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thufirhawat333

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Everything posted by thufirhawat333

  1. No night vision googles, that's for sure, but the game is completely capable to approach from an infiltrator vantage point. There are some boss fights that require direct action, but other than that, you can complete it using only sneaking, electronics (padlocks, computer hacking, picking locks), gadgets (if you'd like), and occasionally, a silenced pistol.
  2. Something like that. Before the romance-option, you two have a conversation where there is a fourth dialogue option (maybe it's based on dossier or reputation), taking that you'll get to know the connection between the two. Don't know if it's related but when I went for it, I also asked Mina to do a background check on Parker.
  3. As my first character was somewhat Bond-like (and I mean the old Bond, the real Bond by Sir Sean Connery), who did I have sex with? Everything that moved. And some things that didn't.
  4. Also, Obsidian managed to make a cult game. Not only is it a niche, it also doesn't follow the GoW, MW, etc. policy (Be beautiful, be as simple as a rock). And thank god, they didn't. But as with all cult games, it takes time for the sales to go up. I'd wait a few months before stating anything. Just as sea mentioned: it'll be a bit of a slow burn.
  5. Mainly these negative reviews are written by people who praised Modern Warfare 2 as it was a good and clever game... That tells me enough.
  6. There's no need for silencer in a room, you just rush in, hit chain shot, that's six dead enemies. As for the range, Chain Shot headshots doesn't have a range limit, so if you can aim it precisely, you can use it at any range.
  7. Speaking about classes, I just found out that we can reallocate the points with every background. We just have a predestined allocation, but it can be changed, so every class is a freelancer actually. (A lot of people probably knew it, but it was new for me, so I thought I'd mention it. One question though: Does the specialization matter too? (apart from the Marburg conversation in Rome, where you bring it up) I prefer being an Operative, but I like experimenting if it has some results
  8. If everything else fails, bug his AI. Get him gun range - so he won't pull out his knife - and get a column or any other high, cover-like object between you and him. Do not engae cover actually, just postion yourself so there is a high object between the two of you. If you sidestep carefully, you can get him in your aim (especially if you have a backup AR), and well... you can shoot him to pieces without much trouble. The AI will see that you're behind an obstacle, so he'll blind fire and only occasional bullets will hit you. Ok, that's cheating. I had the same build on hard, so here's what I did: for Brayko, shoot him, always with critical strikes, preferrably in the head. When he engages close combat, fight him (you'll take some heavy manage, so if you have no points in Toughness, we'll skip this point), and don't forget about sending six little critcical-hit-bullets in the head - he has a moment of rest every now and then, that's the time for running away (preferrably behind an obstacle for winnign some some time as he has to find his way around it), and sending some bullets -critical, of course-. Repeat, enjoy. If you have no toughness, just keep your distance at any cost. As for Omen Deng, well, he's a tough bastard, but the two of you are alike. So hide, strike, and hide again if you can. Just don't get hit by his shotgun, avoid it even for the cost of a skill CD. In both situations, grenades help, a lot. Kill it, kill it with fire!
  9. AR is pretty good. First off, if you want to be stealthy, and have some cash, you can loot (and buy, of course) subsonic rounds that work the same way as the silencer does. If you're precise and take time to aim up your shots, you won't waste ammunition. In boss encounters, just aim for the head, and be cool, take time to aim the shot. On the downside, you have to keep your distance, or get the enemy stunned, so you have one or two seconds to line up the shot. It was pretty easy on my second playthrough to kill everyone with the good ol' AR.
  10. I felt the same way. G22 is something that Alpha Protocol should have been. Well, they are certainly not the good guys around here (neither is any agency), but their goal, agenda is clear: To preserve world stability. Maybe the trick is that they aren't ruled by a government - therefore the organization has no "... and not asking any questions" rule.
  11. Yep, summarizing it up: If you get Madison to talk you about his father (provided you have somewhat high rep with her, being a jerk last time, I never managed to get the information ), then in the endgame you choose to talk to Parker (instead of downloading the PDA), you can mention Madison to him, and in the server room a different cutscene will occur.
  12. Same here, with the addition of SIE (because she is way too psycho to simply *plan-and-betray* :D ) and Albatross (but only because he is reasonable). And that's a really great thing about the game - I mean, in an espionage game I want to see characters I can't or don't want to trust.
  13. I think it was more like a Field Agent approach than a spy one (I mean, initially I expected much more talking, acting, building deep cover, acting as a mole, gathering info, etc), but it worked out pretty well.
  14. Yeah, that's true about Sis, it was strange when I found out that the two are related. But in a strange way this controversial relationship helped building up the character (at least in my vantage point). Anyways, the greatest moment with Albatross was the fact, that even when (on my second playthrough) I made him to be my enemy in every way (by Sis, by the bug, by my behaviour), he was still willing to help me, because he saw the greater picture. That was the moment I said: Yeah, he is the professional.
  15. I was pretty sure all along that she's the one who betrayed me. Well, actually, it turns out, everyone betrays you (from the agency, at least) in a way
  16. I think it's just a coincidence he ended up in this line of work. Well, not a coincidence, but I'm pretty sure he is not actually working for an agency. Or, maybe, he was retired after a serious head trauma from a bottle of dry cleaning solution.
  17. Hmm-hmm, interesting question. I tried to pull out an answer, but I realized I have to think about it. There is SIE, who is as crazy as a women with a machine gun gets, which works great with all the 'James Bond-ish' charm. Ride of the Valkyries in the elevator made me laugh for a half min. Then I was thinking about Heck, the utterly lunatic freelancer (myself, I'm sure he had never worked for any agencies, just made his way to this line of work somehow) with his dry cleaning solutions. But when I think about it seriously, my favorite was Albatross. He is the definition of professionalism. Whenever I saw a spy/agent movie, I always looked out for professionals. Well, Albatross is that person.
  18. Nihilus for sure, since he (she? it?) can draw Force, the only thing that keeps Sion in one piece
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