So I finished my 2nd playthrough of Alpha Protocol.
All in all I thought it was very good game. The only things I can see Obsidian trying to fix with this game is the AI, stealth mechanics, adding a walk button, some stiff animations, (this could just be me) adjust certain items in the clearinghouses and mouse repsonsiveness during the mini games (which I actually didn't mind).
Other then that the game was great. Dialogue and voice acting were top notch. I loved the amount of dialogue options you get. You get to choose who lives and who dies. All in all, I had lots of fun.
My biggest complaint of the game is lack of exploration and NPC interaction. This might just be me, but I expected lots of exploring in this game when I started getting hyped up for it. I kinda imagined the game would play out like Deus Ex, and it did.... to an extent. There's plenty of exploration to do in the levels and it definitely pays off to scan every area (just like in Deus Ex). But like I said, I was expecting that you could leave the safe house and just walk around talk to the NPCs and seeing how the react to recent events in the game and what not. Example: You have to meet contact X. Instead of just going straight to the cutscene allow the player to get there and explore the area while doing it. I definitely think Obsidian should pursue this in the next one (if it does which I hope).
Another thing I would like to see added in the next game is more weapon models. I was an assault rifle/pistol guy so i think I only saw 2-3 models each. I would like to see a lot more variety.
G36 family (G36C is my favorite weapon in real life)
That's just a small list of course and I apologize that I didn't mention SMGs and Shotguns. I think they only have 2-3 models as well but I think people would agree they would like to see more.
Anyone else have similar thoughts?
So that's basically all I really want in the next game. More int he city exploration, NPC interaction, and more weapon models.