Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

What I miss in Alpha protocol


  • Please log in to reply
21 replies to this topic

#1
BabyRicard

BabyRicard

    (0) Nub

  • Members
  • 4 posts
I love this game, seriously. In my opinion, the references of rpg (free to choose, new abilities, levels…) are great. However, espionage actions and gadgets are missing. For example, in Metal Gear you have a lot of thing to distract the attention of enemy guards like knocking on the wall or door, throwing a empty magazine where you are not, leaving a erotic book on the floor… in splinter cell you can catch empty cans to launch and fire a decoy cam.
In Alpha P. you have an useless gadget to do a noise for the enemy can locate you. Moreover, you don’t have the possibility to move bodies, hide inside a thing like a locker (or a box like Metal Gear?) or under an office desk. The ability to become invisible is too unreal and make the game to easy.
Another important thing, the gadgets in this game are very offensive: grenades, first aid, grenades, drugs, grenades, mines, grenades… where are the night vision? And the optical cable? When you open a door you are exposed! (in Second sight you can open the door a bit to see). I love the swats mirror! And there are not real spy gadgets like a gun-pen or explosive-gum… I’m joking. But there can be a remote car maybe or something to overloocked.

In conclusion, the espionage actions are few and they are unreal, the gadgets are designed for a soldier and the real espionage tools are missed.

What do you thing about this?

#2
Spiked

Spiked

    (2) Evoker

  • Members
  • 53 posts
Also love the game, but also agree with this. Gadgets are way too offensive. If you max out the sabotage skill, you can hack remotely any turret or any camera, and thats cool. And plus when it comes to stealth, I'm the type of person who just likes to watch the AI patterns and then move when I see an opening, I didn't use gadgets in Splinter Cell games either so it didn't bother me much, but still, game could have had more espionage and less action. Also, if you take cover on a wall next to a door, you get an option of opening the door while you are hugging the wall.

Hm, maybe a dlc that adds some fancy gadgets?

Edited by Spiked, 06 June 2010 - 07:27 AM.


#3
Alpha

Alpha

    (5) Thaumaturgist

  • Members
  • 589 posts
  • Location:Puerto Rico
  • Xbox Gamertag:Bad Instincts
you have a gadget to make noise but is very expensive. I'm happy they not copied the same stealth gadgets from other games; that made the AP more challenging when playing Stealth IMO.

#4
thufirhawat333

thufirhawat333

    (3) Conjurer

  • Members
  • 107 posts
Mordin Solus

Well, what I really miss is the real espionage work. Gathering information, going undercover, building a fake identity in the hearth of my enemy as a mole.
It's more like a field agent game. But it's great anyways.

#5
BabyRicard

BabyRicard

    (0) Nub

  • Members
  • 4 posts

you have a gadget to make noise but is very expensive. I'm happy they not copied the same stealth gadgets from other games; that made the AP more challenging when playing Stealth IMO.


More challenging it's not always funny. If you have the possibility to do spectacular thing like... using fireworks to distract the enemy (like in tenchu) it will be funnier than going behind the enemy to perform the K.O. move. They are great but when you have do that more than 25 they are repetitive moves.

An other thing: My level of english is not very good but... i postes that the noisy-useless gadget is a s...¿? I mean, in Metal Gear (or more games), there are a ambient objects to make a noise WHERE YOU AREN'T. That means: you don't have to spand money, send you the enemy in front of you face, using stupid machines...

The last thing. I don't won't to put the gadgets of other games onto Alpha P. but there are a few things to improve about this in the game. Maybe, they (obsydian, jejejeje) can add a ... cristalcutter to enter into a bulding or a room and that gadget is not in any game I had played.

#6
unskilled-

unskilled-

    (3) Conjurer

  • Members
  • 134 posts
Like adding different items for different situations? Instead of the wonderEMP, have lock-cutters or auto-key workers or w/e, one use and its done.

Changing the styles of lockable doors would help. I'm sure somewhere there are doors with keycards or retinal scanners or dna tests or stool samples or w/e. A Mission impossible style face maker thingy?

#7
thufirhawat333

thufirhawat333

    (3) Conjurer

  • Members
  • 107 posts

More challenging it's not always funny.

Yarp, more challenge is more challenge.
More challenge means more satisfaction when you finally beat that situation.

#8
BabyRicard

BabyRicard

    (0) Nub

  • Members
  • 4 posts

Like adding different items for different situations? Instead of the wonderEMP, have lock-cutters or auto-key workers or w/e, one use and its done.

Changing the styles of lockable doors would help. I'm sure somewhere there are doors with keycards or retinal scanners or dna tests or stool samples or w/e. A Mission impossible style face maker thingy?


maybe like impossible mision not but there are actor who know the art of being an other person (use false mustache, plastic part of faces, wigs...)

#9
Piflik

Piflik

    (1) Prestidigitator

  • Members
  • 30 posts

An other thing: My level of english is not very good but... i postes that the noisy-useless gadget is a s...¿? I mean, in Metal Gear (or more games), there are a ambient objects to make a noise WHERE YOU AREN'T. That means: you don't have to spand money, send you the enemy in front of you face, using stupid machines...


This device will lure the enemy to where you're aiming at...if you're not aiming, they will be lured to your position.

