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Tale

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Everything posted by Tale

  1. No no, there was a horrible one on the NES. http://en.wikipedia.org/wiki/Teenage_Mutan...tles_(NES_game) I actually had the PC version. Absolutely horrible game. Uh, warning, language.
  2. Oh fudge, what was that one horrible Ninja Turtles title? I think I'll have to change my answer to that.
  3. I will bloody cut you. Personal taste: Dungeon Siege Crap as a game, but kind of enjoyed it: Revolution X for the SNES
  4. So Tale, you are saying that there is a rule everyone should follow for it to be RPG'ing, and yet a huge section of RPG's ignore this rule? I would have thought all posters on a forum devoted to a domestic CRPG developer would know the answer to this question already. Japanese console RPGs are (for the majority) less RPG than Canadian bacon is actually bacon. This should be evident by the consistent and complete lack of any element of actual role-playing. The Japanese definition of RPG is fairly all-inclusive, to the point where it will even include games like Metal Gear Solid. Indeed, the second Metal Gear Solid game even goes so far as to reference itself as an RPG in its own narrative. What we know of as Japanese RPGs are fantasy adventure games that merely use an approximate of an RPG combat and leveling system Que? Glad you see that. Never said the player should. You can go to the mall and try to kill all the people there, but there are mechanisms to stop you from accomplishing this goal without the shopkeepers being immortal. It is the job of an RPG to try to represent these mechanisms. If the player goes out of his way to break the computer logic's ability to do this properly, so be it. Let the player screw the game up, or introduce the stand-in (Bif the Understudy) mechanism we saw in Baldur's Gate. What is the point you are trying to make with this example? These goblins use the same rule system as the player. They have non-arbitrary hit die and are not set to be immortal.
  5. I can't play poker. People get angry when you palm cards and there's money at stake.
  6. QFT. See, I have to disagree with this. The way I looked at FEAR was part puzzle game. Completely unlike Doom, the developers made a point to let you know enemies are ahead of you before the enemies noticed you. They place them in varied configurations. Your job is the take what is available, then blast them all to hell as quickly as possible. And that's what I love about it. It's a puzzle where you're finding the most efficient way to tear configurations apart.
  7. An important aspect of roleplaying games, for some people, myself included, is that there is a standardized set of rules that apply to everyone. Giving specific creatures the "immortal" flag without any reason behind why they are completely immortal is breaking that standard because you are making them exempt from the rules. Japanese RPGs are absolutely horrible about this. Ridiculously horrid. So horrid about it that it is not funny. I want to acknowledge that in a pre-defined system that lacks the ability to improvise, such as we find in a computer game, there are limitations. All this said, I accept giving different rules to other characters only when absolutely necessary for the intended design. My ideal is that the rules apply to all, but I understand the the reasons behind special rules in rare exceptions.
  8. Since Fallout is in Bethesda's hands, I don't see Obsidian getting to do much with it.
  9. I think some people in this thread think I'm the one selling. I don't want money in exchange for games, I want money so I can buy them!
  10. Most people find it easier if you capture their base on the cliff so you can build hornets. That's what I ended up doing. In fact, that's become my favorite strategy, capture anything and everything.
  11. Here's a trivia question: What possible relation could a woman have to a man selling his entire game collection?
  12. I think I'm in a minority with the way I look at things, but here's my perspective in regards to unwinnable battles and RPGS: I prefer to think of RPGs as nothing other than a storytelling medium. No different than a novel or movie in that regard, but with interactivity and choices. That said, I don't feel that expecting a player to reload or rely on out of character information maintains that medium. I believe in exceptions, such as if the player is exceptionally poor or the player is attempting to go somewhere that is reasonably out of bounds. All of this leads to me disliking the concept of unwinnable battles based on assumptions I'm making of the concept. Basically, for me to be okay with unwinnable/hopeless battles, you'd either have to make it so they don't force the player to reload or they exist to punish the player for behaving in a manner you, as a designer, don't want them to behave.
  13. I thought Okami was an adventure game. That's what I recalled it being listed as. What is this talk of dying? Edit: Oh, it's action/adventure? Been thinking of picking it up.
  14. Word! I think I lent that to my neighbor when I was young. He probably sold it for drug money. So, I bought a new one, along with Secret of Mana, Final Fantasy III, and a redesigned SNES from a college friend for $50!
  15. For my cable bill.
  16. Halo PC is one of the (two) grudges I have against Gearbox. Two new superweapons added to multiplayer. I do kind of like the rocket warthog, though. The PC version of Halo only enforced the truth about the game, in that it is a steaming turd of a game. Online was fairly fun without those weapons. Sniping people with a pistol. haha
  17. Halo PC is one of the (two) grudges I have against Gearbox. Two new superweapons added to multiplayer. I do kind of like the rocket warthog, though.
  18. double post
  19. Should I play Ring of Red (a 2001 PS2 title I've never finished), more S.T.A.L.K.E.R., or more Command & Conquer 3 skirmish? Choices!
  20. Outrider Or a TIE Defender.
  21. The next part of the Longest Journey is going to be episodic. http://www.funcom.com/wsp/funcom/frontend....p;table=CONTENT
  22. Kotaku's been following this since, at least, St. Patrick's Day. Hints: http://kotaku.com/gaming/april-fools/onm-i...joke-244951.php Confirmation: http://kotaku.com/gaming/nights/nights-seq...rmed-247480.php
  23. I'd threaten the cat in your avatar, but... aww... kitty.
  24. You take that back or I'm blowing up your car! How much are tickets to Portugal?
  25. I nearly cried when Grom died. *sniffle* And the ascension of Arthas to join with the Lich King was truly epic. Ah yes, it indeed was one of the best ending cinematics ever. I'm still angry at Blizzard for creating WoW. I wanted to know how story continues but I'm not going to play some lame MMORPG for that! You'd play some lame RTS, instead? That's it! Let the facestabbing commence!
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