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Hulk'O'Saurus

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Everything posted by Hulk'O'Saurus

  1. What... somebody else thinks that an open world is not the best thing for this game?... Now I am not a lonely heretic anymore xD.
  2. When in doubt, level up. There more than enough in the game for you to come back at 20. Also, try not to have more than one memeber caught with the Syphoning spell.
  3. I do mention that it's better to play Berath's Challange with this . And I do play on Berath's Challange... though I don't think I show that anywhere .
  4. Well... One could make an arguement for it, I guess. I think the impression is strenghtened from the way Eothas is made to deliver his lines in general. Would have appreciated a bit more down-to-earth stuff from him, though . Like--'This is what I'm doing and that's why I'm doing it. Deal with it or move out of the way.'
  5. Quicker just makes me happy . Still... the quicker you cast, the shorter the combat. The shorter the combat, the less time you have. The less time you have, the more spells you need to cast. The more spells you need to cast, the quicker you need to be... and you're trying to get as many as you can in a short amount of time, as well. Wael logic, don't ask.
  6. More or less, yeah. It increases reaction time. If you watch that Guardian fight, for example, I am able to withdraw as the projectile is flying towards me. Another thing is the icredible increase in dps as you reduce recovery further and further. Or stacking cc.
  7. Tit for tat. Instead you can do the whole Nemnok thing at 16 xD. But hey... nothing is written in stone... you can very well play with high Perception and still do the same.
  8. Hey, not bad suggestions at all! Cheers! Using Helwalker and withdrawing aside to give yourself 10 wounds with Mortification of the Soul is a good way to max out on the wounds. It is true you will do more damage to yourself that way from the Maelstrom. The fire lash won't add on top, sadly. It's only for melee attacks. If you're using a human, the Fighting Spirit's 15 % damage done will add on top, so that's good. And I think the +7 Accuracy stacks with everything as well. There's also shenanigans to make yourself almost immune to enemy status effects, so that's always nice when talking Monk. All in all, I think you will be able to easily surpass 1000 single target damage like that. Extra Int is moreish and I'm up for that. Not too excited about loosing the Harbinger's Robes--all that recovery pushes a lot of extra casts. It is true you won't be immune to Might Afflictions, but I think you'll just be able to blast them before you incur the debuffing effect. Having Thunderous Blows on the side will always be a nice backup. Using the sandals of the Waterlilly is actually a great tip for Belranga x). That one is good not only for this toon, but for everybody, though it needs to be said that the extra defense penalty is very apropos for this particular style of play. My thing about not using a Wizard is mainly that the scroll consumption will go up by quite a bit. Rerolling the shops for primals is never fun and a wizard paces better for me. But hey, be my guest. 1k+ single target damage coming in.
  9. I don't disagree. I've already expressed my opinion on the overall Deadfire design in another thread... the build is just for fun. But here goes anyways: Too many bullet sponges in the game and less tactics. Overall best quality of life, in my opinion. You can damage yourself easily with shock. Wizard makes the small battles smooth and fun. With Wizard you get a fast +5 on every stat and another long lasting hit to crit. It starts with one more Arcana, because I want to be a Raider for the one extra Stealth... for you know where. I mention that despite the big numbers coming from scrolls, you can still nuke very well. Also, if you want to get everything with scrolls... well, that's just going to increase your consumption rate by a ton, and that's not very fun. You can still get interesting results by mixing with other classes . I just like Wizzie best. Nice catch with the Wall of Draining, btw. I didn't use it, but it is still very viable. PS:A round of small edits to add a few details.
  10. At Poko Kohara, the adds spawn late. If you actually get the Titan far away enough, Berath's Challange won't include the adds in the combat. The same thing happens the the Sea Cave. If you engage the two beatles in combat where they are, you will have to fight the sceleton that is further in, which means you will have to fight all of those things that follow. If you just draw the beatles away without engaging, you won't have to fight the sceleton. Think of it that way--there is a radius around the thing you're engaging, and things belong to groups. You have to deal with everything within that radius or deal with the thing's entire group for combat to end.
  11. 'God does not play dice with the Universe... Wael does.' *** 'Captain, what do you think about this here fish... looks bad to me.' The Watcher with four base Perception practically buried his face in the barrel. His muffled voice reached the sailor's ear: 'I can't really tell...' he put his head out, one fish with visibly bloated belly slid down. 'Clearly the rational thing to do is to throw these away... but Wael be dammed if we do that! Nope... put it together with all the rest of the food.' 'And go sick for the third time?' 'Yes... for the fourth time, actually.' *** As the sailors were enjoying their ale the door suddenly cracked open by an energetic kick. An old man came in and threw a bucket full of dice on the floor: 'Every one hundred here means all of you are dead!' 'What if there ain't no hundreds?' a toothless pirate asked with a smile. 'Well... you see, the ninety nines also mean you're all dead...' *** Might - 10 Constitution - 10 Dexterity - 18 Perception - 3 Intellect - 18 Resolve - 16 Race - Wood Elf Culture - Deadfire Archipelago Background - Raider Focus - Arcana and History Favorite Food - Captain's Banquet and Crusted Swordfish No Rest Buffs - Nature's Resolve, Constanten's Boon, Dawnstar's Blessing, Adriatic Glow, Adra Potion, Magran's Blessing Weapons - Sun and Moon, Magran's Favour Helm - Deltro's Cage Helm Armour - High Harbinger's Robes Neck - Charm of Bones Cape - The Giftbearer's Cloth Grimoire - Ninagauth's Teachings/Iron-clasped/Any Grimoire with a lot of Shock based skills Gloves - Firethrower's Gloves Rings - Ring of Focused Flame, Kauru's Prize Boots - Footprints of Ahu-Taka Belt - Upright Captain's Belt Pet - Pozzi, Flame Naga Hatchling, Von Killian the Cat(name?) Used a Solo Set-up from the first game, no pledge to any of the Gods, no sacrifice, bound the souls at Durgan's to the cannons to get the special ship gun--the rest were rather chaotic, to be honest. Skill Trees: In a nutshell, the build tries to self-empower by taking in the absolute highest lightning damage it can generate through use of Maelstrom Scrolls. It is shown simply in this picture here: The first time the build takes Shock damage, it will generate a Shock lash through Deltro's Cage Helm. Any subsequent Shock damage won't upgrade or change the lash, so it is very important to get as much as you can from the get go. The High Harbinger's Robes are absolutely the most ideal piece of equipment you can get for this build. Low armour, increased damage taken, increased damage dealt and increased Recovery Speed as your health goes down. You can further improve on that by injuring yourself with Shock damage for a System Shock wound, and, if you feel like really min-maxing, find a way to reduce your Reflex through a wound, as well. The damage the build will generate will be astonishing, so nothing else than Barring Death's Door is sufficient. Few points arise from that: *It needs absolutely the highest amount of Dexterity and Intelligence it can get. *It must prepare for enemy Arcane Dampeners by having a way to increase it's Will defense to the point they always fail. *It can use Perception as a dump stat as it lowers its Reflex defense, and Perceptions doesn't buff scroll Accuracy. Despite the low starting Perception, the build can still nuke very well--using Sun and Moon plus Magran's Favour, and together with Nature's Resolve, Ring of Focused Flames and Devotion of the Faithful, the Accuracy is staying consistently high. So the small battles are quite enjoyable. To prepare for enemy Arcane Dampeners, simply withdraw as soon as combat starts, buff up, then run in and cast scroll of Circle of Protection. For more Will, use Von Killian the Cat(+1 Int, +5 Will). Magnera's Chain is available, if you want to further increase the defense, and in case you want to really be safe, just drain your health with Deleterious Alacrity of Motion and use Llengrath's Safeguard, though you won't generate lashes as big as without. Wearing the Giftbearer's Cloth you can easily exceed 200 Will, though you need only about 195 to become immune to the Fampyr's Arcane Dampeners. Here it needs to be said that because of that, the build actually plays better on Berath's Challenge. Having the freedom to Withdraw during combat at a distant location, buff up and then come back makes a number of the fights really enjoyable... and rather easy, too. The build has a good consumption rate of scrolls. I didn't need to wait a lot at Cuitztli's to regain materials. I still have about 70 Primal