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Everything posted by Tale
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Almost a Year of posts on same issue?!?
Tale replied to BaconyMutt's question in Dungeon Siege III: Technical Support (Spoiler Warning!)
There was a patch pushed out yesterday that sounds like it was addressed at your problem. I know this is a month old, but if you happen to stop by, maybe you'll read about it. -
Glad to see that's finally fixed. I recall seeing posts here about it.
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I'm always kind of curious when we only see a single sequence across multiple pieces of media. Is that the only segment they have working? I guess this might be the consequence of working on tradeshow builds. The demo area gets polished up enough to show off while everything else takes a backburner for the time.
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Morgoth is talking to himself. Back away slowly...
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Us Americans need something in our favor, what with our distinct lack of top hats and "cheerio."
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Anyone pick up Darksiders 2 today? I'm hoping to grab it this month after a replay of Darksiders 1. Initial impressions are very good.
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You've probably been wondering about the Wheel of Time RPG. They have a kickstarter up, now.
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Vista/7 but DirectX 9. I wonder if this is one of those "it'll run, but we don't officially support" kind of deals, then.
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Sadly not. You're confusing two different things.
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I might be getting a raise at work soon. (by soon, I mean it might have started today, but that's not confirmed) It would have to start after I rack up a weekend of overtime.
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I do like how the PC is a character with a rich and important history. And how the details are filled in by answering questions or narration. It brings you out of the moment, sure, but it's uncommon. PCs with important histories tend to go the amnesia route or making it a secret of their birth. Here, they just don't bloody tell you until it's important. But he definitely knows. Like I said, it brings you out of the moment to have such a significant separation of player and PC knowledge, but it's cool for the novelty.
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I mean every single part where you're not using the PC. Miras vs the Ubese, Atton and pals, the yacht. I'm not speaking specifically of changes. It's just a bad segment because of imbalance when Jedi aren't in the party. Just to be clear, I'm not blaming you guys.
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It was rushed. As I recall, it's the first time that team's ever had to deal with a deadline of only 11 months. It's hard to really point at anything else with that standing in the way. Hubris? Maybe, with more time, the plot problems would have been identified. Maybe the choices could have played into the endings better, instead of rushing you down 1 path. Maybe they could have finished more dungeon assets. Or maybe they would have wasted any extra time without a deadline looming so closely. I think the stuff they did well, we could have lived with if they hadn't buggered the rest. If the 11th hour wasn't a railroad of NPCs going insane and evil to force the plot in one direction. They could have reused dungeons, but been smarter about it instead of obviously pasted on covers on doorways that stick out. If the encounters had had a little more variety or interest beyond the spawn-in. Other niggles could have survived and been ignored. Like the plot actually being three mostly unrelated plots that the player is, for the most part, only witnessing instead of engaging with and shaping. Or the characters not being quite as interesting, though Varric was solid.
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According to wikipedia he has notable P&P credits. As well as Fallout 2 and Planescape: Torment for computer games.
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Any dedicated Jedi will tear through them, just because of crowd control and ranged defense. I was using Kreia in my party with Insanity and it was a joke. But the second I was stuck with Atton (who wasn't Jedi long enough to really use CC), Mira, and T3, it was renewable droid shield spam while trying to get targets hung on corners. And then I made the mistake of using a Bao-Dur and HK-47 combo for Goto's ship, and saving over anything newer than 2 hours ago. "Okay guys, put on energy shields and beeline for where the PC is. We just have to live long enough to free him and we're golden."
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I liked that Runaway 3 basically skips right past following up Runaway 2. Runaway 1 was a fun little adventure with the mob. Runaway 2 turns into some supernatural alien conspiracy. 3 will tell you what happened, but luckily, it goes back to focusing on ripping off mobsters again. Still on KOTOR 2 TSLRCM. Nar Shadda is criminally bad design. I don't want to hurt the feelings of whoever was responsible for it, but WTF man? Playing as Mira, Atton, or whoever you pick for the ship. If you don't have a jedi, it's a painful slog. The only way to survive is to play as cheap as humanly possible, hoping you stocked up on mines.
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Doesn't include Fight Club, therefore it is suspect.
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It does me no harm to use spoiler tags.
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Baldur's Gate and Baldur's Gate II Enhanced Editions Announced
Tale replied to Lorfean's topic in Computer and Console
They wouldn't have any choice in the matter. It'd be up to Hasbro. And Hasbro isn't going to want them to use an EA system. -
Baldur's Gate and Baldur's Gate II Enhanced Editions Announced
Tale replied to Lorfean's topic in Computer and Console
As far as I know, their license only covers BG1 and 2. So IF they can make a third one, it would be up to the license negotiations to cover the engine as well. I suspect that they'd want to use their updated version of Infinity engine as much as possible. Related, I have no hope that they'd be able to swing for AD&D. They'd probably have to use 4e or 5e. -
One thing I particularly noticed in my play is
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Bug report. Dueling Handmaiden causes her armor to be lost forever. I lost a Heavy Echani suit from that. Before I reloaded the save and manually unequipped it. This sounds familiar, actually. Might be an old bug.
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I think I must be coming down with something. I'm having a temptation to play the Neverwinter Nights OC.
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Obsidian most likely has no say in it. Lucasarts has either just not been interested, or they submitted to Valve and had it rejected for some reason, and they aren't interested in resolving the issue.
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That was quick.