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thufirhawat333

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Everything posted by thufirhawat333

  1. That's it. Alpha Protocol is a Field Agent game, with the possibility to play it out as a stealth game, a straight shooter, or a gadget focused tech'n'slash. It's not an Espionage RPG. Which is not necessarily a bad thing, But I too was waiting for an espionage rpg. Mostly the intelligence gathering, going undercover type of game. (Like the original Casino Royale or the move The Agency, something like that) Instead we got a Jason Bourne, Quantum of Solace, 24 season 5 like game, which plays out well, but not, in any chance an Espionage RPG. But I can live with that
  2. Alan Parker- 9 Albatross- 12 (+1) Ali Shaheed- 10 Conrad Marburg- 10 Grigori Pazinhov- 7 Henry Leland- 9 Hong Shi- 11 Konstantin Brayko- 13 Mina Tang- 9 Omen Deng- 15 Ronald Sung- 9 SIE- 14 Scarlet Lake- 16 Sergei Surkov- 6 (-1) Sis- 17 Steven Heck- 15 Yancy Westridge- 6
  3. More espionage. I mean the espionage-style espionage, gathering intel, going undercover, being a mole at the heart of the enemy. Varied up with the shooting-stealth-etc. missions, it would make a great addition.
  4. Touche, I was thinking the same thing. BTW, I've finished the first book and now reading the second. Those books are simply brilliant. Yup, those are some excellent novels. As for Sis, she's more of a 16-kind. The way she acts and reacts, accompanied by her expressions suggest that she's younger than... the age that would be legal. She's more like a 'sis', hence the name, I guess. If she was a romance option, I'd still avoid it, and not because I don't like the character (I do), but because she's still a bit young for this dirty business. And when I wrote it down, it made me realize what is her charm.
  5. Well, the RPG blend works like this. If you get up your assault rifle or pistol for example, at master level you have near perfect aim - 1,5 seconds to carefully aim (which is shorter than you'd expect irl), then you can start raining death on your enemies. If you're untrained with it, it's much harder to get the precise aim, and you can't aim precisely the same range, etc. As for the Sniper, I agree completely. Anyways, what I wished to add: the inventory slots themselves are bugged sometimes. Messing around with items (usually occurs when you change 2-3 upgrades/gadgets on the same slot) sometimes causes the game to not acknowledge the change. The first item you put in the slot remains there, but you can't get it out (not with changing it to something else, neither with unequipping) without quitting and entering the inventory again.
  6. I just finished Rome while I had 10 reputation with Marburg. The entire conversation changed, and I really liked how it played out. He didn't want to fight, (the fight was unavoidable anyways), and not out of fear, but because he didn't want to kill me, nor the authorities to get me. (Overconfident much? ) Again, it showed another side of the character. And that's a wonderful thing about this game, every different reputation level shows a different side with whole new conversation sets. At some cases, at least.
  7. Skill-mapping is an excellent thing to mention, on the PC it was breaking the immerson whenever I stopped to switch. Also, the Surkov-embassy mission seems to have a bug (I guess in the end there would have been an assault vehicle attack, but it seems to be cut. At least against the VCI the report mentions defeating a Stryker assault vehicle which was only present as an environmental detail). Enemies are respawning, that's great, but this way you have no chance to kill all enemies (against G22 for example, to impress SIE). If there's a counter for the enemies there (and the mission ends after, let's say, killing 20), then the respawner device could be triggered to stop after spawning the 20 of them. Or something like this.
  8. Woohow! A conspiracy theory in a forum dealing with a conspiracy-based game? It's far-fetched in my opinion, things tend to be much more simple. In this case, look at the reviews of Gears of War, God of War or Modern Warfare 2: They praise those games. Let's be honest, those games are simple as a rock, and we're speaking about a really flat and uninteresting rock then. Alpha Protocol is much more complex, but some reviewrs and gamers simply didn't bother to comprehend it. That's about it. I didn't get any money to write my review in a degrading tone
  9. In my opinion, the system works well. It took a few hours to get used to it, but once you do, it'll be smooth and natural (except for some occasional cover-lag) People tend to miss the fact that it's an RPG so your abilities are based on skill points and such. If people are looking for shooter and stealth element which is relying on the environment, go ahead and play Splinter Cell, that's the point of that series. Alpha Protocol is Alpha Protocol, and it isn't a tactical stealth game, but an RPG with some action elements. That's what people should comprehend.
  10. Until you consider that it is an espionage rpg which has little to do with espionage and much more field work (which doesn't degrade the game, but it's still a fact)
  11. Nope. It's the same old debate again. Alpha Protocol's combat system is character-based while Hitman's is player-based. These accessories are helping Mike to aim - If there were a clear graphical sign every moment where you're aiming, it would make the aiming player based. Which is not the way the game was designed.
  12. It wouldn't make much sense to give this game a new game+ mode as Veteran already gives us a load of skill points if desired. Equipment, etc, everything can be bought by money, and in Alpha Protocol, there is plenty of it (if you don't waste it, of course)
  13. Yarp, more challenge is more challenge. More challenge means more satisfaction when you finally beat that situation.
  14. The following page may helps a bit with gathering this information http://alphaprotocol.wikia.com/wiki/Dossier
  15. Frankly, I do. On my recent Thorton, I have the habit of using rather silly disguises every time I appear in a place where agents can be found
  16. 5. Keep the conversation-choices-repricussions element, or maybe improve it, make it more crossed.
  17. Yeah, the 'explicit' American Commando, the 'explicit' offspring of Ronald Reagan, an 'explicit' American Ninja
  18. *Sinister Humming* by joking Mike in the Tunnels (Rome, the mission with the satelite dish in the end. I only got this once, on my character that was basically set up for mocking and joking every time)
  19. Mordin Solus Well, what I really miss is the real espionage work. Gathering information, going undercover, building a fake identity in the hearth of my enemy as a mole. It's more like a field agent game. But it's great anyways.
  20. The review copy had some large, cubic clips for the shotgun. Not sure if it's a feature or a bug though.
  21. Aggressive Thorton and Madison (somewhere between 7-9 rep) Madison: a..hole Thorton: Bitch It changes a great deal when you reach -10 rep. Thorton: Bitch Madison: a..hole (Yeah, because in the game it's uncensored, but in the forums it isn't. )
  22. Thanks for the info, it's certainly good to know, as I'm a great fan of backups. (At least since I lost 6 Mass Effect 1 characters saved for the sequel )
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