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Tale

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Everything posted by Tale

  1. People aren't just saying this because of the wheellocks. Care to share? Aside from the existence of guns, it seems to have as much in common so far with Arcanum as it does an Icewind Dale/Planescape cross.
  2. Not really, because we haven't heard about any significant contribution of technology beyond wheellocks. Certainly not trains and automatons.
  3. Fully voiced? No. Voiced for major events? Sure.
  4. The poll seems to be basically "do you want X? Do you want more than X? Do you want even more? How about more yet?" People will always want more. I think the better question to ask is "how important is this to you?" Which I think some people will use to modify their answer and report less than they actually like because it's not so important. But it'll still confuse the results a bit. That out of the way, I like the idea of having a dynamic economy. Especially one influenced by visible factors.
  5. I fondly remember Suikoden II for the antagonist-protagonist relationship. However, I can not in good conscious vote here. This is one of those things I don't want to influence Obsidian's writing choice on in the slightest. The relationship they choose to explore in this capacity is likely one of the ones they have their greatest amount of vested interest.
  6. My only real question is "will I be able to eat a god?" As far as intelligent evil options go in video games, I've never seen it beaten. I have two things I want from moral choices in these games. Ones that inspire some measure of conflict or cognitive dissonance is the most important. If they can give me that, I'm golden. The second is the ability to be underhanded while maintaining an otherwise positive objective. I think these kind of tie in together. Killing two people to save a ten. Eating a baby for immortality, but you totally wouldn't eat a baby under any other circumstance, and may even spend the rest of the game protecting babies.
  7. And fava beans? *backs away slowly* Do you know how hard it is to get broad beans in Texas?
  8. I like inns. It gives the atmosphere that you're adventurers. A house gives the atmosphere that you're one guy instead of a group, or that you're squatters. A dungeon's kind of creepy. A fortress veers too much towards army. But an inn? It's informal, it's the classic place to meet adventurers and get new quests.
  9. Ok, I realize my desire for a lack of "Holy **** the entire town knows how could they possibly know?!" ala most games is getting meta because I'm asking for a more realistic approach. But you're getting maybe too meta? I don't see how. Too many games let you get away with murdering a guy just because everyone's back is turned. But then they turn around, see you standing over him with a bloody knife, and they're completely dumbfounded as to what happened. I understand the problems with complex AI that may cause these issues, but I think it's valuable to consider fixing it if reasonable. I think a system that forces the player to consider what evidence they leave behind and any witnesses could make it interesting.
  10. That was revealed very early. Either towards the announcement video or Sawyer's first update. It's one we create. And Avellone's talked a bit in a few interviews about letting people create their own bios, so I think we can rule out any set background at all.
  11. They don't seem to be stating what they'll add above 2.2 million. I'm not sure they know what they'd do with six million and there's predictions that they'll get around seven to eight million. I don't really see that happening. But if by some miracle it does, adding new areas, new classes, and new companions would be a good use of it. Maybe we could see a Baldur's Gate 2 size roster at that pledge level. Well, what I really want is that they use the money to relocate to Dallas. Or maybe just hold the launch party in Dallas.
  12. Yes, but... Just because nobody saw you, it doesn't mean they can't figure it out. And that's probably really hard to implement but I'd like to see it. Yeah, nobody saw you, but everyone knows you were going to see the guy because you've been yelling around town for his location. Or they saw you walk into the house. It's easier, and it would be acceptable, to just say "did they see you do it? y/n" and leave it at that. But I would like to see a more complicated system somewhere down the line. This game or another.
  13. I like where they're going with what they already have. New classes, new companions, new areas. Though also like your idea of increasing the number of monsters. I don't know if a post-game seems like a good stretch goal. They may already have it. Some players may not want it period. Mini-games can bugger off. Mounted combat is something I fear turning into a mini-game instead of a regular feature.
  14. I'm still dealing with the fact that I've been pronouncing Urquhart wrong all this time.
  15. Calling it now, the entire game is going to be a metaphor for the atom bomb.
  16. In that case, it seems like overkill. You can simply increase starting HP to avoid that problem, without needing to effect leveling rates or starting level. You may want to reduce HP gain per level to offset the increased start, but the other stats and general level don't need to change any. Or even just have them start at level 2 or 3. Jumping all the way to 5 and slowing down leveling are unnecessary.
  17. Well, unlike the suggestion of asking for fans to act as amateur voice actors in the game for free or for reduced pay (which is folly), the idea of having Obsidian fans - many of whom we know to have excellent artistic abilities - chip in their own work for, say, one of the reward tiers on Kickstarter might hold some water. I mean, the fanart community is full of incredibly talented and creative artists who are just bursting with love for the company and the material, and I've no doubt that they would love to see their work featured in-game. Any thoughts? Inconsistency. Artistic styles wildly differ.
  18. Stuff is going to get cut regardless. It's inevitable. I'd bet all my money on it being a guarantee. This is the big thing I like about DLC, the ability to go back and pick that up. If DLC had been popular around KOTOR 2, we probably would have gotten the droid factory or the droid planet even!
  19. Still on Neverwinter Nights 2. Oh man, why's it take so long to get Ammon Jerro? I miss that guy already.
  20. I'm developing a taste for Chianti.
  21. Because you're buying from two different people. Steam and GOG.com are different stores. You can't expect Target to honor your purchases at Wal-Mart.
  22. That doesn't seem to be a strong argument. I've seen philosophies that define gods as omnipresent and even non-sentient forces. Which ends up meaning gravity and electromagnetism are gods if you think about it. So is someone that believes in gravity not an atheist because they agree in a force that another philosophy declares to be god? It's complicated. But what's more important is that it doesn't change anything about their belief system and we are letting the silly corners of language replace actual ideas. For all intents and purposes, a person that rejects the authority of the powers of a fictional settings is an atheist if they want to be considered as such.
  23. I would love to see room for a companion or two that fits in to the main game being able to be released on their own instead of necessarily being part of a pseudo-sequel expansion area. It's more possibilities for the devs to expand with. I like to think that Obsidian wouldn't abuse it for quick cash for cheap content. DLC is just more versatile, it can be well crafted companions, it can be areas, it can be entire sequels and everything expansion packs can be. But there's the public stigma against it. Because versatility means it can also be hats, locked areas that require cash shop keys, and limited access passes. People are afraid of DLC. Too much bad blood. I like the concept, I really do, but it's been subject to some abuse and sadly the good is being tossed out with the bad.
  24. A lot of the posts are from the same people. On both sides of the discussion. People speaking against it generate just as much continued discussion as those speaking for.
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