Everything posted by Tale
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[Merged] Co-Op Multiplayer as some potential future stretchgoal?
It's rare to find a feature people are against. But I guess multiplayer being mandatory has left a bad taste in people's mouths. Anyway, I thought it was cool in Baldur's Gate/Icewind Dale/Neverwinter Nights. I never actually used it in those first two games. So that should tell you how committed I am to supporting it. The idea of having Obsidian.net game nights to party up is a cool idea, but there are definitely better things to have if it's too much effort to implement.
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3 races guys? Player housing?
I always got the impression that Tieflings were much less than that. That they're humans whose family has spent so long in a particular part of the realms that the realm started sticking to them. Like a family has had a vacation home in Baator for 4 generations, then the children just start popping out with horns with no non-human indiscretions required. But good luck convincing the father of that. Devil/Demon blood's just a shortcut to it. The Devil/Demon has been diluted out by a line of impure descendents, but the planes, they never let go. No. Neeshka's grandfather or father (I think it was grandfather) was a powerful devil. Grandfather. But given that grandfather is sometimes used in place of "Great-Grandfather" it's possible she's even further removed.
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3 races guys? Player housing?
I always got the impression that Tieflings were much less than that. That they're humans whose family has spent so long in a particular part of the realms that the realm started sticking to them. Like a family has had a vacation home in Baator for 4 generations, then the children just start popping out with horns with no non-human indiscretions required. But good luck convincing the father of that. Devil/Demon blood's just a shortcut to it. The Devil/Demon has been diluted out by a line of impure descendents, but the planes, they never let go. To try to bring that back around to races for this game, that's a way I like for creating new races. People spent so long in a place that the place just started sticking to them. Gives fantasy a sort of Lamarckian flavor.
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Gameplay lenght
Generally speaking, I despise counting hours. Exceptions are to be made when the rest of the game is so unenjoyable that you've started a bullet list of complaints, because why not? Quality over quantity. I don't want padding. I can appreciate that Obsidian wants to make the world feel more alive, so we will have lower quality/easy quests. But I hope it doesn't get to be like DA2 and ME3 where some guy tells you to go X, you go there find whatever, go back and get a reward dropped on you with barely a sentence exchanged. It has to feel that someone actually tried here. I'd rather my cheap fed-ex quests where along the lines "if you're going to Townsville, please deliver this letter to my lover" and when you get there you find out the lover is a member of the wizard cabal and he's consorting with the enemy, so you have the option to expose him or keep it secret. As opposed to "go find me a farm plow"->"thanks"->CHA-CHING. Make it an opportunity to flesh out the world or an excuse to direct you to new locations, not just extra coin for checking cracks or wasting time.
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[Merged] DRM Discussion Thread
This contradicts with what Paradox used to say. I'll see if I can dredge it up. Can't find the specific quote, but I did just verify that I can run some games without Steam active. Just did it with Bastion.
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[Merged] Info was a little vague.
I suspect they're holding back info for two reasons. 1) It's not all set in stone, they want some feedback. 2) Information releases can bring in additional buzz and new backers, regaining momentum.
- [Merged] The races of the world, Please something other then Elves/Dwarves/Orcs/Humans?
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Please include women with shirts on.
I'd like to remind everyone that the purpose of this forum is to provide suggestions or feedback for a game. As far as I'm aware, that includes unpopular ideas. That said, be considerate of how you argue for your idea. And that your argument may be insulting to other people on this forum. If in doubt, share your idea and move on.
- Which character archetypes would you like to see as companions?
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Dragons.
Technically, dragons were one of the first things to appear related to the project. The Ouroboros symbol. Now, does this mean something is already planned for our scaly friends? Are they intended to be present or merely symbolic within? You've got me wondering. I won't miss them if they're gone. Maybe Obsidian is trying to make a totally original fantasy setting that avoids the typical trappings. I can support that. But I'm curious about the symbol and its dragon.
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Should gold have weight?
I was referring to economy and banks. If gold has weight, then equipment costs have to be considered. Can't have equipment that costs more gold than people can carry. And if people are going to be tossing money away to keep their weight down, then that's also a concern for what they can or can not buy later on. Maybe it's not nearly the hurdle I imagine it to be. I've never dealt with it.
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Should gold have weight?
It's a low priority thing for me. If gold has weight, then they need to either have a very tight economy or banks, regardless of difficulty level. It's a neat feature, but I'm not sure it's worth the extra effort.
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Will this be the official forum for Project Eternity?
I haven't heard anything about a new forum, but nobody tells me nothin. Hopefully we can get a new hamster (and wheel) to power it as a stretch goal.
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Mature Themes?
To keep the ball rolling, I want to give a fair example of what I think are mature themes. Let's take a war. The way this shows up in lots of work is that the evil army invades their good neighbor and that's terrible. When I think of a mature approach to war, I think of a work that motives the invading army not because of good vs. evil, but because the invaders have suffered an extensive drought for the past few seasons or years. However, inside the neighboring country is a freshwater river surrounded by adequate farmland. His people, starving and dying, are still mostly a moral sort. They would balk at the idea of a war to steal their neighbor's land. So the king sends out his spymaster, who comes back and points him at a group of feuding clans on the border. They've been killing each other off and on for 3 generations and everyone left them alone. This time is different, when the clan on their side of the border loses a particular battle, news spreads around the kingdom about an unprovoked attack from the neighbor. The people of the neighbors look like just like us, but they are truly sub-human beasts who will kill for petty reasons. They must be pushed back to protect the borders. And the biggest threat is perhaps that town with the river and surrounding farmland. Maybe the king troubles himself over the fact that he has to lie to his people, send them off to die and kill so that perhaps their children won't starve. Or maybe he hasn't the slightest qualm about what he is doing, believing without question that it's always the needs of his people before any moral obligation. These are the things I think about.
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Is non-storyline lore important to you?
I don't really care about finding a ton of books to read in the game, but a well fleshed out background that shows in the world detail is important to me. If there's background on why the "Church of the Blind God" has those particular stained windows and why all the priests wear plaid on the holy day, that can make for some interesting tales. And everyone loves the legendary item with the extensive backstory.
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A suggestion for the romances you're considering (if any)
I don't know if anyone remembers it, but here's an old (nearly 6 years) forum post from Sawyer. Now, remember that this is 6 years old, things could have changed. And I know a few people took offense to it when it made the rounds last time. I'm posting it because I think that if they do romances, we're liable to see them done differently. We might see tragedy and loss, heartbreak, characters that grow into feeling that the relationship isn't fit for them, or even romances where the player is on the receiving end of a bad relationship. Or maybe his opinion has changed entirely in the intervening time.
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Judge Hades Character
The last time I took a break from this forum, the first thing I did coming back was a forum search for him, just to see what he'd been up to. What I found I was sad. I liked him. Reminded me of myself in my younger years. Always trying to reinvent himself.
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[Merged] George Ziets as as the 2.8 million stretch goal
He was lead on the fabulous Mask of the Betrayer expansion. That's enough for me to put him on my favorite designer lists.
- [Merged] The races of the world, Please something other then Elves/Dwarves/Orcs/Humans?
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Why no stretch goals
Just a theory here. The stretch goals are being withheld to generate a second wave of buzz and new backers when they are revealed. They may be doing the same with news updates on the project. Like the 4 day teaser. Parcel out information to keep up momentum. It seems to be a common strategy for successful kickstarters. Alternatively, they hadn't finalized them yet. They didn't even make that kickstarter video until earlier in the week. So they could be playing it by ear.
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Dear Obsidian, don't listen to the crowd. Make the game as you have planned it.
I think part of the idea here is that they'll pander to the backers a bit. That said, pandering to me partially includes challenging me. Turn some of the things I expect on their head, either fundamentally or as a sidequest.
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Playing dress-up is really important to me
Hats alone could make this a game of the decade. But seriously, I'm doubtful that we'll get much character detail from it with it being isometric. That said, we may still get plenty of visible customization on paper dolls or character portraits. Though the tier reward of a custom portrait implies static portraits. I do enjoy customization. I think I wasted $10 this past week just on parts for Transformers: Fall of Cybertron. So I support the idea, but I'll be understanding if it's more left to the imagination.
- What mold should be broken?
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Stronghold/PC base
I really really enjoy the idea of being a bunch of homeless wanderers going from town to town, raiding people's shelves, and picking up the odd parcel delivery. The entire group is a bunch of people with no place in this world, just passing through. That said, that's a personal preference. If the game functions fine without forcing either way, that'd be perfect.
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Class or Skill based system? Hybrids? (Which do you prefer and why?)
Here's a similar topic, for those who'd like to read it. http://forums.obsidian.net/topic/59957-what-type-of-game-system/ I still favor class systems for the gimmick potential and for the ability to have different stats mean different things. However, I understand that's a bunch of extra work creating the new classes and may not be the best use of resources.