That's not even the best part. Why we pick Devoted is because of the +2 penetration we get. Since we will be playing on POTD and since we will be using a Blunderbuss (low base pen), we will need as much armor pen as we can get. Why Nalpazca? It's miles ahead in comparison to any other monk subclass. This is because Helwalker makes us too squishy, Shattered is a no go because we need max wounds to take advantage of Turning Wheel and No Subclass gives us no benefit. Nalpazca on the other hand offers us a substantial benefit (+10 pl to drugs) with an easily fixed penalty (we need to take drugs). Also, Drugs are ridiculously good! Attributes: Without/With Berath's Blessing Mig 8 -> 10 Con 8 -> 10 Dex 18 -> 20 Per 18 -> 20 Int 18 -> 20 Res 8 -> 10 Why we only need few of might, constitution or resolve? Our weapon (Blunderbuss) has a low base damage so +% damage from might is not that attractive, the +% healing we get is ok but we have enough ways to keep ourselves healthy. We will have enough defense rating (deflection, fortitude, reflex, will) to offset our non-investment in constitution. Resolve gives us an ok amount of deflection. We also have sufficient tools to lower hostile effect duration through Ring of Solitary Wanderer (-35% hostile effect duration) and Clarity of Agony (-5 sec Duration of hostile effects, -50% Hostile effect duration for 20.0 sec). Why we need a lot of dexterity, perception and intellect? We need dex to attack fast so we can keep procing Avenging Storm which is the reason for this build. Perception is the king of stats, especially in POTD. We want to hit enemies. As a side benefit, both dexterity and perception increases our reflex defense. With sky-high reflex, plenty of the heavy hitting enemy ranged aoe damage will miss us leaving enemies to rely on their puny basic attacks to do damage on us. Enemy spells shouldn't be an issue either as we have enough will to resist it. The reason why we max intellect is for the increased duration in our abilities, scrolls, and drugs. This is more valuable than it sounds! Culture: The White that Wends Mystic Why? Mainly for the Lore. Also, Mystic gives us +1 to Arcana (the active skill we are going to max). Weapon Proficiency: Blunderbuss Why? We will be using Kitchen Stove which is a Blunderbuss. Active Skill: Max Arcana Why? Arcana along with Alchemy are straight-up bonkers as of patch 1.1. +1 Arcana is equivalent to +1 to power level of scrolls. We will be taking advantage of all the scrolls we can find/craft to unleash hell towards our enemies. Avenging Storm is our bread and butter. Passive Skill: Max History Why? We will be using the The Giftbearer's Cloth (+5 all defenses except deflection, increases with the History skill). 4. Equipment and Consumables Equipment: Helmet- Pearlescent Helm or Death's Maw (you can use whatever for this) Necklace - Bonesetter's Torc (for the +5% crit, +10% healing done and injury removal) Armor - Devil of Caroc Breastplate (still the best armor in-game despite the nerf imho) Ring Slot 1 - Ring of Solitary Wanderer (for the -35% harmful duration) Boots - Footprints of Ahu Taka (for the +2 dex and +10% healing done) Cape - The Giftbearer's Cloth (still gives a lot of defenses despite the nerf, +15 at 20 History) Gloves - Firethrower's Gloves (has everything we need for this build, +2 dex and +1 Arcana) Ring Slot 2 - Entonia Signet Ring (you can use whatever for this) Belt - Upright Captain's Belt (for the immunity to push/pull effects) Pet - Abraham (reduces recovery speed by a lot, best pet in-game imho) Weapon: Kitchen Stove - We want to use a Blunderbuss for its multi-shot passive. Kitchen Stove just happens to be the best Blunderbuss. Note# We want the modal on as it does crazy AOE damage. Its negative effect is offset by Intuitive from Disciplined Strikes. Note# The optimal enchantments are Frantic Reload and Wild Barrage. Food: Hot Razor Skewers is really good as it gives us +2 might, +2 pen and +1 to power level. Any other food should be fine as well. Note# Captain's Banquet +20% action speed bonus overrides the action speed bonus of our abilities. They don't stack together. Note# Captain's Banquet +20% dmg with spells doesn't work with Avenging Storm for some reason. Note# Crusted Swordfish +2 pen with spells doesn't work with Avenging Storm for some reason. Drugs: Deadeye is excellent for this build as it gives us accuracy as well as the % interrupt that gets pretty crazy due to multi-shot (Blunderbuss passive). Note# Coral Snuff is not good because its action speed bonus overrides the action speed bonus of our abilities. They don't stack together. Note# For hard encounters, use Deadeye. For general encounters, use any other drugs or even no drugs at all. Scrolls: Scroll of Avenging Storm - Our bread and butter. This is the reason why this build exists. Nuff Said. Scroll of Circle of Protection - Increases our defenses by 15 until combat ends. This is pretty crazy huh? Scroll of Moonwell - Increases our defenses by 10 and gives us a huge amount of constant healing (26.2hp per 3 seconds) for a long duration (40.5s). Scroll of Withdraw - We will only use this as a last resort. It makes us untargetable while healing us but we are stunned for the duration. Note# I only use these set of scrolls for hard encounters. For general encounters, use any other scrolls or even no scrolls at all. Note# No matter how much fun it is to always use Avenging Storm, I only use it when I actually need it. Use it sparingly as it's hard to craft. Note# I'm not using Scroll of Meteor Shower and Scroll of Great Maelstrom because they just one shot everything with maxed out Arcana. 5. Abilities Abilities by level guide: 2. Lesser Wounds 3. Fast Runner 4. Fighter Stances + 1H Style (+20% critical chance is crazy good) 5. Determination (amazing tanking passive) 6. Confident Aim 7. Disciplined Strikes + Lightning Strikes (core abilities of this build) 8. Rapid Recovery 9. Clarity of Agony (really good against strong damage over time) 10. Vigorous Defense + Thunderous Blows (+2 pen applies to Avenging Storm) 11. Duality of Mortal Presence 12. Crucible of Suffering (amazing tanking passive) 13. Conqueror Stance (+10 to accuracy/deflection is nuts) + Enlightened Agony (we love intellect) 14. Armored Grace 15. Enervating Blows (super useful against enemies that heal) 16. Refreshing Defense + Turning Wheel (we love intellect) 17. Body Control (resistance to might affliction) 18. Unstoppable (resistance to dex affliction) 19. Snake's Reflex + Bear's Fortitude (more defenses) 20. Uncanny Luck AI Behavior Script:
  12. I want to write so people can't see what I write unless they hover over it. How do I make what I write covered in black so people can't see it unless they hover on it?
