Any game that that relies on player choice and exploration of various potential archetypes needs not be voiced, especially for the main character. Voiced is cool and all, but it takes way too much away to be worth it. I see as much choice and player definition in the character for Mass Effect and Dragon Age 2 as I saw in Binary Domain, it's just that Binary Domain is a heck of a lot shorter. They're almost like a Devil May Cry game, except you get to choose between Dante, Virgil, and Nero on a case by case basis.
I love a good action/adventure and third-person shooter. I don't hold to some notion that RPGs are superior than these. But I do hold that they should have some differences. And being able to express more than just three archetypes that only differ in tone 90% of the time doesn't strike me as a valuable thing to set RPGs apart.