Fires left at the end of the game. The fact that all your nukes essentially almost triple in damage is helping a ton with that. Despite the initial excitement at the high damages the build can generate, it isn't very newbie-friendly. Please, I am not using the word in any derogatory sense. First, you won't be able to see any traps. For me that's not a problem, because as soon as I enter an area, I can remember where the traps are. Also, most of the traps are actually shown to you with their small muzzles and such, so if you're careful, you'll do well. In the beginning, pacifist stages of the game, you can still use the Captain's Cabin from Dunnage for +3 Per and eat your Ripple Sponges as well as have pieces of Per equipment, so it isn't as bad as it may seem. Still, once you hop into battle gear you will need to mind that a lot. Second, the build is strong during short period of times, mostly during your Barring Death's Door and active lashes, but you can always keep a stack of scrolls to top up. I did play with Skaen's Challenge on, and it can be annoying, but it is doable. Third, the build must sneak from the first island and that's not very fun. Fourth, the build needs to hunt down most, if not all ship bounties and do as much as possible in pacifists mode to prepare for the fun stages. Five, Fire Immune enemies may come across as annoying, but to me they're actually a ton of fun to play against. You have to get creative with your scrolls and lash. To end, I will leave you with three boss battles . EDIT: Reuploaded images. Sorry about that.
  12. Cypher/Wizard for his +20 accuracy shouldn't be ignored. Chain-spamming spells that target Reflex and debuff dexterity at the same time is a great way to start. There are a few other options available to reduce enemy defences as well.
  13. Well... there's more to be said on the matter for sure: choosing skills, managing them throughout the fight, making sure it's not too long... maybe it does look really reductionist to say it the way I did, but yeah... just look at Llengrath's Safeguard.
  14. Arcana, Athletics, Alchemy, Explosives will always add benefits the more you put into them. Especially Arcana. Stealth, Mechanics don't need to be maxed out--you do get some equipment to help you deal with the traps and so on, so you can use other things with these skills. About the passive skills, things are bit more undefined, because it comes down to roleplaying. There are always skill checks for passing throughout the game and determining which one best suits you has to come with the question of what exactly do you want to get out of it? Is it a particular piece of equipment you're after, or you want access to something early, ect, ect.
  15. That's actually one of the things I like about this build... more to come later on, but I do intend to warn people about that particular aspect of it .
  16. You can check your status effects page to check if you have some sort of immobilizing effect on them.
  17. Kapana Taga can give you armour which is admittedly a better bonus. It can also debuff Will for your casters to use, but you'd need to use it in a different way--the tank will need to be solo and all the party will need to chill back or in stealth. If you don't want to do that, then the Galdiator sword is better for you .
  18. Subjective expectations are subjective...
  19. Great defenses, btw. I am not quite sure any class can out heal her. You do need quite a bit of armour, I think, to overcome her piercing damage.
  20. Yeah, the build is coming soon . Tomorrow or day after. If you go through the world map(you still have to know where to look), you will get around maybe 80 Primal Fires and maybe 50 Primal Winds. You can also just wait at Cuitztli's for 26 hours and she will supply them over and over again, though that one is more RNG dependent. I usually keep 50 Maelstroms, 20 Meteor Showers, 20-25 Potions of Ascention and Potions of Perfect Strikes each in my inventory plus all the rest of the stuff I like to use. So as far as prep time between battles is concerned--I just top up and move on. It's only this particular fight that is so scroll intensive x). For the most part all it takes is one Maelstrom.
  21. Belranga--The Fallout Spider. Be good to yourself, guys. Eat your Shark Soup and enjoy. I did the fight with antidotes--it's more fiddly; this is more chilled out. Equip at the end. I wanted to say, have a shot for every scroll I've used in the fight.
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