  13. Hey, just a friendly suggestion Next time, when you do a weapon showcase, go to the enchants tab too so people can see what upgraded perks the sword has
  14. And the good thing about my builds are they involve 0 cheesing or abuse of game mechanics whatsoever. I like to have straight up slugging fights with no stealth cheese, no choke point cheese, no op arcana scrolls, no op alchemy potions. Just a clean build + the right equipments.How do you beat the double Boars, the tigers + Drake fight, and the hordes of skeleton archer/mage in the beginning of the game? I just don't see how one character, regardless of build, with starting equipment and missing item slots tanks four higher level creatures with no strategic use of fight mechanics on PotDBy abusing this games silly AI. I cleared them with a lvl 4 ghostheart/Ascendant by using a barrel next to the stairs as a chokepoint where I summoned my bear. Then I focused on charming their heavy hitters while shooting at the wurms. Drake and one wurm was pulled separately by using sparkcrackers from the south edge near the gunpowder barrel, one shot with the Arqeubus on the barrel hurt them badly and they came at me up the stairs. But yeah, without any kind of cheesy tactic I very much doubt that it's even possible. Dorf, please read up before you comment because otherwise there is no point answering your question again when someone has already answered it before. Check Dunehunter's reply on here.I didn't even ask a question I simply stated how I did it lol. Besides I already answered dunehunters and your comment, but u ignored that. You can't come back and clear that fight later because all the mobs are gone when u come back out from sublevel arena. No, as in do all the quests in Maje first before you do it. You need to gain those levels. Yes and this puts you on lvl 4. If you share a video of a lvl 4 character on upscaled POTD soloing that fight without using ur definition of OP cheese wich would be Arcana, Alchemy and Chokepoints I will be very impressed. Until then I will call BS. I'll give you a hint. Large shield + modal on. And if you know the game enough, you'll be able to craft 3 additional sparkcrackers. This alone should be very helpful to you if you are gonna go the solo route.
  15. And the good thing about my builds are they involve 0 cheesing or abuse of game mechanics whatsoever. I like to have straight up slugging fights with no stealth cheese, no choke point cheese, no op arcana scrolls, no op alchemy potions. Just a clean build + the right equipments.How do you beat the double Boars, the tigers + Drake fight, and the hordes of skeleton archer/mage in the beginning of the game? I just don't see how one character, regardless of build, with starting equipment and missing item slots tanks four higher level creatures with no strategic use of fight mechanics on PotDBy abusing this games silly AI. I cleared them with a lvl 4 ghostheart/Ascendant by using a barrel next to the stairs as a chokepoint where I summoned my bear. Then I focused on charming their heavy hitters while shooting at the wurms. Drake and one wurm was pulled separately by using sparkcrackers from the south edge near the gunpowder barrel, one shot with the Arqeubus on the barrel hurt them badly and they came at me up the stairs. But yeah, without any kind of cheesy tactic I very much doubt that it's even possible. Dorf, please read up before you comment because otherwise there is no point answering your question again when someone has already answered it before. Check Dunehunter's reply on here.I didn't even ask a question I simply stated how I did it lol. Besides I already answered dunehunters and your comment, but u ignored that. You can't come back and clear that fight later because all the mobs are gone when u come back out from sublevel arena. No, as in do all the quests in Maje first before you do it. You need to gain those levels.
  16. Except when you are playing potd with level scaling mod (you can get it in Nexus) and the guardian of ukaizo has 20-23 armor pen XD
  17. And the good thing about my builds are they involve 0 cheesing or abuse of game mechanics whatsoever. I like to have straight up slugging fights with no stealth cheese, no choke point cheese, no op arcana scrolls, no op alchemy potions. Just a clean build + the right equipments.How do you beat the double Boars, the tigers + Drake fight, and the hordes of skeleton archer/mage in the beginning of the game? I just don't see how one character, regardless of build, with starting equipment and missing item slots tanks four higher level creatures with no strategic use of fight mechanics on PotD By abusing this games silly AI. I cleared them with a lvl 4 ghostheart/Ascendant by using a barrel next to the stairs as a chokepoint where I summoned my bear. Then I focused on charming their heavy hitters while shooting at the wurms. Drake and one wurm was pulled separately by using sparkcrackers from the south edge near the gunpowder barrel, one shot with the Arqeubus on the barrel hurt them badly and they came at me up the stairs. But yeah, without any kind of cheesy tactic I very much doubt that it's even possible. Dorf, please read up before you comment because otherwise there is no point answering your question again when someone has already answered it before. Check Dunehunter's reply on here.
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