-
Posts
11296 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Tale
-
Dragon Age: Origins
Tale replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Arguing about whether or not a post is on topic is even less valuable to the topic than an off-topic post. If you don't like it, ignore the post and move on. -
I don't think it should play out in future games. Just move to new regions each game. And don't bring it up. Each game should be a self-contained adventure on its own. I'm actually hoping they don't even bring the companions through each sequel. The need to constantly reference older games simply shouldn't be there. I'm getting a little annoyed by it, in all honesty. For Mass Effect, some of the things made sense. The Rachni promised to help against the Reapers. But that was because the Reapers were a multi-game arc, they weren't self-contained in only the first game. Everything else just makes the world feel smaller. Like the setting revolves around only 20 people. Take Ilium in ME2, for example. It's only a tiny little port. You go there for two new characters. But in this little space that's not even a square mile of an entire planet, you bump into no less than FOUR characters from Mass Effect 1. With a new character that is sending messages from a fifth ME1 character. Then you go off to run into a sixth who just happens to be connected to a mission you're there for, by complete coincidence. Inside the game, reactivity should be high. Between games, it should be irrelevant.
- 37 replies
-
- 2
-
I was a big fan of Baldur's Gate 2's Abi-Dalzim's Horrid Wilting. Back in the day I used to like making forum signatures and it made its way onto one of my favorites. It's lost to the bowels of expired websites and crashed hard drives. The graphic was incredible, the damage was great. Neverwinter Nights 2's version is just kind of sad. This post is single handedly responsible for an apostrophe shortage in the midwest.
-
Oh man, I wish I had time to try the Game of Thrones RPG. I've heard pretty good things about it. But my to-buy list this year is basically just the ZOE re-release. Sooooooooo much backlog. Anyway, Mask of the Betrayer has really crappy battles at the beginning. I'd forgotten all about them. Safiya likes to pretty much drop dead of a sneeze. But I can solo the encounter with Word of Changing.
-
Your Personal House
Tale replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
http://forums.obsidian.net/topic/60874-updated-summary-of-the-qa-in-the-kickstarter-comments-page/ Some stuff in here I'd like to reference. Feargus has talked in the Kickstarter comments about possibly upgrading the player housing into a Stronghold with a stretch goal. This one's good. -
Or they open early pre-orders. Which they very well might. Which is what you're asking them to do, anyway. Just you're asking to make the accounting troublesome on top of it.
- 270 replies
-
- 1
-
- project eternity
- update 17
- (and 6 more)
-
It is not about the numbers of people, it is about the logic behind what is being done. On one hand they are saying making an Addon for the Xpac might be awkward considering all KS funds do to the main game while at the same time saying all $165+ tiers get the Xpac free. What you are saying by doing that is that the reward for pledging 165+ is a free Xpac, so essentially you have paid for it. Just as if you had paid for an Addon. An overpriced addon for a small group. Each expansion handed out in the kickstarter is essentially done at a loss. Minimize that. It's borrowing money from Charles to pay Bill, which is a classic problem. They'd be borrowing profits and sales from the next title down the line to fund the current title's production. There's nothing to be gained that way. For you or for them. Yes, it's "more cash to the development of the main game" but that cash is coming from somewhere else. People could just as easily buy the expansion closer to release without the accounting headache.
- 270 replies
-
- 1
-
- project eternity
- update 17
- (and 6 more)
-
This doesn't really make sense considering the Xpac is being offered as part of 165+ KS tiers. So if you up your pledge to 165+ you get the expansion but aren't paying for it? You are paying for the main game and a "free" Xpac? Isn't that the same as asking for a pledge increase for a "free" Xpac via an Addon? The $165+ groups are a limited number of people because its a prohibitive group. It would only be the same if they did a $100 addon for the expansion. Not $10.
