I said his concept lacked story.
His concept doesn't feature any story beyond you're on an island and you're going to kill people or be killed. His concept doesn't yet feature any further elaboration on the story, so it lacks story.
Never made that claim.
Yes, actually, sorry.
No, it doesn't. It explicitly expresses my opinion that his concept focuses on combat. I make no implications about lack of combat in RPGS.
I will elaborate a little on my post since it caused Volourn's overthinking to go nuts and read way too much into a short response. His concept has a focus on combat. Combat with guns is currently best supported by first person shooters. But, now that I think of it, if built it as an action RPG with the action carried out in the same manner as those isometric shooter arcade action games. It would still be firstly a shooter in that fashion, not an RPG.
It could be served as an RPG, if the idea is fleshed out more. But, off the concept so far presented, would probably be better off as an action game.
He mentions skill system like Deus Ex if a first person shooter. Giving that some thought, my concern would be combat related skills. He's going to need to give serious consideration to how skills are raised, because with only 100 enemies (which, since everyone is after everyone else, a player's chances of killing all 100 himself are slim), the opportunities for using combat related skills can be limited. Even if hunting for food is incorporated.
A faction system is mentioned and it seems kind of out of place given the scenario. I would think an enforced everyman for himself situation lends towards the development of factions. Suspending that disbelief, I don't see what quests they would end up offering.