#10
Alpha

Alpha

    (5) Thaumaturgist

  • Members
  • 589 posts
  • Location:Puerto Rico
  • Xbox Gamertag:Bad Instincts

cristalcutter to enter into a bulding or a room and that gadget is not in any game I had played.

tenchu z and SC Double Agent had it.

#11
blackwolfe

blackwolfe

    (2) Evoker

  • Members
  • 78 posts

Like adding different items for different situations? Instead of the wonderEMP, have lock-cutters or auto-key workers or w/e, one use and its done.

Changing the styles of lockable doors would help. I'm sure somewhere there are doors with keycards or retinal scanners or dna tests or stool samples or w/e. A Mission impossible style face maker thingy?


Stool samples? Take a dump in this container, and if the turd is recognized as the turd of an authorized person the door opens. You better not have eaten anything bad! :)

#12
Scorpion27

Scorpion27

    (1) Prestidigitator

  • Members
  • 28 posts
  • Location:Texas U.S.A
  • Xbox Gamertag:Tarislar27
I agree with the original post and the statement that it feels more like a field operative rather than a spy game.

I would have loved to see the stealth line attached to specific steath actions or tools rather than the "invisible woman" act. Maybe instead of evasion and shadow operative, the stealth line could have opened action like using swat mirror, fiberoptics or other decoys. it would have made the game even more challenging IMHO.

Also true it would have been great to be able to use objects as distractions, hide dispose of bodies and of course aquire disguises.

The possibilities included in games like Hitman 47 come to mind instantly. You actually were rewarded for being as discreet as possible and the only way to do this was crazy environment interaction. I still remember fondly the casino contract in hitman when you had to sneak in the cheik room to get his cell number and then seduce a drunken gambler to get the best sniping vantage point!

Good times!

#13
blackwolfe

blackwolfe

    (2) Evoker

  • Members
  • 78 posts
Alpha Protocol is not Splinter Cell, Tenchuwhatnot, metal gear solid, hitman, randomstealthgame.

Alpha Protocol is.. Alpha protocol.

#14
Alpha

Alpha

    (5) Thaumaturgist

  • Members
  • 589 posts
  • Location:Puerto Rico
  • Xbox Gamertag:Bad Instincts
^^^

you forgot to mention ME :)

#15
blackwolfe

blackwolfe

    (2) Evoker

  • Members
  • 78 posts
Ah yes, and it certainly isnt ME :)

#16
thufirhawat333

thufirhawat333

    (3) Conjurer

  • Members
  • 107 posts

Alpha Protocol is not Splinter Cell, Tenchuwhatnot, metal gear solid, hitman, randomstealthgame.

Alpha Protocol is.. Alpha protocol.

Until you consider that it is an espionage rpg which has little to do with espionage and much more field work :p
(which doesn't degrade the game, but it's still a fact)

#17
blackwolfe

blackwolfe

    (2) Evoker

  • Members
  • 78 posts

Alpha Protocol is not Splinter Cell, Tenchuwhatnot, metal gear solid, hitman, randomstealthgame.

Alpha Protocol is.. Alpha protocol.

Until you consider that it is an espionage rpg which has little to do with espionage and much more field work ;)
(which doesn't degrade the game, but it's still a fact)

You can be a spy in the field and do espionage? At least in my opinion you can.

#18
Raithe

Raithe

    Lurking Caped One of the Obsidian Order

  • Members
  • 3316 posts
  • Location:Deepest, Darkest, South of England
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Alpha Protocol is not Splinter Cell, Tenchuwhatnot, metal gear solid, hitman, randomstealthgame.

Alpha Protocol is.. Alpha protocol.

Until you consider that it is an espionage rpg which has little to do with espionage and much more field work :lol:
(which doesn't degrade the game, but it's still a fact)

You can be a spy in the field and do espionage? At least in my opinion you can.


It's espionage in the vein of James Bond ... It's cinematic espionage. Gather intel, figure out what the bad guy is up to, stop the bad guy from getting the girl.. or wait.. something along those lines ;)

#19
unskilled-

unskilled-

    (3) Conjurer

  • Members
  • 134 posts

Alpha Protocol is not Splinter Cell, Tenchuwhatnot, metal gear solid, hitman, randomstealthgame.

Alpha Protocol is.. Alpha protocol.

Until you consider that it is an espionage rpg which has little to do with espionage and much more field work :)
(which doesn't degrade the game, but it's still a fact)

You can be a spy in the field and do espionage? At least in my opinion you can.


It's espionage in the vein of James Bond ... It's cinematic espionage. Gather intel, figure out what the bad guy is up to, stop the bad guy from getting the girl.. or wait.. something along those lines :unsure:


Seems more Mission Impossible to me.

#20
razgriz_1400

razgriz_1400

    (1) Prestidigitator

  • Members
  • 38 posts
Alpha Protocol focuses on the paramilitary side of the espionage house. But think about it. Real espionage is akin to digging through a pile of **** and trying to find a diamond; pretty much what Parker does. Many people would find that boring, hence the emphasis on field work. At least that's how I see it. As for reptitive (sp?) takedowns... there are only a handful of ways to KO/Kill and enemy without making a ****load of noise, so being reptitive (sp?) is unavoidable.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users