- 270 replies
-
- project eternity
- update 17
- (and 6 more)
-
Well considering the core game digital download is on KS for $20, I'd guess the expansion will go for $10 as a digital download, so why not make an Addon on KS that people on any tier can add to their pledge? This way the 45k people in the $20-50 pledge range might be enticed to increase their pledge by $10. $20 was a special limited time. It's not even available any more. $25 is also a limited time for during the Kickstarter. The problem with selling the expansion at a low price in the kickstarter is the kickstarter funds are going towards the main game. This is the accounting that has me worried. The expansion is probably depending on post-kickstarter sales to even get funded. Kickstarter pledges don't go to it.
- 270 replies
-
- 1
-
- project eternity
- update 17
- (and 6 more)
-
Unless I misunderstood, which is possible, the wait is only for those that don't get it through pledging.... You did misunderstand. The wait is for everyone.
- 270 replies
-
- project eternity
- update 17
- (and 6 more)
-
I'm kind of curious as to the accounting. They have got to be anticipating sales to support an expansion, the kickstarter funds are going to the main game. That's okay, but what kind of sales are necessary to independently fund a solid expansion?
- 270 replies
-
- project eternity
- update 17
- (and 6 more)
-
Hopefully these announcements get a good last week surge. I am really surprised by the Wasteland 2 announcement.
- 270 replies
-
- project eternity
- update 17
- (and 6 more)
-
Saving and reloading
Tale replied to qstoffe's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I like to think of myself as oriented towards the narrative. I like games to tell stories. Even combat tells a story. Lord of the Rings would be a little boring if it was only walking and talking. My ideal for normal difficulty is being able to look at an encounter and think "yeah, my guy could overcome that without dying." I'd like to be able to figure out the solution without a walkthrough or trial and error. Especially tough dungeons and bosses should telegraph their difficulty, if at all possible. So that you can tell that it's going to be too difficult for you and come back later with an appropriate strategy before having to reload a save. And non-optional battles, I think games should train the players in how to overcome them. Introduce them to the relevant concepts, make sure they know how to identify weaknesses, give them trial encounters so that they learn the appropriate strategies, then you treat boss battles as the big test of all they've learned. But I'm not hung up on it. I've played lots and lots of games that don't do much of any of that. And I've still really enjoyed them. And if it comes down to a choice between having trial and error and having heavy handed tutorial with on-screen prompts to get what I request, I'd probably prefer the trial and error. Hard difficulty can do whatever it likes. Kill me however many times it likes. Then I'm no longer going for a cohesive story. -
I'm starting up Mask of the Betrayer, too. Just finished the original campaign. The improvement in area art and presentation hits you pretty quickly.
-
I'm on Chapter 3 of Neverwinter Nights 2. Tried out Facade yesterday. The parser isn't nearly as good as I heard. Trip kept thinking I was blaming him when I said that "nobody is to blame." And I couldn't even pour myself a drink.
-
I don't care what games the COD players are interested in. I wouldn't begin to understand how to care about that. If a game is made in a way that lacks appeal to me, then the consequences are self-explanatory. However, if they're just putting out commercials or ads to appeal to a group, I do not care.
-
Mission design I found especially boring. ME2 had missions like Haestrom where you have to progress under fire from a Colossus and had three paths to it. Or Mordin's recruitment where there'd regularly be high points and low points giving it a sort of multi-tiered to the area. ME3 just felt even more narrow and I can't remember a single interesting thing in the missions.
-
This australia? This is fantastic. I heard about UK going after Amazon for books. Was wondering when others might turn up.
-
It shouldn't be a dog, that's too common. If it's not a dog, then we're entering familiar territory. People wanting different animals for different reasons. People will wants cats for sneaky characters, dragons for powerful characters, spiders for evil characters, etc. The only solution is something thematic or something original. Like an unbound fractured soul. This little blue thing that floats around.
- 309 replies
-
- 5
-
- project eternity
- update
-
(and 4 more)
Tagged with: