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Piflik

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Everything posted by Piflik

  1. Second room in Marburgs Villa; Sie as handler: Mike: Nice Bust. Sie: Why, thank you Mchael. Mike: I said Bust, not Cruise Missiles. *looking at a statue in Marburgs Villa*: Mike: Reminds you of someone? Mina: No...my boyfriends were all fully equipped. Mike: What? Like Grenades and Body Armor?
  2. You don't have to ID the Stripper...you can continue without her...at least I could...
  3. That outcome at actually isn't a veteran only option... Really...I wasn't able to do both with Operative and Recruit (Albatross/Sie)...some Intel missed or bad choices I made in Dialogue?
  4. If you have a good relationship with Mina and don't sleep with her at first occasion, she tells you she is not working for AP, but was infiltrating it...she didn't want to use you, but when Halbech took over she felt she hadn't had another choice...the last part is disclosed when you side with Leland and then don't kill her.
  5. Verteran has more changes than Recruit...
  6. Happened to me in the Embassy Mission, too... But what I find especially annoying is that planted Gadgets will disappear on reload...
  7. Brayko cites the Duke...he also is all out of Bubble Gum
  8. I was quite happy with the Pistol...especially the Critical Hit from Cover Ability is really handy...I usually take down every guard with one Critical Headshot and with that Ability I don't have any risk of being exposed...Chain Shot for Groups of enemies and Bosses (especially useful together with the Shadow Operative Ability). (All on Normal Difficulty)
  9. Yeah...I once had a new line for a . :D
  10. I'd just like to say 'I got it Wednesday...second playthrough...tee-hee'
  11. I Beat nearly every enemy including bosses with my Silenced Pistol. The Chain Shot Ability really kicks ass...especially combined with Shadow Operative...sneak right in the middle of a mob of goons and take them all out at once Armored Vehicles aren't really killable without RPGs, but they'll be conveniently placed in the vicinity. I rarely used the AR, mainly to take ot singular far away guards or automatic turrets. Am trying to use SMGs on my second playthrough, but I end up sneaking and using the Pistol instead all the time...just my type of gameplay
  12. Nope...sorry...not only are there enemies you have to take out, there are (sadly) enemies you have to fight without being hidden...
  13. So...I just finished the game yesterday on PS3 (kinda shortish...) and there are some issues I had with it...some graphic glitches, that I don't really care about, but thought I mention anyway, like textures taking a second or two to switch from the lowres to the (normal mapped) highres, or black areas on character faces shortly before they disappear from screen (textures being unloaded a bit prematurely, I guess), wonky AI, like guards heading my direction instead of where the body is lying when they find a guard I took out with my silenced pistol...really silly walk animation while crouched...enemies walking about an inch above ground... ...but one thing I cannot understand... Why the Heck (muhahahaha) do I have to fight some enemies in the open...every now and again, usually at the end of chapters/levels there is a cutscene where my stupid protagonist choses to break his cover by talking to the bad guy instead of taking a shot in his face from his save hiding point...if I had chosen some background other than Black Ops Field Operative I could understand such a behavior...I think the cutscenes should have been dependent on the background...but this I can still forgive...what I really hate is guards that are alerted by default although there is no cutscene in between to compromise me...stealth, pistol and martial arts are not the right skills to have trained in an all out firefight... Anyway...restart...recruit is waiting
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