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Nope.

It's the same old debate again. Alpha Protocol's combat system is character-based while Hitman's is player-based.

These accessories are helping Mike to aim - If there were a clear graphical sign every moment where you're aiming, it would make the aiming player based. Which is not the way the game was designed.

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You do know where exactly you're aiming. It's just a circle, not a dot.

 

Unless you do critical strike, which you'll do a lot of the time anyway.

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You do know where exactly you're aiming. It's just a circle, not a dot.

 

Unless you do critical strike, which you'll do a lot of the time anyway.

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