-
Posts
11305 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Tale
-
I said his concept lacked story. His concept doesn't feature any story beyond you're on an island and you're going to kill people or be killed. His concept doesn't yet feature any further elaboration on the story, so it lacks story. Never made that claim. Yes, actually, sorry. No, it doesn't. It explicitly expresses my opinion that his concept focuses on combat. I make no implications about lack of combat in RPGS. I will elaborate a little on my post since it caused Volourn's overthinking to go nuts and read way too much into a short response. His concept has a focus on combat. Combat with guns is currently best supported by first person shooters. But, now that I think of it, if built it as an action RPG with the action carried out in the same manner as those isometric shooter arcade action games. It would still be firstly a shooter in that fashion, not an RPG. It could be served as an RPG, if the idea is fleshed out more. But, off the concept so far presented, would probably be better off as an action game. He mentions skill system like Deus Ex if a first person shooter. Giving that some thought, my concern would be combat related skills. He's going to need to give serious consideration to how skills are raised, because with only 100 enemies (which, since everyone is after everyone else, a player's chances of killing all 100 himself are slim), the opportunities for using combat related skills can be limited. Even if hunting for food is incorporated. A faction system is mentioned and it seems kind of out of place given the scenario. I would think an enforced everyman for himself situation lends towards the development of factions. Suspending that disbelief, I don't see what quests they would end up offering.
-
The first time I ever saw Kane was in the trailer announcing his return for C&C 3. After watching all these movies from the previous games, I love that spikey bald headed man(check it out, his head isn't round, it's like a misshapen oval). It's kind of sad that he's not directing the FMVs (he did so for the previous games), but oh well!
-
Sounds more fitting for an FPS than an RPG. The concept lacks in story and focuses on combat. Ultimately, it's too bare an idea for me to have a particularly good opinion. Make it a multiplayer FPS with traps, you might have something.
-
They win all the time! Ever had to reload a save?
-
S.t.a.l.k.e.r.: Shadow of Chernobyl (impressions video inside)
Tale replied to Lare Kikkeli's topic in Computer and Console
It runs flawlessly on my mid range. -
I have no irrational hatreds.
-
S.t.a.l.k.e.r.: Shadow of Chernobyl (impressions video inside)
Tale replied to Lare Kikkeli's topic in Computer and Console
That's not a tree, that's an anomaly by a tree. -
I'm going to get C&C3. I played the demo, short, but I enjoyed it. In preperation for this release, I purchased Command & Conquer: The First Decade and have been watching the movies because the first games bore me too quick and Tiberian Sun crashes on me. -.-
-
TSL Restoration Project: The Phantom Deadline
Tale replied to Aurora's topic in Star Wars: General Discussion
Which is interesting because it won't be stickied because it's bumped. It truly is a vicious cycle. -
S.t.a.l.k.e.r.: Shadow of Chernobyl (impressions video inside)
Tale replied to Lare Kikkeli's topic in Computer and Console
Yes, the background is completely pre-determined. -
I did. I know what you mean. The show definitely had the potential to be a new X-Files. Margaret Cho lost some weight!
-
Mine was 3/17 and was celebrated in my favorite fashion: not answering my calls.
-
S.t.a.l.k.e.r.: Shadow of Chernobyl (impressions video inside)
Tale replied to Lare Kikkeli's topic in Computer and Console
As a matter of fact, none do that I saw on Stalker difficulty. Most "respawns" people I've seen encounter were patrols, with a real respawn (of some kind) coming a day or more later. What difficulty are you playing? Are you sure they are respawns or maybe just guys that circled around behind you? -
There will be a SciFi direct to DVD movie this fall. The Pegasus story. It's going to be on TV first, then to DVD.
-
Are you willing to share your reasons for dislike? I am interested. Main reason? The most FUBAR dynamic difficulty system any game has ever attempted, sans SIN: Emergence pre-patch. Only game I know of where levelling can make the game drastically harder to the point that it ultimately forces you into a specific playstyle to even be able to play the game. Mostly generic appearing dungeons, including the Oblivion gates (though I concede that the layouts often were different and some were quite nice). These two elements conspire into removing any incentive to explore in the game. Ultimately, the way to get the best equipment in the game isn't via exploration and dungeon crawling, it is by finding a place were humanoids respawn after your character gains the appropriate level. Functionally, this is the complaint. As my character levels, being a stealth based character, I end up having more and more difficulty killing anything. Just until I get to the sweet spot where I can hit an enemy 15 times to kill them without them acknowledging my character is there. And there feels something incredibly nonsensical about hitting a guy 15 times in the back without the guy even turning around. But, luckily, if he did, my character would usually die instantly. If the enemy was a Clanroth, he would die anyway. As an explorer, I like to see what is to be found and what there is to see and discover. Sadly, the only thing there is to see in any of the dungeons are the same looking walls as the rest of the dungeons and the only thing to discover are rusty iron hammers. I know another said it was better than Morrowind, but from my perspective, Morrowind was tons better.
-
He likes Oblivion? The group of people who, like me, dislike that game seems to be a shorter and shorter list than I expect it to be every time the topic comes up.
-
I think it means that the final 5 Cylons had all been to Earth.
-
And one of them was never heard from again.
-
Called it.
-
I saw it earlier today and I really liked it.
-
Not if you play alone a lot and aren't a mage. When you're high level, it gets better, but running the roads is real pain in the arse. Roads? Use the griffin/bat/whatever. No real need to run roads unless you're going for scenery or on the quests themselves. I was trying to play Command & Conquer: Tiberian Sun. However, the game crashed on me twice. BAH, humbug!
-
S.t.a.l.k.e.r.: Shadow of Chernobyl (impressions video inside)
Tale replied to Lare Kikkeli's topic in Computer and Console
Relatively random. -
ever tried City of Heroes? you can get from one end of town to the other in under 30 minutes if you have the right powers. With a Mage you can travel to any friendly city in existence, then a 5 minute ride to whatever outpost you want. With a Warlock and two buddies, you can go from wherever you are to your buddies, wherever that is, in 30 seconds. Or you can just bug Warlocks in random locations for it. Sometimes they'll help you, I usually wouldn't.
-
World of Warcraft has the fastest travel of any MMO I have ever played. Not just by a llittle, but there's a significant margin of difference there.
-
S.t.a.l.k.e.r.: Shadow of Chernobyl (impressions video inside)
Tale replied to Lare Kikkeli's topic in Computer and Console
The other 5